jake126 Posted May 6, 2010 Share Posted May 6, 2010 I recently installed a few new fairly large mods and am now having the strangest problem, none of my radio stations will now play music, they play voice just fine. that is Pres Eden or Three Dog will chat it up but no songs will play, just silence. However, in the world if I come across a radio, the songs will be playing just fine, i just cant hear them on my pipboy, also im not sure if it is related but when I turn the radio on, then off it switches my music for the background, like in a town or out exploring, or battle. any help would be great. thanks Link to comment Share on other sites More sharing options...
fap6000 Posted May 8, 2010 Share Posted May 8, 2010 Sorry it went corrupt when I edited it. Link to comment Share on other sites More sharing options...
fap6000 Posted May 8, 2010 Share Posted May 8, 2010 I had the same problem when I installed a GNR mod that added 100 songs. Broken Steel has edits to the RadioGNR script which let's the DJ spit out broken steel quest updates, "called exploits" as in exploits of the player charicter, this Radio GNR script as well as the enclave station script starts up the tracking of "player quest exploits" upon the exit of vault 101, around there somewhere, so I figure that it gets locked into the save game. I only know this because I have a good plan before I start installing mods, which seems to change as I build an create new fresh load orders (in order to get better at it) I reckon I've done about 20 or more fresh installs. I read a bunch of stuff on Nexus an started out just installing stuff though. Nowdays I'll install the game, tweek an test it, install the DLC tweek an test it, then maybe 20 small mods, fix it with FO3edit in many ways, then test it. Any huge mod or complex mod gets installed on this 100% clean known good load order, which I know is 100% from getting 3-4 hours without a crash in the test periods. Turns out even though I installed the radio mod seperate, the way I fixed it caused random crashes as well as making the radio work like you said, lots of talk then no music, so I deleted the mods an installed it again, just the .esp's for it, an fixed it again a different way, which turned out to yeild 3-4 hour games with the radio working, and so I moved on to another complex mod. Fallout3.esm TESTING AN TWEEKING PHASE<----------- ThePitt.esmAnchorage.esmBrokenSteel.esmPointLookout.esmZeta.esm TESTING AN TWEEKING PHASE<------------ CALIBR.esmxCALIBR.esmEnhanced Weather - Rain and Snow.esmStreetLights.esmRI_Core.esmMart's Mutant Mod.esmEnclaveCommander-OA-Pitt-Steel.esmCALIBRxMerchant.espxCALIBR_override.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espKaBOOM.espDK_BulletTime.espModern weapons.espHZ_Glock.espsc_slaves_stick_around_original_mezz_chance.espFullAutoPistolsV1.0med.espFullAutoPistolsV20test.espStreetLights - Wasteland.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espF3UmpaAnimation.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.esp RI-PN WAS INSTALLED AS A SEPERATE SINGLE JOB<----------------- RI_Base3.espRI_PNeeds2S.espRI_FOSE.espRI_Alcohol.espRI_DoctorCost.espRI_CrippledEffects.espRI_LootTableRI.espRI_LootTablePN.espRI_PNAnchorage.esp MOST OF THE OTHER STUFF WAS INSTALLED IN BULK BECAUSE IT'S EASY TO FIX<------------- UsableCigarettes.espInebriation-FOSE.espDarNifiedUIF3.espRI_PrimaryNeeds_DUI_Plugin.espFellout-Full.espFellout-pipboylight.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Radioactive Rain and Snow Plugin.esp MMM WAS INSTALLED AS A SEPERATE SINGLE JOB<------------------------ Mart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espRI_PNMMM.esp GNR 100 WAS INSTALLED AS A SEPERATE JOB<------------------- GalaxyNewsRadio100[M].esp THA BABE BODY AN GYPSY STUFF WAS INSTALLED AS A SEPERATE JOB<------------- AzarGypsyOutfits.espAzarGypsyOutfits_Malika.esp OVERRIDES CREATED TO ALLOW TWO THINGS TO WORK TOGETHER IN A WAY THAT WAS NEVER MEANT TO BE DONE OR USED TOGETHER<-------- OverRide_DLC.espOverRide_MMM.espOverRide_Drugs.esp TEST MERGE PATCH BECAUSE I WASN'T SURE IF I NEEDED A NEW ONE YET, IT'S TEMP WHILE I'M ADDING MODS<--------------------- MergepatchTest.esp A MOD I'M WORKING ON STAYS AT THE END BECAUSE I'M LAZY<----------------------------- XXXXXXXXXXXXXXXXXXXXXXXXX.esp CURRENT PHASE OF FIXING THEN TESTING OF MODS<----------------------------------- 13eyes27hairsucanplay.espF3Eyelashes.espEVE.espEVE Operation Anchorage.esp Eve looked really easy to fix/build into the load order, so I went ahead an got a bunch of eyes, hair, race mods to merge along with the simple install an fix for EVE, you can use more than one eyes, hair, race mods if you merge them while you fix it, then while I'm doing that I'll make small edits to Eve so that it's 100% clean on my build, at which point I'll merge patch again, then only when I know I'm going to use it, move the mods up to the spot the should be in, which really is just before the Merge patch, and OverRides, The only mod that goes after the merge patch an overrides would be the mod I'm making because I know what it touches on. Then like I said after each job is a testing phase, which hopefully will yeild 3-4 hours of game play without crashing, at which point maybe the charicter gets killed so I decide to delete all the save games an add more mods. Link to comment Share on other sites More sharing options...
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