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Presenting Apocalypse Armory


Thogun

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UPDATE: Apocalypse Armory has been released!

Contains support for all Downloadable content, CALIBR and xCALIBR, and FPS Grenade Hotkey.

Support for other popular mods coming soon.

 

You can get it here:

 

http://www.fallout3nexus.com/downloads/file.php?id=14773

 

 

Hello Fallout 3 mod fans,

 

I am very close to releasing Apocalypse Armory, a weapons-only compilation mod which brings back many old favorites, adds some other great weapon mods, and introduces some new work which hasn't been seen before other mods. Before the initial release I wanted to generate some interest and also get feedback from the community.

 

Overview

Apocalypse Armory is an upcoming mod compilation which contains most of the weapons from previous Fallout games, as well as a variety of weapons from the mod community which 'fit nicely' into the Fallout world. It will contain only weapons (real and imagined), and will not affect any other aspects of the game, except for the purpose of distributing these weapons to merchants, friends, enemies, and loot containers. Apocalypse Armory will also give other mod authors the freedom to distribute their creations throughout the wasteland without having to worry about conflicts with other mods, game balance, or level list editing.

 

History

This mod started out as an update to the great Classic Fallout Weapons BETA mod which hadn't seen any work in over a year. I added remaining weapons from Fallout 1 and 2, as well as most of the weapons from Tactics from a variety of other mods. After hundreds of hours of work, I realized that someone else had already released something very similar and did a fine job doing so. Rather than throw away all my hard work, I went in another direction and began hand-picking weapons from other mods which seemed appropriate for the Fallout world.

 

Guidelines

I followed a few basic rules when selecting which weapons to use in Apocalypse Armory:

 

1. Weapons that existed in past (and future) Fallout games, including some that were cut from release.

2. Weapons that BELONG in a post-apocalyptic wasteland. They should be worn, rusted, and look as though they have been taken apart and scavenged hundreds of times. There is a place for shiny new-looking weapons, but they should be extremely rare treasures that are locked away in pressurized vaults and guarded by angry mini-nuke armed robots.

3. Weapons that have that goofy, retro-quirkiness feel to them that Fallout is known for. Wood, metal and vacuum tubes > plastics, composites, and integrated circuits.

 

Compatibility

Apocalypse Armory will be fully compatible with CALIBR, EVE, FWE, and MMM upon release. It will likely not be compatible with other mods which edit the weapon, vendor, loot, and NPC level lists, such as FOOK2 or 20th Century Weapons. (Besides, there would be far too much overlap with the weapons already present in these mods.)

 

Status

The mod is approximately 90% finished, but still requires additional tweaking and beta testing. I have released some of the newer material as a series of preview mods, which can be found at the following links:

 

Classic Fallout Grenades

Fallout Tactics Sniper Rifle

 

If interested, please check them out and tell me what you think!

 

FAQ

Ugh, Why another weapons mod?

Despite all the other choices, I felt there was still a niche for my vision of weapons in Fallout 3. There are a number of great compilation mods out there, but they either (a) do more than add weapons, and affect other aspects of the game, (b) don't give a lot of thought to balance, distribution, and immersion, or © just don't fit in an environment which has seen two hundred years of post-apocalyptic ruin. Don't get me wrong, I love some of those other mods, but I always wondered where raiders got those shiny new composite automatics.

 

This has been done already...

Yes, many of the weapons in Apocalypse Armory have already seen life in other popular mods. But I felt it necessary to keep weapons that were originally placed in the Fallout universe, and the selection of additional weapons from the modding community and my own creations make it different enough. This mod also gives love to all the weapon classes, not just small guns, which tends to be the focus of many other mods. There will be new grenades, melee weapons, big guns, and energy weapons as well as the expected variety of small guns.

 

Which weapons are already included?

A full list will be posted here shortly. Check out the screenshots below for examples of the new content.

 

How can I help?

- I am open to any and all suggestions, comments, and constructive criticism.

- If you are interested in beta-testing, please send me a PM and I'll let you know when it is ready for testing.

- If you have an existing or upcoming weapon mod that you'd like to add, please contact me! I will look at all submissions, but will be looking for weapons that fit the criteria above, and aren't too similar to weapons I already have.

- Full credit and links to your original work will ALWAYS be present in the online and packaged documentation. I take the credit and honor system in modding very seriously.

 

Some pics of the new content

 

The Fallout Tactics sniper rifle

 

http://www.fallout3nexus.com/downloads/images/12324-1-1271985098.jpg

 

Acid and Incendiary grenades from Fallout Tactics.

 

http://www.fallout3nexus.com/downloads/images/12449-3-1272767117.jpg

http://www.fallout3nexus.com/downloads/images/12449-2-1272767117.jpg

 

Stun Grenades.

http://www.fallout3nexus.com/downloads/images/12449-4-1272767117.jpg

 

The Louisville Slugger from Fallout 2

http://www.fallout3nexus.com/imageshare/images/1186504-1272996367.jpg

 

The Fearsome Plunger (lol)

http://www.fallout3nexus.com/imageshare/images/1186504-1272911158.jpg

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I give this project my endorsement.

If it works just half as good as it looks you can SO count me in for a download.

 

I love the fact that you've respected the original looks of all the weapons and taken into account immersion.

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  • 3 weeks later...
Looking forward to your mod Thogun. New, rustless weapons have always bothered me in Weapon Mods that come out these days. Not telling they are not good quality, just that they don't fit the FO universe, which breaks my immersion. And your idea of shiny weapons in pressurized vaults is a good reason to add those weapons without disrupting the Fallout setting (since it's a plausible reason). I'm anxious to see the finished result.
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  • 4 weeks later...
  • 1 month later...

This is one of those mods that, you see the introduction thread, and spend the rest of four years waiting anxiously to get your hands on it. Of course, it looks more and more likely that this will be available sooner... rather than later. Which is awesome.

 

This mod gets my endorsement, and it's not even available yet.

 

Even if something is horribly screwed up and wrong. Endorsed. Srsly.

 

... ::twitch:: ... still waiting.

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  • 4 weeks later...
Apologies to those who've been waiting patiently for this; RL has been kicking my ass lately. Beta release is very close however, I estimate it at 95% completed. I just need to balance the weapon stats and test a few more things. Stay tuned!
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  • 1 month later...
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