valdosa Posted May 11, 2010 Share Posted May 11, 2010 This is one of thoughts "I Can't Believe I'm asking this." questions. Mainly because It's (I'm guessing the most asked question. After importing a model form fallout 3, it is still in world mode (Folded as in you just dropped it) Which, as you know, is rather useless if your trying to edit the mesh. Which brings me to my question, how do I unfold the texture to get the model into equipped ( Biped Mode, if you will). Using Auto Desk Maya 2009,G.E.C.K., Gimp. and FO3 Archive. Thanks for any help in advanced. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 11, 2010 Share Posted May 11, 2010 It sounds to me like you are editing the wrong mesh. The 'world' model and the one that shows up on your character are different files. Link to comment Share on other sites More sharing options...
pob255 Posted May 11, 2010 Share Posted May 11, 2010 As Quetzlsacatanango wrote, they are seperate model files, Although they do use the same texture.Sounds like you've imported the GO.nif by mistake. Link to comment Share on other sites More sharing options...
valdosa Posted May 11, 2010 Author Share Posted May 11, 2010 Well, That would explain it, now to get the other model imported and start modifying it. Thanks. Link to comment Share on other sites More sharing options...
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