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royal argonian help


TheRalphy

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Hi everyone!

 

I've download Trandoshan's Royal Argonian mod and there was a probleme: the original argonian head was black... So i've told the probleme to Trandoshan and the days after (today) he removed the file... So i decided to fix the probleme myself and put that mod back on TESNexus (of course give credit to Trandoshan for the mod). But i don't know how to proceed... The argonian head is black but not the body on both gender. Someone can give me some tips fix this probleme? I only have the construction set and i've look on the contruction set wiki but found nothing...

 

Thanks for every one who will help me!

 

TheRalphy.

 

Edit: Trandoshan took the argonian head and redone it for the royal argonian instead of make a copie of the argonian head i think...

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I am not familiar with the mod in question, but it sounds like you would need to fix texture paths or create textures. A project like this would require the use of multiple utility programs. You can use the CS to create items with new form IDs in the game and and tell the computer which models to use. It sounds like you already have models so you don't need Blender. To make new textures you need Gimp or Photoshop. To attach textures to a model, you need Nifskope.

 

If the mod is bad just because the texture paths are wrong, you might just need Nifskope and no other tool to fix the mod. The CS really helps a person out. It is possible that the problem is in the CS and the wrong models are used. (The right models having correct textures but never being referred to and sitting there as dead code.)

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I agree with David Brasher.

Most likely, the mesh ( = the *.nif file) points to a texture that does not exist in your Oblivion installation.

Getting more technical, what is missing is the normal map. 99% of the time a mesh needs a texture PLUS a normal-map to show up correctly ingame. If there's no texture, the model will be invisible or pink ingame. If there is a texture but no normal-map it will show up BLACK.

Normal maps can be identified by their file-names. A normal map always has a "_n" suffix (excluding the file extension).

e.g.:

"textureABC.dds" would be the main texture. It contains the diffuse colors.

"textureABC_n.dds" would be the normal-map of the main texture.

 

in your case, it seems like the nif you're using isn't pointing at the correct texture.

try this path:

textures\characters\argonian\HeadArgonian.dds

 

if your nif file structure is different from what is shown in this image, that could be the problem:

http://www.imagebanana.com/img/kjf5jon7/argHead.jpg

 

Gimp and Photoshop have plugins available to generate normal-maps. Just google it ("Gimp DDS plugin" or "Photoshop DDS plugin").

 

If this is not the problem, and you are 120% sure that the textures are NOT the problem, it could be that your mesh has "vertex coloring" enabled. In that case, which is very unlikely, please provide me (us, the community) with a copy of the nif file and we will be able to fix it in no time.*

 

* again, this scenario is extremely unlikely. Try the normal map stuff first.

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