Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Link to comment Share on other sites More sharing options...
Rlburgendy Posted May 13, 2010 Author Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUDYou should get the visually enchanted customizer fixed mod. Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here Link to comment Share on other sites More sharing options...
Rlburgendy Posted May 13, 2010 Author Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUDYou should get the visually enchanted customizer fixed mod. Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUDYou should get the visually enchanted customizer fixed mod. Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work?You were not really running FCOM if you were not using the bashed patch. The Bashed Patch is a required FCOM component. Do not do any merging. You hardly know how to handle this large setup of yours. Once you have deactivated the mods that do not need to be active, your setup will not even be at the limit. Did you read that page I linked? You should've deactivated all green-text, purple-text and italicized-text plugins and rebuilt the bashed patch (according to the guidelines on the bashed patch page.) Link to comment Share on other sites More sharing options...
Rlburgendy Posted May 13, 2010 Author Share Posted May 13, 2010 Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that: http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUDYou should get the visually enchanted customizer fixed mod. Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work?You were not really running FCOM if you were not using the bashed patch. The Bashed Patch is a required FCOM component. Do not do any merging. You hardly know how to handle this large setup of yours. Once you have deactivated the mods that do not need to be active, your setup will not even be at the limit. Did you read that page I linked? You should've deactivated all green-text, purple-text and italicized-text plugins and rebuilt the bashed patch (according to the guidelines on the bashed patch page.) Ya .. i read what u said man and i got the bashed patch and set it up and it worked... i have FCOM running the exact way the site instructed it, have the load order done with BOSS then checked it over.. also bash patched it.. I only found green text mods besides the blue esm's and the norms. Fcom works just fine, ( still dont understand how i played to level 5 with no issues at all without bash patch), The remaining bugs or conflicts i have are pretty small ... only one ive found so far is if i try to enter discount spells in market district my game will freeze, it wont crash or go into a loading screen it just freezes at the door. ( its been doing that for a while ). With all the green mods patched in my Bash patch i still only have around 25 more mods i can use and id like to bash my UL compatibility files ( if thats possible ). The freeze when trying to enter discount spells is the only buggy thing in my game everything else runs fine. The only thing NOT handled in my set up was that bash, if u know why im not seeing italicized or purpled text tell me so i can fix it. The charececter im using now is only for testing out all my mods and trouble shooting. So need help with- making sure i have FCOM in right ( i have bashed patched it without italicized or purple text mods because i cant find them)- Stoping discount spells crash- If possible merging my UL compatibility patches- any possible conflicts that may cause crashes- I would really like to use the new visual enchanted weapons mod the one u linked to looks out dated and doesnt have as mutch effects it looks like (http://www.tesnexus.com/downloads/file.php?id=19396) is a update of old visual enchantments with alot more effects visual. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 #2 A consistent crash like that indicates a bad mod. You should check out which mods alter that store.#1 Post your load order. I can verify that pretty quickly.#3 Merging the UL patches is simply not a good idea and too complicated.#4 Your load order is a little big for trying that at this point, but that is a good thing to look into, somehow...#5 The mod is not outdated. If you want more effects, you are thinking about a different mod. Link to comment Share on other sites More sharing options...
Rlburgendy Posted May 13, 2010 Author Share Posted May 13, 2010 #2 A consistent crash like that indicates a bad mod. You should check out which mods alter that store.#1 Post your load order. I can verify that pretty quickly.#3 Merging the UL patches is simply not a good idea and too complicated.#4 Your load order is a little big for trying that at this point, but that is a good thing to look into, somehow...#5 The mod is not outdated. If you want more effects, you are thinking about a different mod. - The " crash " is strange because its not actually " crashing " like everyother " bad " mod ive used i have a range of 40ish mods i know are causing this if a single mod is causing this.- Load orders same as earlier dont wanna spam it to mutch cause its pretty big check 1st page-K probley should hold off on that till i have everything else down any way- well its fine if its not undated but if u know any way to get the mod i linked to, to work with my mods that would be great... i think its conflicting with something big that would make more sence (FCOM,UOP,Supreme magicka, all other magic mods, it is not effected by initial glow ive tried with and without) - As mutch as theres probley a incompatibility i really dont think it would be any one that serious mostley because besides the FCOM mods about 75% are just adding single armors to vendors or adding a dungeon or something like that barley any of the other " big " mods are going to conflict ( but the authors have described compatibility for there files already ). and any idea why i didnt see purple or italisized mods in bash? or is that normal. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 You simply do not have any mods that qualify for that coloration. It is not as if they have to be there. You do not need to have green (mergeable) plugins either. You just do. Also, I am used to troubleshooting load orders, and Dxdiags are longer. That is not spamming. I use that mod with initial glow. Did you run BOSS after installing it? Did you leave them deactivated and merge them into the bashed patch (the fire, frost, and shock replacers)? Edit: I forgot I merged the Visually Enchanged Plugins, but here is my LO (for future reference) - http://sites.google.com/site/oblivionpoinfo/lists/myloadorder Link to comment Share on other sites More sharing options...
