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M249/Mk. 46 Mod I am working on. Thoughts?


jtucker40

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Looks like just a shader bug in max to me. As long as it doesn't show up in game then it should be fine so I wouldn't worry about atm.
Coming along great! :smile:

Edited by Snowman1944
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Looks like just a shader bug in max to me. As long as it doesn't show up in game then it should be fine so I wouldn't worry about atm.

Coming along great! :smile:

 

The mesh in nifskope looks just fine, so it's definitely just a shader bug. Also, I'm having some major issues with the normal maps. I outlined the details in imgur album, and nothing I have tried has been able to fix it. There's nothing that I could find on the internet that seems like it could fix it, but maybe I'm just being stupid and overlooking something. Here's a screen of what happens when I apply a normal map that I modified.

 

http://i.imgur.com/5FqCApv.png

Edited by jtucker40
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Hmm. It also looks like it might be a problem with 3ds. How does it look when not in 3ds, like in nifskope or in game? Is the problem persistent?
Unfortunately, I have zero experience when 3ds (I'm stuck with blender) and am fairly new to modeling, so this one might be out of my range. Hopefully it's just another issue with shaders or something.

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You probably already did this, but just in case, did you change the textures to your own in nifskope? Otherwise it will default to the original models textures (provided you are overwriting a default weapon).
If you did that, then I'm not sure. I have yet to play around much with nifskope.

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