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Wyre Bash / OBMM help please


Rlburgendy

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

 

Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

 

Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD

You should get the visually enchanted customizer fixed mod.

 

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

 

Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD

You should get the visually enchanted customizer fixed mod.

 

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here

 

Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work?

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

 

Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD

You should get the visually enchanted customizer fixed mod.

 

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here

 

Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work?

You were not really running FCOM if you were not using the bashed patch. The Bashed Patch is a required FCOM component. Do not do any merging. You hardly know how to handle this large setup of yours. Once you have deactivated the mods that do not need to be active, your setup will not even be at the limit. Did you read that page I linked? You should've deactivated all green-text, purple-text and italicized-text plugins and rebuilt the bashed patch (according to the guidelines on the bashed patch page.)

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Take out plugins reporting missing masters. Those are guaranteed to crash your game as it loads. Move that mod loading at the bottom there. YOur load order... My eye hurts right now. I will definitely look it over more later. You could do a lot to reduce the number of active plugins you have loaded though. You need to rebuild your bashed patch and deactivate merged and imported plugins. Here are some guidelines for doing that:

 

http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Aside from that last plugin, the rest of your LO looks OK (but I have yet to really go through it) make sure to read the last section carefully

 

Hey thanks for helping man what i did was reinstall the missing masters ( that i had guess were outdated or something ) Deactivated everything, removed script optimizer and its working so far... and since i already posted my whole load order here.. if u have any idea why ( newer version ) of visable enchantments will not work that would be cool... and if it crashes on my restarts again ill post it but so far so good KUDOS BUD

You should get the visually enchanted customizer fixed mod.

 

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- link here

 

Hey and by the way i was running FCOM without a bash patch and i know how to use bash patch now except im still wondering... can i merge all my Unique Landscape patches so they dont take up 20 esp's ? or will that not work?

You were not really running FCOM if you were not using the bashed patch. The Bashed Patch is a required FCOM component. Do not do any merging. You hardly know how to handle this large setup of yours. Once you have deactivated the mods that do not need to be active, your setup will not even be at the limit. Did you read that page I linked? You should've deactivated all green-text, purple-text and italicized-text plugins and rebuilt the bashed patch (according to the guidelines on the bashed patch page.)

 

Ya .. i read what u said man and i got the bashed patch and set it up and it worked... i have FCOM running the exact way the site instructed it, have the load order done with BOSS then checked it over.. also bash patched it.. I only found green text mods besides the blue esm's and the norms. Fcom works just fine, ( still dont understand how i played to level 5 with no issues at all without bash patch), The remaining bugs or conflicts i have are pretty small ... only one ive found so far is if i try to enter discount spells in market district my game will freeze, it wont crash or go into a loading screen it just freezes at the door. ( its been doing that for a while ). With all the green mods patched in my Bash patch i still only have around 25 more mods i can use and id like to bash my UL compatibility files ( if thats possible ). The freeze when trying to enter discount spells is the only buggy thing in my game everything else runs fine. The only thing NOT handled in my set up was that bash, if u know why im not seeing italicized or purpled text tell me so i can fix it. The charececter im using now is only for testing out all my mods and trouble shooting.

 

So need help with

- making sure i have FCOM in right ( i have bashed patched it without italicized or purple text mods because i cant find them)

- Stoping discount spells crash

- If possible merging my UL compatibility patches

- any possible conflicts that may cause crashes

- I would really like to use the new visual enchanted weapons mod the one u linked to looks out dated and doesnt have as mutch effects it looks like (http://www.tesnexus.com/downloads/file.php?id=19396) is a update of old visual enchantments with alot more effects visual.

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#2 A consistent crash like that indicates a bad mod. You should check out which mods alter that store.

#1 Post your load order. I can verify that pretty quickly.

#3 Merging the UL patches is simply not a good idea and too complicated.

#4 Your load order is a little big for trying that at this point, but that is a good thing to look into, somehow...

#5 The mod is not outdated. If you want more effects, you are thinking about a different mod.

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#2 A consistent crash like that indicates a bad mod. You should check out which mods alter that store.

#1 Post your load order. I can verify that pretty quickly.

#3 Merging the UL patches is simply not a good idea and too complicated.

#4 Your load order is a little big for trying that at this point, but that is a good thing to look into, somehow...

#5 The mod is not outdated. If you want more effects, you are thinking about a different mod.

 

- The " crash " is strange because its not actually " crashing " like everyother " bad " mod ive used i have a range of 40ish mods i know are causing this if a single mod is causing this.