Rlburgendy Posted May 13, 2010 Author Share Posted May 13, 2010 You simply do not have any mods that qualify for that coloration. It is not as if they have to be there. You do not need to have green (mergeable) plugins either. You just do. Also, I am used to troubleshooting load orders, and Dxdiags are longer. That is not spamming. I use that mod with initial glow. Did you run BOSS after installing it? Did you leave them deactivated and merge them into the bashed patch (the fire, frost, and shock replacers)? Edit: I forgot I merged the Visually Enchanged Plugins, but here is my LO (for future reference) - http://sites.google.com/site/oblivionpoinfo/lists/myloadorder K got visual enchant ments working, thanks uve already fixed tons of stuff in my game only have 2 probs left and ill post my load order so u can see it. Last 2 probloms are the in game freeze when entering Discount spells ( probly gota look up the mod doing this on my own ), and I use streamline because its great for FPS and ive been trying to change the ini were streamsight ( the fog ) is off, because my beefcake computer doesnt need that fog and it ruins the in game look for me. I went to C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Streamline\INI Files and modified the sl. file to change set.slvstreamsight to 0 but it stays in game. And heres the load order, the ones at the very bottom are unknow to BOSS and ill have to move them some were on my own. Soon to download Shivering Isles and mages tower and to finish off my modding gonna download the best shivering isles required mods ( heart of dead, ancient towers, mages tower addon mod, origin of mages guild, some other big quest mod i cant remember right now ) Possibley will get the new update of Uness Violence if its not buggy then ill be done. 00 Oblivion.esm01 GTAesgaard_2.esm02 Cybiades.esm [Version 2.0]03 Windfall.esm04 Jog_X_Mod.esm05 Francesco's Leveled Creatures-Items Mod.esm06 Francesco's Optional New Items Add-On.esm07 Children Of Rourken.esm08 Cobl Main.esm [Version 1.72]09 Qarls_Harvest.esm0A Oscuro's_Oblivion_Overhaul.esm [Version 1.34]0B Mart's Monster Mod.esm [Version 3.7b1]0C TamrielTravellers.esm [Version 1.39c]0D FCOM_Convergence.esm [Version 0.9.9MB3]0E Kvatch Rebuilt.esm0F AFC v2 Core.esm10 Progress.esm [Version 2.0]11 DA Run Fatigue.esm12 HorseCombatMaster.esm13 Unofficial Oblivion Patch.esp [Version 3.2.6]14 Francesco's Optional Chance of Stronger Bosses.esp15 Francesco's Optional Chance of Stronger Enemies.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]** LoadingScreens.esp17 LoadingScreensAddOn.esp18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp19 Natural_Habitat_by_Max_Tael.esp1A Enhanced Water v2.0 HD.esp1B Better Bell Sounds.esp++ Symphony of Violence.esp1C MIS.esp1D MIS Low Wind.esp1E Cities Alive At Night.esp1F WindowLightingSystem.esp20 AFC v2 Combo Chains.esp21 AFC v2 Combat Moves.esp22 AFC v2 Damage Text.esp23 Book Jackets Oblivion.esp24 ClocksOfCyrodiil.esp25 DaggerfallBooks.esp26 ES4_Alchemists Reference.esp27 Oblivion Collectible Cards.esp28 Qarls_Harvest.esp++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01]29 Reznod_Mannequin.esp2A Wyverex's - Runes.esp2B C&C - The Blackwood Company.esp2C Landmarks, w Wells.esp [Version 1.11]2D HouseMapMarkersOnlyBought.esp2E Expanded Hotkeys and Spell Delete V2.esp2F 1AzuSeraphimSet.esp30 Ancient Silver Armor.esp31 DMACArmor.esp32 Dreadweave Complete_Light.esp33 ElegantVests.esp34 