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Is it safe to rename an ESP?


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While it is generally "safe" to rename an esp file, it does have side effects that you should be aware of. While I don't think that these actually apply to your particular situation, I'll mention them for anyone else who might be reading this:

 

1. Renaming the esp will make it as though you have not done any part of the quest(s) if it is a quest mod.

2. If the mod has special items, armor, weapons, etc that one of your players has acquired, you will lose those items and have to reacquire them from their original locations.

3. If the mod has specialized containers (for instance, house mods, my Specialty Containers mod, the keychain and bags of holding mods), then your player(s) must remove all of the items stored there and save them in some other place (vanilla or another mod you are not changing) - otherwise, when you rename the mod, you will lose all of the things that you have in those containers (that you are also losing).

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While it is generally "safe" to rename an esp file, it does have side effects that you should be aware of. While I don't think that these actually apply to your particular situation, I'll mention them for anyone else who might be reading this:

 

1. Renaming the esp will make it as though you have not done any part of the quest(s) if it is a quest mod.

2. If the mod has special items, armor, weapons, etc that one of your players has acquired, you will lose those items and have to reacquire them from their original locations.

3. If the mod has specialized containers (for instance, house mods, my Specialty Containers mod, the keychain and bags of holding mods), then your player(s) must remove all of the items stored there and save them in some other place (vanilla or another mod you are not changing) - otherwise, when you rename the mod, you will lose all of the things that you have in those containers (that you are also losing).

This only matters if you are renaming a mod that your save depends on, and this can be overcome with Wrye Bash by pointing to the dependency in the save file to the new plugin.

 

 

Edit: Basically, if your save file contains important data that references the plugin, it won't know how to find it.

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And one more issue. If you rename an esp, you won't be able to use BOSS to sort your load order with regards to that mod. I found this out the hard way. BOSS uses the names of the esp files to recognize which mod is which. If you rename one, it'll end up sorted down at the bottom under the heading of mods BOSS doesn't know.
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