- Load orders same as earlier dont wanna spam it to mutch cause its pretty big check 1st page

-K probley should hold off on that till i have everything else down any way

- well its fine if its not undated but if u know any way to get the mod i linked to, to work with my mods that would be great... i think its conflicting with something big that would make more sence (FCOM,UOP,Supreme magicka, all other magic mods, it is not effected by initial glow ive tried with and without)

- As mutch as theres probley a incompatibility i really dont think it would be any one that serious mostley because besides the FCOM mods about 75% are just adding single armors to vendors or adding a dungeon or something like that barley any of the other " big " mods are going to conflict ( but the authors have described compatibility for there files already ).

 

 

and any idea why i didnt see purple or italisized mods in bash? or is that normal.

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You simply do not have any mods that qualify for that coloration. It is not as if they have to be there. You do not need to have green (mergeable) plugins either. You just do. Also, I am used to troubleshooting load orders, and Dxdiags are longer. That is not spamming. I use that mod with initial glow. Did you run BOSS after installing it? Did you leave them deactivated and merge them into the bashed patch (the fire, frost, and shock replacers)?

 

 

Edit: I forgot I merged the Visually Enchanged Plugins, but here is my LO (for future reference) - http://sites.google.com/site/oblivionpoinfo/lists/myloadorder

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You simply do not have any mods that qualify for that coloration. It is not as if they have to be there. You do not need to have green (mergeable) plugins either. You just do. Also, I am used to troubleshooting load orders, and Dxdiags are longer. That is not spamming. I use that mod with initial glow. Did you run BOSS after installing it? Did you leave them deactivated and merge them into the bashed patch (the fire, frost, and shock replacers)?

 

 

Edit: I forgot I merged the Visually Enchanged Plugins, but here is my LO (for future reference) - http://sites.google.com/site/oblivionpoinfo/lists/myloadorder

 

K got visual enchant ments working, thanks uve already fixed tons of stuff in my game only have 2 probs left and ill post my load order so u can see it. Last 2 probloms are the in game freeze when entering Discount spells ( probly gota look up the mod doing this on my own ), and I use streamline because its great for FPS and ive been trying to change the ini were streamsight ( the fog ) is off, because my beefcake computer doesnt need that fog and it ruins the in game look for me. I went to C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Streamline\INI Files and modified the sl. file to change set.slvstreamsight to 0 but it stays in game.

 

And heres the load order, the ones at the very bottom are unknow to BOSS and ill have to move them some were on my own. Soon to download Shivering Isles and mages tower and to finish off my modding gonna download the best shivering isles required mods ( heart of dead, ancient towers, mages tower addon mod, origin of mages guild, some other big quest mod i cant remember right now ) Possibley will get the new update of Uness Violence if its not buggy then ill be done.

 

00 Oblivion.esm

01 GTAesgaard_2.esm

02 Cybiades.esm [Version 2.0]

03 Windfall.esm

04 Jog_X_Mod.esm

05 Francesco's Leveled Creatures-Items Mod.esm

06 Francesco's Optional New Items Add-On.esm

07 Children Of Rourken.esm

08 Cobl Main.esm [Version 1.72]

09 Qarls_Harvest.esm

0A Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

0B Mart's Monster Mod.esm [Version 3.7b1]

0C TamrielTravellers.esm [Version 1.39c]

0D FCOM_Convergence.esm [Version 0.9.9MB3]

0E Kvatch Rebuilt.esm

0F AFC v2 Core.esm

10 Progress.esm [Version 2.0]

11 DA Run Fatigue.esm

12 HorseCombatMaster.esm

13 Unofficial Oblivion Patch.esp [Version 3.2.6]

14 Francesco's Optional Chance of Stronger Bosses.esp

15 Francesco's Optional Chance of Stronger Enemies.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

** LoadingScreens.esp

17 LoadingScreensAddOn.esp

18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp

19 Natural_Habitat_by_Max_Tael.esp

1A Enhanced Water v2.0 HD.esp

1B Better Bell Sounds.esp

++ Symphony of Violence.esp

1C MIS.esp

1D MIS Low Wind.esp

1E Cities Alive At Night.esp

1F WindowLightingSystem.esp

20 AFC v2 Combo Chains.esp

21 AFC v2 Combat Moves.esp

22 AFC v2 Damage Text.esp

23 Book Jackets Oblivion.esp

24 ClocksOfCyrodiil.esp

25 DaggerfallBooks.esp

26 ES4_Alchemists Reference.esp

27 Oblivion Collectible Cards.esp

28 Qarls_Harvest.esp

++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01]

29 Reznod_Mannequin.esp

2A Wyverex's - Runes.esp

2B C&C - The Blackwood Company.esp

2C Landmarks, w Wells.esp [Version 1.11]

