Naid Posted May 10, 2010 Share Posted May 10, 2010 Hello, at first, sry for my bad english... :D i hope im in the right forum and anyone can help me... im trying to create a new race (at first the face)( im a newbie :o ) maybe there is a easyer way to get a facegen face into oblivon, i take this way: (all the facegen oblivion converter dont work good, the faces looks realy craby)(if you can explain me how do the other people her races with a qualaty face, so plz tell me) after my work, it sees like: http://s10.directupload.net/images/100510/temp/7hzv6x59.jpg if you see the picture, you know my problem, the face is not there where the face should be... and i dont know why what i done: i got a face for blender, following picture: http://s5.directupload.net/images/100510/temp/mc6vu7n6.jpg i import a working nif face in blender, second i import my face (nif file) in the same nif file in blender.i place my face at the working face, delete the working face and pick all (face + sticks) and "make parent to amature"/ create vortex group? = dont create groups following picture:http://s1.directupload.net/images/100510/temp/5228wwiq.jpg i export it as a .nif file. after that i load the file in nifskopei give them a texture, take a look: http://s1.directupload.net/images/100510/temp/hvp4n9zm.jpg then i open a second nifscope window for a second nif file (a working race face) following picture: http://s5.directupload.net/images/100510/temp/uh3mibtp.jpg i copy my face with block / copy branch and paste it in the working face with block / paste branch i give my face the number of the old face, delete the old face, change units from 7 to 6 and update it. http://s10.directupload.net/images/100510/temp/qccfgs86.jpg after this i saved the file in data/meshes/modfile/head, started oblivion an see my problem...(i readjusted it for the picture, the face is rendered, dont worry :D) can anyone help me? oO i see this movie on youtube, take a look... its a tutorial to creat things in blender and put them in oblivion.http://www.youtube.com/watch?v=DxQBJ9kp89w&feature=related Link to comment Share on other sites More sharing options...
Naid Posted May 11, 2010 Author Share Posted May 11, 2010 /push sry for dobble post :/ is there any way in blender, to give an object the same form? (no object dublicate) like this:you got 2 faces. face 1 and face 2. face 1 is the original and face 2 the import. face 1 shall have the same form like face 2. after that, face 2 will be delete and i got my nif file.the bones and weights, location, material... all will be no change. Link to comment Share on other sites More sharing options...
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