HelmetCollection.esp35 KDDwemerSpectacles.esp36 M.O.E. - New Staffs, Blight and Ashstorms.esp [Version 2]37 New Frostmourne Sword by Jojjo v1_0.esp38 PTArtifacts.esp39 SentientWeapon.esp [Version 3]3A SilverwareWeapons.esp3B tda_ScytheModv1.2.esp3C Tyrael Armor.esp3D VA_UniqueKatana1.esp++ VA_UniqueKatana1Replace.esp3E Thieves Arsenal.esp3F Dude Wheres My Horse.esp40 ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]41 Cobl Glue.esp [Version 1.72]42 OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]43 Bob's Armory Oblivion.esp44 FCOM_BobsArmory.esp [Version 0.9.9]45 Oblivion WarCry EV.esp46 FCOM_WarCry.esp [Version 0.9.9MB3]47 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]48 FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]49 FCOM_RealSwords.esp [Version 0.9.9]4A FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]++ FCOM_NoReaversInGates.esp [Version 0.9.9]++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]4C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]4D TamrielTravellers4OOO.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_Archery.esp [Version 0.9.9]++ FCOM_FriendlierFactions.esp [Version 0.9.9]4E FCOM_MoreRandomSpawns.esp [Version 0.9.9]4F FCOM_MoreRandomItems.esp [Version 0.9.9]** LoadingScreens-OOO.esp50 C&C - The Blackwood Company - OOO.esp51 KnightlyArmory.esp52 Castle Ravenpride.esp [Version 1.01]53 Ivellon.esp [Version 1.8]54 Amajor7 Imperial Furniture.esp55 Artefacts of the Ancestors.esp56 AyleidArrows.esp [Version 1.8]57 Better Dark Brotherhood Sanctuary.esp58 BHC_Expanded.esp [Version 1.2]59 BravilSeaDomes.esp5A castleofnight.esp5B The Contented Prisoner V 2.esp5C COR-Episode1 Secret of Enourk.esp5D Demonhunter.esp5E DexwoodsHideout.esp5F Dwemer_Skyship_1_1_0.esp60 FuseFruitMachine.esp [Version 1.0]61 FuseSnailRacing.esp62 GB_Oblivion Tournament.esp63 GTAesgaard.esp64 GTAesgaard_2.esp65 Gates To Aesgaard 2 Delayer.esp [Version 1.0]66 HauntedHouse.esp67 Jagnot- Imperial City Library V1.3.esp68 JolardHome.esp69 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp6A Kvatch Rebuilt - Leveled Guards - FCOM.esp6B EiAmod.esp [Version 1.1]6C OldCrowInn.esp6D GlenvarCastle.esp6E LetThePeopleDrink.esp [Version 2.5]6F LostSwordOfTheAylied.esp70 LostSwordOfTheAylied - OBSE Add-On.esp71 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6]72 MadMagesTower.esp73 Malevolent.esp74 ME_DAEDRIC_RECON.esp [Version 1.4]75 MountainTower.esp [Version 6.0]76 Museum.esp77 Nascosto Isles 3.esp78 Quest For The Elements.esp79 Region Revive - Lake Rumare.esp7A ScarletMonastery.esp7B Septim Mansion.esp7C Servant of the Dawn.esp7D The Ayleid Steps.esp [Version 3.3.2]7E TheForgottenShields.esp7F TheStorytellersBrotherQuest.esp80 Thievery.esp81 Trial of Achilles.esp82 VaultsofCyrodiil.esp83 VHBloodlines 1.2.esp [Version 1.4]84 WOTFH_1.3.esp85 Windfall.esp86 za_bankmod.esp87 24HrArenaAliveV2.esp88 Ash's DB Kah'Lil Quest.esp89 Cybiades.esp [Version 2.1]8A CybiadesDungeon.esp [Version 2.1]8B TOTF.esp8C The Lost Spires.esp8D Mighty Umbra.esp8E Ungarion1TheWelkyndSword.esp [Version 1.51]8F Blood&Mud.esp90 Lost Paladins of the Divines.esp91 MannimarcoRevisited.esp92 MannimarcoRevisitedOOO.esp [Version 0.1]93 Shadowcrest_Vineyard_COBL.esp++ FCOM_MightyUmbra.esp [Version 0.9.9]++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]94 BrewHouse.esp95 ElsweyrAnequina.esp96 Reaper's Esmeralda's Desert Manor.esp97 xuldarkforest.esp [Version 1.0.5]98 LostSpires-DarkForest patch.esp99 