2D HouseMapMarkersOnlyBought.esp

2E Expanded Hotkeys and Spell Delete V2.esp

2F 1AzuSeraphimSet.esp

30 Ancient Silver Armor.esp

31 DMACArmor.esp

32 Dreadweave Complete_Light.esp

33 ElegantVests.esp

34 HelmetCollection.esp

35 KDDwemerSpectacles.esp

36 M.O.E. - New Staffs, Blight and Ashstorms.esp [Version 2]

37 New Frostmourne Sword by Jojjo v1_0.esp

38 PTArtifacts.esp

39 SentientWeapon.esp [Version 3]

3A SilverwareWeapons.esp

3B tda_ScytheModv1.2.esp

3C Tyrael Armor.esp

3D VA_UniqueKatana1.esp

++ VA_UniqueKatana1Replace.esp

3E Thieves Arsenal.esp

3F Dude Wheres My Horse.esp

40 ExnemRuneskulls.esp

++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]

41 Cobl Glue.esp [Version 1.72]

42 OOO 1.32-Cobl.esp [Version 1.72]

++ FCOM_Cobl.esp [Version 0.9.9]

43 Bob's Armory Oblivion.esp

44 FCOM_BobsArmory.esp [Version 0.9.9]

45 Oblivion WarCry EV.esp

46 FCOM_WarCry.esp [Version 0.9.9MB3]

47 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

48 FCOM_Convergence.esp [Version 0.9.9Mb3]

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

49 FCOM_RealSwords.esp [Version 0.9.9]

4A FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]

++ FCOM_NoReaversInGates.esp [Version 0.9.9]

++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]

4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]

4C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]

4D TamrielTravellers4OOO.esp [Version 1.39c]

++ FCOM_TamrielTravelers.esp [Version 0.9.9]

++ FCOM_Archery.esp [Version 0.9.9]

++ FCOM_FriendlierFactions.esp [Version 0.9.9]

4E FCOM_MoreRandomSpawns.esp [Version 0.9.9]

4F FCOM_MoreRandomItems.esp [Version 0.9.9]

** LoadingScreens-OOO.esp

50 C&C - The Blackwood Company - OOO.esp

51 KnightlyArmory.esp

52 Castle Ravenpride.esp [Version 1.01]

53 Ivellon.esp [Version 1.8]

54 Amajor7 Imperial Furniture.esp

55 Artefacts of the Ancestors.esp

56 AyleidArrows.esp [Version 1.8]

57 Better Dark Brotherhood Sanctuary.esp

58 BHC_Expanded.esp [Version 1.2]

59 BravilSeaDomes.esp

5A castleofnight.esp

5B The Contented Prisoner V 2.esp

5C COR-Episode1 Secret of Enourk.esp

5D Demonhunter.esp

5E DexwoodsHideout.esp

5F Dwemer_Skyship_1_1_0.esp

60 FuseFruitMachine.esp [Version 1.0]

61 FuseSnailRacing.esp

62 GB_Oblivion Tournament.esp

63 GTAesgaard.esp

64 GTAesgaard_2.esp

65 Gates To Aesgaard 2 Delayer.esp [Version 1.0]

66 HauntedHouse.esp

67 Jagnot- Imperial City Library V1.3.esp

68 JolardHome.esp

69 Kvatch Rebuilt.esp

++ Kvatch Rebuilt - OOO Compatibility.esp

6A Kvatch Rebuilt - Leveled Guards - FCOM.esp

6B EiAmod.esp [Version 1.1]

6C OldCrowInn.esp

6D GlenvarCastle.esp

6E LetThePeopleDrink.esp [Version 2.5]

6F LostSwordOfTheAylied.esp

70 LostSwordOfTheAylied - OBSE Add-On.esp

71 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6]

72 MadMagesTower.esp

73 Malevolent.esp

74 ME_DAEDRIC_RECON.esp [Version 1.4]

75 MountainTower.esp [Version 6.0]

76 Museum.esp

77 Nascosto Isles 3.esp

78 Quest For The Elements.esp

79 Region Revive - Lake Rumare.esp

7A ScarletMonastery.esp

7B Septim Mansion.esp

7C Servant of the Dawn.esp

7D The Ayleid Steps.esp [Version 3.3.2]

7E TheForgottenShields.esp

7F TheStorytellersBrotherQuest.esp

80 Thievery.esp

81 Trial of Achilles.esp

82 VaultsofCyrodiil.esp

83 VHBloodlines 1.2.esp [Version 1.4]

84 WOTFH_1.3.esp

85 Windfall.esp

86 za_bankmod.esp

87 24HrArenaAliveV2.esp

88 Ash's DB Kah'Lil Quest.esp

89 Cybiades.esp [Version 2.1]

8A CybiadesDungeon.esp [Version 2.1]

