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Why Does Geck Keep on Crashing?


Mlucci4036

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Whenever Geck has to load 2 specific Interiors in my mod...it crashes when it has 1630 references left to load, each interior has 2500 to 3500 references. I've noticed after installing NMC's Larger Texture Pack, the issue has increased significantly. Has anyone noticed issues with creating locations while using this texture pack?

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If you have not, make your GECK large address aware (Google "make geck large address aware" for guides if you don't know how). That will go a long way toward stability. Beyond that, consider removing NMC when working in GECK (if you convert it to BSA files it will only load when you launch the game, again Google "turn nmc into bsa" for a couple of guides).

 

I myself had an issue one time where a cell just stopped letting me load it. Some record somewhere was bad and I could never get back into the cell. I wound up duplicating it into a new plugin and finally got it to load again.

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