xulTheHeath.esp9A XulEntiusGorge.esp9B xulFallenleafEverglade.esp [Version 1.3.1]9C LostSpires-Everglade patch.esp [Version 1.2]9D Anequina-Fallenleaf-Patch.esp9E mythsandlegends.esp9F xulLushWoodlands.esp [Version 1.3]A0 xulAncientYews.esp [Version 1.4.2]A1 SentientWeaponII-AncientYews patch.espA2 xulAncientRedwoods.esp [Version 1.6]A3 xulCloudtopMountains.esp [Version 1.0.3]A4 MadMagesTower-CloudtopMountains patch.espA5 xulRollingHills_EV.esp [Version 1.3.2]A6 NakedNord.espA7 xulImperialIsle.esp [Version 1.6.5]A8 Fuses Snail Racing Unique Landscapes Imperial Isle patch.espA9 xulCheydinhalFalls.esp [Version 1.0.1]AA Blood&Mud-CheydinhalFalls patch.espAB GiftOfKynareth-CheydinhalFalls patch.espAC TearsOfTheFiend-CheydinhalFalls patch.espAD KvatchRebuilt-CheydinhalFalls patch.espAE CastleRavenpride-CheydinhalFalls patch.espAF DungeonsOfIvellon-CheydinhalFalls patch.espB0 bartholm.espB1 Moriarcis.espB2 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]B3 Natural_Vegetation_by_Max_Tael.espB4 Harvest [Flora].esp [Version 3.0.0]B5 Bag of Alchemy.espB6 Bottled_Explosions.espB7 M.O.E. - Travel Services.esp [Version 3]++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1]B8 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7]B9 Salmo the Baker, Cobl.esp [Version 3.08]BA Toggleable Quantity Prompt.esp [Version 3.1.1]BB Werewolf-Legends.espBC Quest Award Leveller.esp [Version 2.0.1]BD M.O.E. - Hunger Effects.esp [Version 1]BE DA Fatigued Running.espBF DA Sprint.espC0 M.O.E. - Vampire Clan Raelu.esp [Version 6]C1 M.O.E. - Vampire Players Scarier.esp [Version 2]C2 M.O.E. - Ethereal State Spell.esp [Version 1]C3 M.O.E. - Mythic Dawn Powers.esp [Version 1]C4 PJs Spell Compendium - Spell Requirements.espC5 SupremeMagicka.esp [Version 0.89]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]++ SM_COBL.esp [Version 0.86]C6 SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_NoSpellLights.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]C7 MidasSpells.espC8 Midas OscuroGems.esp++ Midas Betterholy.esp++ Mart's Monster Mod - Midas Creature Ingredients.esp++ Midas Tigernolevel OBSE.espC9 Midas BeastFortify Fix OBSE.esp++ LightSpellWhiteDimmer.espCA Faster Spells.espCB EnchantmentRestore.espCC StealthOverhaul.espCD M.O.E. - Realistic Law Enforcement - Part One.esp [Version 1]CE M.O.E. - Realistic Law Enforcement - Part Two.esp [Version 2]CF No psychic guards v1.2.espD0 JM's Bar Fights.espD1 Deadly Reflex 5 - Timed Block with no damage or durability changes.espD2 DeadlyReflex 5 - Combat Moves.esp++ SM_DeadlyReflex.esp [Version 0.86]D3 Deadly Reflex Bow Sway.espD4 Smarter Mercantile Leveling - Multi.espD5 ProgressMBSP.esp [Version 2.0]D6 ProgressSBSP.esp [Version 1.0]D7 ProgressRacial.espD8 ProgressArmorer.esp [Version 1.0]D9 RealisticLeveling.espDA All+5AttributeModifiers.espDB Legendary Abilities-Fortify Health MOJ.espDC Grandmaster of Alchemy.espDD Dark Dungeons.esp++ M.O.E. - Unlocked Hairstyles.esp [Version 1]DE Beautiful People.espDF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++ [GFX]_Initial_Glow-self.espE0 Chameleon-NoRefraction-2411.esp++ Detect Life Shader.espE1 Visual Enchantments LessFire.espE2 Bashed Patch, 0.esp++ CybBPcompatibility.espE3 Streamline 3.1.espE4 Assassin's Creed 2 Revisited.espE5 EtInArkay-CheydinhalFalls patch.espE6 Project Spartan.espE7 New worlds, Giant arena.esp Link to comment Share on other sites More sharing options...
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