Joshep Posted April 18, 2016 Share Posted April 18, 2016 Hello, i have an idea, about how should build up a new mod...make it modular! I mean lot of people has hes/her modded skyrim just missing something, and no way to get solution for a "single little problem" without remodding the whole game...disappointing...to be exact : i have a little problem right now....i would need a mod that change the master enchanter perk because i hate the double enchanted items, those make the game unbalanced. I know there are many mods that do that, but all of them are huge things lot of unwanted changes included. If anyone could help with this i would be happy /and i bet lot of players would be too/. Thanks / i would like to mention i have never post or comment anything before, so if i have hurted somekind of forum rules please forgive me... i have no experrience with any/ Link to comment Share on other sites More sharing options...
neraevar Posted April 18, 2016 Share Posted April 18, 2016 One thing I always find idiotic: The perk system for some skills. I mean, if I have only made steel weapons and gold rings, how the hell do I magically know how to make an ebony sword? Instead of using perk points, learn the smithing techniques from blacksmiths and only let the perk tree give a bonus in tempering armor and weapons. As you skill level increases you become better in making weapons and armor that you already know how to make. Techniques should be learned from people who already know how to do it. I would only limit your overhaul to the perk trees, combat and "learning" skills as described above. Else it will take ages to complete. About combat, I would let light armor give the player a light movement speed bonus, so they can dodge power attacks without a FNIS animation like in TK dodge, but still give them a slight edge in combat and dealing with archers/mages compared to heavy armor wielders. Link to comment Share on other sites More sharing options...
Caerulean Posted April 18, 2016 Share Posted April 18, 2016 About smithing, we can try having smiths sell books/recipes that teaches the perks. *shrug* Or have the learning system be like Enchanting where'd you have to reverse-engineer stuff to learn things. :3 No idea how difficult these ideas can be though as I know not much beyond simple modding. Link to comment Share on other sites More sharing options...
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