MadRussian Posted May 6, 2010 Share Posted May 6, 2010 Greetings. After a recent round of mod updates, I'm getting frequent crashes. I'm really stuck here and could use a hand! :thumbsup: I think these crashes may be related to my COBL installation. (Everything else seemed completely straightforward.)After reading through the COBL and Bashed docs multiple times and doing numerous searches, etc... Can someone show me the light? While rebuilding Bashed Patch, the latest COBL Item Interchange (II) instructions (from 172) indicate to do the following:1) Merge Patches: all II esps should be merged.2) Import Inventory: all installed II placement plugins should be selected.3) Leveled Lists: automatic for all II placement plugins. Question is regarding #2. So In the Update Bashed Patch dialog, I found and checked "Import Inventory", and then also checked "Item interchange - Placement for FCOM", like this: http://img199.imageshack.us/img199/1791/bashrebuildoption1.png Then I got to thinking, if I've checked this one item, will this cause unwanted disruptions with the other items in the "Import Inventory" area... Should I be checking the others as well, like this? http://img704.imageshack.us/img704/9173/bashrebuildoption2.png And then I thought maybe, since FCOM is using COBL as a resource, maybe I should not be checking "Import Inventory" at all (or any of its subcomponents), as there was no mention of this in the FCOM instructions...So maybe it should look like this: http://img412.imageshack.us/img412/9697/bashrebuildoption3.png Now I am all confused. :confused: So, does anyone know which way it should be? (btw - I am using Wrye Bash 275, COBL 172, an FCOM setup, and BOSS to determine load order.)Any help is greatly appreciated. Can't wait to get back ingame and go exploring (newly-added) Elsweyr and beyond! :smile: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 6, 2010 Share Posted May 6, 2010 Upgrade to Wrye Bash 283. You should have everything checked in the sections for which they show up with few exceptions. FCOM Bashed Patch <-- guidelines Edit: Finishing the Installation <-- info about the final steps of the installation process You should deactivate all green-text, italicized-text and purple-text plugins (also mentioned on the above-linked page.) Edit: Post your load order, with Wrye Bash, please. Your problem might not just be related to the bashed patch. Link to comment Share on other sites More sharing options...
MadRussian Posted May 6, 2010 Author Share Posted May 6, 2010 Thanks for the response! Upgrade to Wrye Bash 283.OK, now I've got version 283 in place. You should have everything checked in the sections for which they show up with few exceptions. FCOM Bashed Patch <-- guidelines OK, I will rebuild bashed patch with (almost) everything checked, per specification on that link. Edit: Finishing the Installation <-- info about the final steps of the installation process You should deactivate all green-text, italicized-text and purple-text plugins (also mentioned on the above-linked page.) I checked and I have the following:No italicized plugins1 purple-text plugin ("TamrielTravellersItemsNPC.esp", now deactivated)42 green-text plugins.About those green-text plugins... I gather that green means "mergable", but after reading that last link thoroughly, all it says is to deactivate the green-text plugins. It says nothing about then merging them in (by placing them in the "+" state). I am fairly sure I need these plugins. Shouldn't I at least be "merging" them? Also, as long as I'm under that 200+ limit (which I am at 194), do I really need to even merge these green plugins? Can't I just leave them activated? Post your load order, with Wrye Bash, please. Your problem might not just be related to the bashed patch.Here's my current load order (before any of the changes I'm about to make): Active Mod Files:00 Oblivion.esm01 TR_OoT_Main.esm02 Jog_X_Mod.esm03 Francesco's Leveled Creatures-Items Mod.esm04 Francesco's Optional New Items Add-On.esm05 Cobl Main.esm [Version 1.72]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]07 Mart's Monster Mod.esm [Version 3.7b1]08 Enhanced Daedric Invasion.esm09 CyrodiilUpgradeResourcePack.esm0A TamrielTravellers.esm [Version 1.39c]0B FCOM_Convergence.esm [Version 0.9.9a7]0C Unofficial Oblivion Patch.esp [Version 