devinpatterson Posted November 19, 2017 Share Posted November 19, 2017 I was thinking about how its implemented. Seeing as how cloud residue is scrapped off the wall, id assume its in a solid form, so maybe you'd have to mix it with something like with the poisons? Like terbintine(the spelling is absolutely wrong and I know it) or something like that over a campfire/hotplate. Let me know if that sounds like a good idea or if it's totally wrong as I'm not very good with science and that kind of stuff irl. :smile:Yeah, very similar to what I had in mind. I basically went off of cloud kiss venom/poison; It uses Abraxo and Turpentine and lets you make 3 different levels of poison (weak, potent and lethal, depending on how many jars of cloud residue you add) plus you add a grenade of some type to the recipe. Link to comment Share on other sites More sharing options...
KotaGhost Posted November 20, 2017 Share Posted November 20, 2017 Exactly, that's what I meant lol. Link to comment Share on other sites More sharing options...
KotaGhost Posted December 1, 2017 Share Posted December 1, 2017 Could I ask how its coming along? No rush just wondering. Link to comment Share on other sites More sharing options...
KotaGhost Posted March 17, 2018 Share Posted March 17, 2018 I was thinking about how its implemented. Seeing as how cloud residue is scrapped off the wall, id assume its in a solid form, so maybe you'd have to mix it with something like with the poisons? Like terbintine(the spelling is absolutely wrong and I know it) or something like that over a campfire/hotplate. Let me know if that sounds like a good idea or if it's totally wrong as I'm not very good with science and that kind of stuff irl. :smile:Yeah, very similar to what I had in mind. I basically went off of cloud kiss venom/poison; It uses Abraxo and Turpentine and lets you make 3 different levels of poison (weak, potent and lethal, depending on how many jars of cloud residue you add) plus you add a grenade of some type to the recipe. Hey devin, sorry for the absence, just wanted to ask how this is coming along? Link to comment Share on other sites More sharing options...
devinpatterson Posted March 17, 2018 Share Posted March 17, 2018 Hey devin, sorry for the absence, just wanted to ask how this is coming along? Hey, KotaGhost, no worries, been a little tied up with RL junk myself...I get it. I was working on it and had problems getting the addon node to display in game. Not sure what the issue was, never had difficulty with it before. Tried adding it directly from nifskope's menu and a copy paste from another nif, but no luck. It is essential for my strategy to create a real, convincing smoke/gas effect so it was a bit of a roadblock. But I'll take another shot at it when I get some free time Link to comment Share on other sites More sharing options...
KotaGhost Posted April 4, 2018 Share Posted April 4, 2018 thanks devin, and you take all the tiime you need Link to comment Share on other sites More sharing options...
devinpatterson Posted April 5, 2018 Share Posted April 5, 2018 thanks devin, and you take all the tiime you need thanks for reminding me. I'v got a few projects brewing but I did do a bit of work on this one. Had an issue with a smoke addon node in a different mod, I couldn't get it to emit whether I coppied it from a missile or as a new node in nifskope. I think there may be a trigger I'm not aware off. It may not be an issue on the grenade though, since the other mod was a stand alone nif, not a weapon. Hopefully I'll get a chance to check it out soon.....got hit by a flu or something so it will probably be another day or two before I'm up and running again. Link to comment Share on other sites More sharing options...
KotaGhost Posted September 13, 2019 Share Posted September 13, 2019 For those still interestedhttps://www.nexusmods.com/newvegas/mods/65331 Link to comment Share on other sites More sharing options...
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