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Posted
I wish it did though. I want NPCs that get attacked by wolves in the woods and survive to eventually heal up rather than stay in their wounded state. It might be possible to modify the script so it looks at any actor reference rather than just the player, however, since it'll be running on all actors, it's not advisable as it will certainly cause slowdowns. There may be a way around it, but I'm not a good enough scripter to figure it out. :)
Posted
You can run a script which adds any miscellaneous item to all NPCs which is also scripted with Restore Health effect, but I think it'd raise incompatibility if running too many mods. :rolleyes:
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