Noggog Posted May 5, 2010 Share Posted May 5, 2010 edit:I think it was FOOK2's hotfix that had references to non existent items. I don't know why FO3edit didn't give the normal "could not be resolved" error... but I found it just by looking around and deleted them. Haven't seen the error stated below since. I still would love to know what it was trying to tell me, though.. and how I could more easily pinpoint where the error was. I'm getting this error when I simply try to make a merged patch of FOOK and FWE and DLCs: "Found a REFR reference, expected: FACT,RACE".I have more mods, but I'm more in a troubleshooting stage. I tried filtering for REFR, FACT, RACE.. and I still couldn't pinpoint where/what it was. What does the error mean?I expect that a REFR answer was given to a FACTion or RACE slot. How do I pinpoint what's causing the error to patch it?Or... does it even matter? I don't know if it's a serious error or not.I've looked through the "manual", but haven't found any answers concerning this error. Thanks in advance! 8) Just in case you're wondering:Load order:(the .esp's activate the masters they rely on in FO3edit when it's loaded up) Anchorage.esmPointLookout.esmThePitt.esmBrokenSteel.esmZeta.esmFOOK2 - Main.espFOOK2 - Main [Hotfix].espFO3 Wanderers Edition - Main File.esp Total active plugins: 8Total plugins: 208 Link to comment Share on other sites More sharing options...
rickerhk Posted May 5, 2010 Share Posted May 5, 2010 i've seen the same thing when doing a merged patch with those mods - the errors I got came from anchorage. I just ignored them and things are fine. I'd be more concerned if the error came from Fook, FWe, or my own mod, because it does indicate a corrupt record. I've had it happen in my own mods when removing a record or a master with fo3edit sometimes. Loading the mod in the Geck sometimes fixes it. Other times, I just make a new esp and copy all the good records to it from the old one, just to be sure. Link to comment Share on other sites More sharing options...
supergothmailboxstalker Posted June 21, 2010 Share Posted June 21, 2010 This is one of the issues I'm having. I only recieve it after creating the patch, and along with it I get an INFO and a score of error: could not be resolved errors. FO3 ctds on startup...about 20 seconds after, if I run fo3masterupdate. Link to comment Share on other sites More sharing options...
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