Quetzlsacatanango Posted May 7, 2010 Share Posted May 7, 2010 Anybody know?I am trying to get a script to work but it doesn't, I believe because I am using OnActivate on an ingestible, which is used from the PipBoy menu. If not OnActivate, then what? OnEquip doesn't work. OnActorEquip objectid doesn't work. Nothing else seems suitable and the only other ingestible that has a script on it is the worthless sweetroll. The script has nothing to do with ingesting. Thanks in advance.-Q Link to comment Share on other sites More sharing options...
rickerhk Posted May 7, 2010 Share Posted May 7, 2010 Anybody know?I am trying to get a script to work but it doesn't, I believe because I am using OnActivate on an ingestible, which is used from the PipBoy menu. If not OnActivate, then what? OnEquip doesn't work. OnActorEquip objectid doesn't work. Nothing else seems suitable and the only other ingestible that has a script on it is the worthless sweetroll. The script has nothing to do with ingesting. Thanks in advance.-Q Try creating a base effect with a script 'archetype'. Create the script using the scripteffect blocks and link in 'assoc item' . Click the 'self' checkbox. Then add the effect to the injestible. couldn't really find any docs about scripts and injestibles except for a tidbit in this article:http://www.fallout3nexus.com/articles/article.php?id=82 Link to comment Share on other sites More sharing options...
angelwraith Posted May 8, 2010 Share Posted May 8, 2010 Anybody know?I am trying to get a script to work but it doesn't, I believe because I am using OnActivate on an ingestible, which is used from the PipBoy menu. If not OnActivate, then what? OnEquip doesn't work. OnActorEquip objectid doesn't work. Nothing else seems suitable and the only other ingestible that has a script on it is the worthless sweetroll. The script has nothing to do with ingesting. Thanks in advance.-Q Try creating a base effect with a script 'archetype'. Create the script using the scripteffect blocks and link in 'assoc item' . Click the 'self' checkbox. Then add the effect to the injestible. couldn't really find any docs about scripts and injestibles except for a tidbit in this article:http://www.fallout3nexus.com/articles/article.php?id=82 found this listin some possible workarounds to this issuehttp://thenexusforums.com/index.php?showtopic=94583 Link to comment Share on other sites More sharing options...
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