x BattleHeart x Posted May 4, 2010 Share Posted May 4, 2010 I'am a fairly veteran modder, but I've stumbled upon a problem.Ok, example.I create a new form id of let's say the suburban couch. Then I edit the texture to my liking and add it to my newly named couch. After that I save it in GECK.When I enter that cell with the newly retextured couch it crashes.Now I've narrowed this problem down to furniture markers. So anything with a furniture marker that i make a new form id & retex crashes.I've tried couches, chairs, and beds. This also occurs when I make a new nif and import it into the GECK.So, if I import my new nif without furniture markers, in other words as a static, it works perfectly fine.Anyone else have this problem? Is it the GECK furniture markers or what? Link to comment Share on other sites More sharing options...
x BattleHeart x Posted May 5, 2010 Author Share Posted May 5, 2010 Solved!Thanx to an outstanding member of Fallout 3 Underground, I figured it out.GECK has a problem with texture sets concerning furniture markers.So, in nifskope I directly chose my new texture via BSShaderTextureSet.This also cut out the extra step of creating a new texture set for any new object I create in the GECK! Yes!Hopefully this will be helpful for people with similar problems. Link to comment Share on other sites More sharing options...
Deadliest Shade Posted November 30, 2010 Share Posted November 30, 2010 (edited) So, I've stumbled upon the same problem? How exactly do I do that? I can insert the .dds textures into that NIF, but when do I insert the normal textures and when the ones with _n? Gotcha: 1. If using a Furniture NIF, do not select a texture from the GECK, but:2. Open NIFSkope3. Open the selected flie4. Open BSFadeNode at the left hand side5. Open NiTripsStrips (left hand)6. Open BSShaderPPLightningProperty7. Open BSShaderTextureSet8. At the bottom, click on the purple flower-like icon9. Open the texture (not the _n, but the normal one)10. Open the list Textures at the bottom screen11. Click the second purple flower and choose the texture (not the _n one)12. Click the third purple flower, and choose the _n texture13. Click the fourth, open normal texture14. Click the fifth, open _n texture15. Do this until they're all filed16. Import NIF into GECK Edited November 30, 2010 by Deadliest Shade Link to comment Share on other sites More sharing options...
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