jtucker40 Posted August 19, 2014 Share Posted August 19, 2014 I'm having some issues applying my diffuse map/textures to my model in Nifskope. Every time I choose the texture, the texture appears really messed up: http://i.imgur.com/yMMRIYa.png It should look like this: http://i.imgur.com/EFEImZu.png I saw some other older forums that say that I should change the Num UV Sets from the base nif (the one before I transfer the NiTriStripsData over) from 1 to 4097, however mine is set to 0 and I can't edit it. http://i.imgur.com/gOGVVer.png Is BS Num UV Sets the same as Num UV Sets? Link to comment Share on other sites More sharing options...
jtucker40 Posted August 19, 2014 Author Share Posted August 19, 2014 Well I fixed my original problem, it being that when I exported the .dds from photoshop I generated mip maps, when what I really wanted to do was select "No mipmaps." Now I have another problem, part of the texture is warped in nifskope: http://i.imgur.com/2Aq96ni.png That area looks fine in when i open the texture in photoshop, so I'm not sure what the problem is. Link to comment Share on other sites More sharing options...
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