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Nifscope Face Problem


Naid

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Hello,

 

at first, sry for my bad english... :D

 

i hope im in the right forum and anyone can help me...

 

im trying to create a new race (at first the face)

( im a newbie :o )

 

maybe there is a easyer way to get a facegen face into oblivon, i take this way:

(all the facegen oblivion converter dont work good, the faces looks realy craby)

(if you can explain me how do the other people her races with a qualaty face, so plz tell me)

 

after my work, it sees like:

 

http://s10.directupload.net/images/100510/temp/7hzv6x59.jpg

 

if you see the picture, you know my problem, the face is not there where the face should be... and i dont know why

 

what i done:

 

i got a face for blender, following picture:

 

http://s5.directupload.net/images/100510/temp/mc6vu7n6.jpg

 

i import a working nif face in blender, second i import my face (nif file) in the same nif file in blender.

i place my face at the working face, delete the working face and pick all (face + sticks) and "make parent to amature"/ create vortex group? = dont create groups

 

following picture:

http://s1.directupload.net/images/100510/temp/5228wwiq.jpg

 

 

i export it as a .nif file.

 

after that i load the file in nifskope

i give them a texture, take a look:

 

http://s1.directupload.net/images/100510/temp/hvp4n9zm.jpg

 

then i open a second nifscope window for a second nif file (a working race face)

 

following picture:

 

http://s5.directupload.net/images/100510/temp/uh3mibtp.jpg

 

i copy my face with block / copy branch and paste it in the working face with block / paste branch

 

i give my face the number of the old face, delete the old face, change units from 7 to 6 and update it.

 

http://s10.directupload.net/images/100510/temp/qccfgs86.jpg

 

after this i saved the file in data/meshes/modfile/head, started oblivion an see my problem...

(i readjusted it for the picture, the face is rendered, dont worry :D)

 

can anyone help me? oO

 

i see this movie on youtube, take a look... its a tutorial to creat things in blender and put them in oblivion.

http://www.youtube.com/watch?v=DxQBJ9kp89w&feature=related

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/push

 

sry for dobble post :/

 

is there any way in blender, to give an object the same form? (no object dublicate)

 

like this:

you got 2 faces. face 1 and face 2.

 

face 1 is the original and face 2 the import.

 

face 1 shall have the same form like face 2. after that, face 2 will be delete and i got my nif file.

the bones and weights, location, material... all will be no change.

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