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Sierra Madre Cloud grenades/mines


Courier07

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I was thinking about how its implemented. Seeing as how cloud residue is scrapped off the wall, id assume its in a solid form, so maybe you'd have to mix it with something like with the poisons? Like terbintine(the spelling is absolutely wrong and I know it) or something like that over a campfire/hotplate. Let me know if that sounds like a good idea or if it's totally wrong as I'm not very good with science and that kind of stuff irl. :smile:

Yeah, very similar to what I had in mind. I basically went off of cloud kiss venom/poison;

 

It uses Abraxo and Turpentine and lets you make 3 different levels of poison (weak, potent and lethal, depending on how many jars of cloud residue you add) plus you add a grenade of some type to the recipe.

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I was thinking about how its implemented. Seeing as how cloud residue is scrapped off the wall, id assume its in a solid form, so maybe you'd have to mix it with something like with the poisons? Like terbintine(the spelling is absolutely wrong and I know it) or something like that over a campfire/hotplate. Let me know if that sounds like a good idea or if it's totally wrong as I'm not very good with science and that kind of stuff irl. :smile:

Yeah, very similar to what I had in mind. I basically went off of cloud kiss venom/poison;

 

It uses Abraxo and Turpentine and lets you make 3 different levels of poison (weak, potent and lethal, depending on how many jars of cloud residue you add) plus you add a grenade of some type to the recipe.

 

Hey devin, sorry for the absence, just wanted to ask how this is coming along?

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Hey devin, sorry for the absence, just wanted to ask how this is coming along?

Hey, KotaGhost, no worries, been a little tied up with RL junk myself...I get it. I was working on it and had problems getting the addon node to display in game. Not sure what the issue was, never had difficulty with it before. Tried adding it directly from nifskope's menu and a copy paste from another nif, but no luck. It is essential for my strategy to create a real, convincing smoke/gas effect so it was a bit of a roadblock.

But I'll take another shot at it when I get some free time

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thanks devin, and you take all the tiime you need

 

thanks for reminding me. I'v got a few projects brewing but I did do a bit of work on this one. Had an issue with a smoke addon node in a different mod, I couldn't get it to emit whether I coppied it from a missile or as a new node in nifskope. I think there may be a trigger I'm not aware off. It may not be an issue on the grenade though, since the other mod was a stand alone nif, not a weapon.

 

Hopefully I'll get a chance to check it out soon.....got hit by a flu or something so it will probably be another day or two before I'm up and running again.

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