CosmicCommander Posted May 16, 2010 Author Share Posted May 16, 2010 The main post has been updated. Thanks. Link to comment Share on other sites More sharing options...
Shredator Posted May 16, 2010 Share Posted May 16, 2010 It seems like a good idea, so I'll pitch in a little advice for you. First, since you don't mod, you'll need to realize modding is a LOT of work. It's long, inefficient, and wouldn't happen at all if not for the passionate drive of the modders. Just so you're aware, know that you're asking people to dedicate days and weeks of their time to this project. A large mod is a huge undertaking, and is certainly not to be taken lightly whether you know what goes into it or not. You also should know the odds of your project being done- almost none. Imagining a graph, as the projects get bigger the odds of them being created drop exponentially. I haven't been around long, but I can't name a single big project which has been created here by request alone. With those two things in mind, here's my advice for you. Learn how to use Elder Scrolls Construction Set. It's really far more simple than you'd expect, and as you use it you'll improve.http://cs.elderscrolls.com/constwiki/index.php/Main_PageThat site has really good tutorials for the set, and will get you capable with it easily without any prior modding experience. Once you're on your feet, begin creating your mod. You don't have to get a ton done, but do enough of it so you have something to show for it. With that accomplished, make a recruitment post here with your ideas and what you've finished. Showing finished work shows that you're serious about the project and helps define your ideas, making it far more likely others will volunteer to help you. Finally, a little constructive criticism. In this community, anyone can write, and many of us can write well. Being a writer doesn't make you special, able to do anything anyone else can't, nor even make you a leader. We have plenty of writers, so you'll have to prove yourself by your sweat. Back in the day moving was done in a handcart, which serves as an appropriate metaphor- everyone either pushed or pulled the cart. If one person sits inside the cart and rides, nobody wants to push. If everyone pushes, nobody thinks it's unfair that they have to push and are happy to contribute. If you really want this mod to happen, you will simply have to do more than just write- that's why I recommend you learn to use the CS. You'll need to either make the mod solo or work alongside your team, else I promise nothing will be accomplished. I know a lot of it sound like I'm insulting you, but trust me when I say I post this only to help you. Learn the basics of modding, try to form a team, and there's a chance your mod will become a reality. Link to comment Share on other sites More sharing options...
CosmicCommander Posted May 16, 2010 Author Share Posted May 16, 2010 It seems like a good idea, so I'll pitch in a little advice for you. First, since you don't mod, you'll need to realize modding is a LOT of work. It's long, inefficient, and wouldn't happen at all if not for the passionate drive of the modders. Just so you're aware, know that you're asking people to dedicate days and weeks of their time to this project. A large mod is a huge undertaking, and is certainly not to be taken lightly whether you know what goes into it or not. You also should know the odds of your project being done- almost none. Imagining a graph, as the projects get bigger the odds of them being created drop exponentially. I haven't been around long, but I can't name a single big project which has been created here by request alone. Neither have I, and I haven't been here long either. With those two things in mind, here's my advice for you. Learn how to use Elder Scrolls Construction Set. It's really far more simple than you'd expect, and as you use it you'll improve. http://cs.elderscrolls.com/constwiki/index.php/Main_Page That site has really good tutorials for the set, and will get you capable with it easily without any prior modding experience. Once you're on your feet, begin creating your mod. You don't have to get a ton done, but do enough of it so you have something to show for it. With that accomplished, make a recruitment post here with your ideas and what you've finished. Showing finished work shows that you're serious about the project and helps define your ideas, making it far more likely others will volunteer to help you. Thanks for that advice, it definately wouldn't hurt for me to dabble in that; I'm just scared of relying on myself! You are right about pulling my weight, I'll do my utmost to learn, however, I will still need a metric tonne of people willing to help me out. I know a lot of it sound like I'm insulting you, but trust me when I say I post this only to help you. Learn the basics of modding, try to form a team, and there's a chance your mod will become a reality. Good point, constructive comments never hurt anyone. Thanks for that. Link to comment Share on other sites More sharing options...
Shredator Posted May 16, 2010 Share Posted May 16, 2010 Sure, it's the least I can do. I'm slaving over my own project at the moment, but if you get as far as a recruitment thread, I may be able to pitch in a little work for you. If you have any questions, I may be able to help (modeling is my forte though, I haven't learned very much of the CS yet). Good luck! Link to comment Share on other sites More sharing options...
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