SkullKnight Posted May 8, 2010 Share Posted May 8, 2010 I'm new to making my own mods, and I've run into a problem. I'm trying to make a .esp mod thats dependent on two other files, and it refuses to work. Here is the setup I'm trying to achieve: A.espB.espC.esp <-- optional feature that uses data from A and B I'm able to create the C.esp file by loading A.esp and B.esp into the construction set, setting no active file, then creating content and saving as a new file. However, whenever I try to load C.esp, CS tells me that data is missing (the scripts, packages, items from A.esp and B.esp) when its obviously available. When I load C.esp in oblivion, the load bar just sticks and doesnt move. This error occurs even if A.esp and B.esp load before C.esp. I even tried using Tes4Edit to set A.esp and B.esp as masters of C.esp, but to no avail. At this point, I'm running out of solutions. I saw something in the CS wiki that says .esp files can't modify content from other .esp files, but I've seen it done in other mods (maybe with a different tool?). I hope I made my problem clear, and any help with this would be appreciated. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 8, 2010 Share Posted May 8, 2010 TESCS De-Isolation tutorial - http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial Link to comment Share on other sites More sharing options...
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