3.2.4]0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0E Oblivion Citadel Door Fix.esp0F DLCShiveringIsles.esp10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]11 SM Plugin Refurbish - SI.esp [Version 1.05]12 Francesco's Optional Chance of Stronger Bosses.esp13 Francesco's Optional Chance of Stronger Enemies.esp14 Francesco's Optional Chance of More Enemies.esp15 Francesco's Optional Leveled Quests-SI only.esp16 Francesco's Optional Leveled Guards.esp17 Francesco's Dark Seducer Weapons Patch.esp18 FCOM_Francescos.esp [Version 0.9.9]19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1B Fran Armor Add-on.esp1C Fran_Lv30Item_Maltz.esp1D aaaBorsBedrolls.esp1E ClocksOfCyrodiil.esp1F ImpeREAL City Unique Districts - Talos Plaza.esp20 ImpeREAL City Unique Districts - Elven Gardens.esp21 ImpeREAL City Unique Districts - Green Emperor Way.esp22 ImpeREAL City Unique Districts - Prison.esp23 ImpeREAL City Unique Districts - Arena.esp24 ImpeREAL City Unique Districts - Waterfront.esp25 ImpeREAL City Unique Districts - Temple.esp26 ImpeREAL City Unique Districts - The Arcane University.esp27 ImpeREAL City Unique Districts - Market.esp28 ImpeREAL City Unique Districts - Arboretum.esp++ Item interchange - Extraction.esp [Version 0.76]29 MM_TextLocks.esp2A Crowded Roads.esp [Version 2.0]2B DLCHorseArmor.esp2C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]2D SM Plugin Refurbish - HorseArmor.esp [Version 1.08]2E DLCOrrery.esp2F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]30 SM Plugin Refurbish - Orrery.esp [Version 1.06]31 DLCVileLair.esp32 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]33 SM Plugin Refurbish - VileLair.esp [Version 1.08]34 DLCMehrunesRazor.esp35 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]36 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.08]37 DLCSpellTomes.esp38 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]39 PersuasionOverhaul.esp [Version 1.2]3A DLCThievesDen.esp3B DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]3C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]3D SM Plugin Refurbish - ThievesDen.esp [Version 1.08]3E KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]3F FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]40 ExnemRuneskulls.esp41 FCOM_ExnemRuneskulls.esp [Version 0.9.9]42 Slof's Oblivion Robe Trader.esp43 Cobl Glue.esp [Version 1.72]44 Cobl Si.esp [Version 1.63]45 OOO 1.32-Cobl.esp [Version 1.72]46 FCOM_Cobl.esp [Version 0.9.9]47 Bob's Armory Oblivion.esp48 FCOM_BobsArmory.esp [Version 0.9.9]49 Loth's Blunt Weapons for Npcs.esp4A FCOM_LothsBluntWeapons.esp [Version 0.9.9]4B Oblivion WarCry EV.esp4C FCOM_WarCry.esp [Version 0.9.9]4D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]4E OOO-Water_Weeds.esp [Version 1.33]4F FCOM_Convergence.esp [Version 0.9.9]50 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]51 FCOM_RealSwords.esp [Version 0.9.9]52 FCOM_SpawnRatesReduced.esp [Version 0.9.9]53 FCOM_SaferRoads.esp [Version 0.9.9]54 FCOM_LessRats.esp [Version 0.9.9]55 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]56 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]57 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]58 Mart's Monster Mod - Vindasel.esp [Version 3.7b1]59 Mart's Monster Mod - Foxes.esp [Version 3.7b1]5A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]5B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1]5C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]5D Mart's Monster Mod - Farm Animals.esp [Version 3.7b1]5E Mart's Monster Mod - Durzog Addon.esp [Version 0.10]5F TamrielTravellers4OOO.esp [Version 1.39c]60 TamrielTravellersItemsNPC.esp [Version 1.39c]61 ShiveringIsleTravellers.esp [Version 1.39c]62 FCOM_TamrielTravelers.esp [Version 0.9.9]63 FCOM_DiverseGuardUnity.esp [Version 0.9.9]64 FCOM_BobsGuardUnity.esp [Version 0.9.9]65 TIE In.esp [Version 1.2b]66 TIE In - ExnemRuneskulls.esp [Version 1.2b]67 TIE In - Cobl.esp [Version 1.2b]68 TIE In - FCOM Convergence.esp [Version 1.2b]69 TIE In - RealSwords.esp [Version 1.2b]6A TIE In - MMM Gems.esp [Version 1.2b]6B TIE In - MMM Craft.esp [Version 1.2b]6C TIE In - DiverseGuardUnity.esp [Version 1.2b]6D TIE In - BobsGuardUnity.esp [Version 1.2b]6E Mart's Monster Mod - Shivering Isles.esp [Version 0.18]6F PersuasionOverhaul_OOO.esp [Version 1.2]70 OOO-WaterFish.esp [Version 1.34]71 thievery.esp72 VaultsofCyrodiil.esp73 za_bankmod.esp74 Lynges_Thieves_Highway-10256.esp75 DLCFrostcrag.esp76 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]77 SM Plugin Refurbish - FrostCrag.esp [Version 1.03]78 Knights.esp79 Knights - Unofficial Patch.esp [Version 1.0.9]7A SM Plugin Refurbish - Knights.esp [Version 1.06]7B TIE In - Knights.esp [Version 1.2b]7C RTT.esp7D Mighty Umbra.esp7E Blood&Mud.esp7F Origin of the Mages Guild.esp [Version 6]80 Mart's Monster Mod - City Defences.esp [Version 3.7b1]81 FCOM_MightyUmbra.esp [Version 0.9.9]82 FCOM_Blood&Mud.esp [Version 0.9.9]83 FCOM_Knights.esp [Version 0.9.9]84 FCOM_SlofsRobeTrader.esp [Version 0.9.9]85 FCOM_OMG.esp [Version 0.9.9]86 FCOM_OMGSRT.esp [Version 0.9.9]87 Enhanced Daedric Invasion.esp88 FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]89 ElsweyrAnequina.esp8A Faregyl.esp [Version 1.0.10]8B Faregyl+Anequina Patch.esp8C xuldarkforest.esp [Version 1.0.3]8D xulStendarrValley.esp [Version 1.2.1]8E xulTheHeath.esp8F XulEntiusGorge.esp90 xulFallenleafEverglade.esp [Version 1.3.1]91 Anequina-Fallenleaf-Patch.esp92 xulColovianHighlands_EV.esp [Version 1.2.1]93 xulChorrolHinterland.esp [Version 1.2.2]94 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]95 xulBravilBarrowfields.esp [Version 1.3.2]96 xulLushWoodlands.esp [Version 1.3]97 xulAncientYews.esp [Version 1.4.2]98 xulAncientRedwoods.esp [Version 1.6]99 xulCloudtopMountains.esp [Version 1.0.1]9A xulArriusCreek.esp [Version 1.1.2]9B xulPatch_AY_AC.esp [Version 1.1]9C xulRollingHills_EV.esp [Version 1.3.2]9D xulPantherRiver.esp9E xulRiverEthe.esp [Version 1.0.2]9F xulBrenaRiverRavine.esp [Version 1.0.2]A0 xulImperialIsle.esp [Version 1.6.3]A1 xulBlackwoodForest.espA2 xulCheydinhalFalls.esp [Version 1.0.1]A3 Blood&Mud-CheydinhalFalls patch.espA4 xulAspenWood.esp [Version 1.0]A5 BarrowFields-Blood&Mud-Patch.esp [Version 1.3]A6 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]A7 Bag of Holding.esp [Version 1.5.0]A8 Drop Lit Torches Weight.esp [Version 1.6]A9 ReneersGoldMod.espAA Salmo the Baker, Cobl.esp [Version 3.08]AB TIE In - Salmo, Cobl.esp [Version 1.2b]AC TIE In - B&M.esp [Version 1.2b]AD TIE In - DLCOrrery.esp [Version 1.2b]AE TIE In - DLCThievesDen.esp [Version 1.2b]AF TIE In - DLCFrostcrag.esp [Version 1.2b]B0 RealHungerv1.4.espB1 RealisticFatigue.espB2 RealSleep.espB3 Syc_AtHomeAlchemy.espB4 StealthOverhaul.espB5 Stealth Entrances v1.espB6 Denock Arrows.espB7 immersive_caves_auto.espB8 Dark Dungeons.espB9 Dark Dungeons - SI.esp++ Item interchange - Placement for FCOM.esp [Version 0.76]BA Mart's Monster Mod - Resized Races.esp [Version 3.7b1]BB Bashed Patch, 0.espBC CleanQuit.esp EDIT:Also, before I rebuild my bashed patch with all those new patch options selected (per FCOM Bashed Patch), should I go to the Test Hall and wait for 4 days? Curious if anyone knows exactly when it's important to do that? Thanks for the help. :smile: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 6, 2010 Share Posted May 6, 2010 The instructions to merge are followed by checking those plugins under the Merge section of the bashed patch. Deactivate them. Merged plugins do not need to be active while the bashed patch is rebuilt. You do not have to do the testing hall bit, but that might be helpful. Also, make sure to right-click on your save file and choose "update NPC levels". Edit:5B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] <-- do not use with FCOMB8 Dark Dungeons.esp <-- replace with Let There Be Darkness, which can be imported and deactivatedB9 Dark Dungeons - SI.espTIE In is not really compatible with FCOM. Corepc is currently working on a version of TIE4MODs that is, however. Plus, MMM has been updated multiple times since TIE In was last updated. The latest FCOM setup is OOO 1.34 + MMM 3.7b3 + UFCOM. Hopefully that setup works, but I do not know if OOO 1.34 fits into that version. Edit: Replace CleanQuit with FastExit version 2. Downloading Mods <-- link to the OBSE version of OOO OBSE G&GD mod and Let there Be Darkness hereStabilization Mods <-- link to Fast Exit here Edit: Merged into MMM 3.7b3 already if you upgrade to it... 40 ExnemRuneskulls.esp41 FCOM_ExnemRuneskulls.esp [Version 0.9.9] Link to comment Share on other sites More sharing options...
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