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A few quick questions


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So after re-installing Oblivion for the 6th time this month I think I've just about settled with a CORE load order. My main concern is MMM for OOO. I've poured over the MMM readme so I think I've got everything right. Then I BOSSed the load order and will Bash Patch it after I figure out what other mods I want. I just want to see if everything looks right.

 

Load Order:

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm (1.34 beta5)

Mart's Monster Mod.esm (3.7)

Mart's Monster Mod for OOO.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

_darker_nights.esp (may delte)

Living Economy.esp

Living Economy - Items.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod for OOO - LessReaversInGates.esp

Mart's Monster Mod - Spawn Rates - Increased.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Friendlier Factions OOO.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp (patched version)

Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

OOO-WaterFish.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Mart's Monster Mod for OOO - Knights .esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Bag of Holding.esp

P1DkeyChain.esp

Quest Award Leveller.esp

Quest Award Leveller - Battlehorn Castle.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller - Knights of the Nine.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_DLCSpellTome.esp

SM_OOO.esp

SM_MMM.esp

SM_EnchantStaff.esp

SM_VanillaSpells.esp

SM_UnlockSpells.esp

SM_Scrolls.esp

SM_SigilStone.esp

sycHearNoEvil.esp

Oblivion XP.esp

OOO-Level_Stock.esp

_darker_dungeons.esp

Streamline 3.1.esp

 

Also, I want to get a body mod. I was thinking about TGND. After reading the description it says that it's compatible with all HGEC textures and races. I just want to verify if that means I can use races like Raven Elves and Cute Elves and it'll be combatiple.

 

Last thing, what in your opinion is a good lore friendly race that adds males as well? No offense to anyone, I just want a male race that isn't "pretty".

 

Thanks for your time.

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I recommend going with Let There Be Darkness over Dark Dungeons. You may also want to grab that OOO XP patch.

 

You are correct about your interpretation of TGND. I may switch to that as well, but for now, there are no replacers for it for OOO and MMM. I am using Robert's Female body at present.

 

Downloading Mods <-- links to Let There Be Darkness, an extension of it and Robert's male and female body mods

 

Make sure the version of Harvest Flora you are using is the latest version and not the one included in OOO. (Link on the page linked above)

 

OOO-WaterFish.esp <-- If you are getting FPS you do not like, removing this will help

Mart's Monster Mod - Spawn Rates - Increased.esp <-- ""

 

Nice job with your load order though. ^__^

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