8B TOTF.esp

8C The Lost Spires.esp

8D Mighty Umbra.esp

8E Ungarion1TheWelkyndSword.esp [Version 1.51]

8F Blood&Mud.esp

90 Lost Paladins of the Divines.esp

91 MannimarcoRevisited.esp

92 MannimarcoRevisitedOOO.esp [Version 0.1]

93 Shadowcrest_Vineyard_COBL.esp

++ FCOM_MightyUmbra.esp [Version 0.9.9]

++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]

94 BrewHouse.esp

95 ElsweyrAnequina.esp

96 Reaper's Esmeralda's Desert Manor.esp

97 xuldarkforest.esp [Version 1.0.5]

98 LostSpires-DarkForest patch.esp

99 xulTheHeath.esp

9A XulEntiusGorge.esp

9B xulFallenleafEverglade.esp [Version 1.3.1]

9C LostSpires-Everglade patch.esp [Version 1.2]

9D Anequina-Fallenleaf-Patch.esp

9E mythsandlegends.esp

9F xulLushWoodlands.esp [Version 1.3]

A0 xulAncientYews.esp [Version 1.4.2]

A1 SentientWeaponII-AncientYews patch.esp

A2 xulAncientRedwoods.esp [Version 1.6]

A3 xulCloudtopMountains.esp [Version 1.0.3]

A4 MadMagesTower-CloudtopMountains patch.esp

A5 xulRollingHills_EV.esp [Version 1.3.2]

A6 NakedNord.esp

A7 xulImperialIsle.esp [Version 1.6.5]

A8 Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp

A9 xulCheydinhalFalls.esp [Version 1.0.1]

AA Blood&Mud-CheydinhalFalls patch.esp

AB GiftOfKynareth-CheydinhalFalls patch.esp

AC TearsOfTheFiend-CheydinhalFalls patch.esp

AD KvatchRebuilt-CheydinhalFalls patch.esp

AE CastleRavenpride-CheydinhalFalls patch.esp

AF DungeonsOfIvellon-CheydinhalFalls patch.esp

B0 bartholm.esp

B1 Moriarcis.esp

B2 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]

B3 Natural_Vegetation_by_Max_Tael.esp

B4 Harvest [Flora].esp [Version 3.0.0]

B5 Bag of Alchemy.esp

B6 Bottled_Explosions.esp

B7 M.O.E. - Travel Services.esp [Version 3]

++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1]

B8 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7]

B9 Salmo the Baker, Cobl.esp [Version 3.08]

BA Toggleable Quantity Prompt.esp [Version 3.1.1]

BB Werewolf-Legends.esp

BC Quest Award Leveller.esp [Version 2.0.1]

BD M.O.E. - Hunger Effects.esp [Version 1]

BE DA Fatigued Running.esp

BF DA Sprint.esp

C0 M.O.E. - Vampire Clan Raelu.esp [Version 6]

C1 M.O.E. - Vampire Players Scarier.esp [Version 2]

C2 M.O.E. - Ethereal State Spell.esp [Version 1]

C3 M.O.E. - Mythic Dawn Powers.esp [Version 1]

C4 PJs Spell Compendium - Spell Requirements.esp

C5 SupremeMagicka.esp [Version 0.89]

++ SM_OOO.esp [Version 0.89]

++ SM_MMM.esp [Version 0.89]

++ SM_COBL.esp [Version 0.86]

C6 SM_EnchantStaff.esp [Version 0.80]

++ SM_UnlockSpells.esp [Version 0.70]

++ SM_NoSpellLights.esp [Version 0.70]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

C7 MidasSpells.esp

C8 Midas OscuroGems.esp

++ Midas Betterholy.esp

++ Mart's Monster Mod - Midas Creature Ingredients.esp

++ Midas Tigernolevel OBSE.esp

C9 Midas BeastFortify Fix OBSE.esp

++ LightSpellWhiteDimmer.esp

CA Faster Spells.esp

CB EnchantmentRestore.esp

CC StealthOverhaul.esp

CD M.O.E. - Realistic Law Enforcement - Part One.esp [Version 1]

CE M.O.E. - Realistic Law Enforcement - Part Two.esp [Version 2]

CF No psychic guards v1.2.esp

D0 JM's Bar Fights.esp

D1 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

D2 DeadlyReflex 5 - Combat Moves.esp

++ SM_DeadlyReflex.esp [Version 0.86]

D3 Deadly Reflex Bow Sway.esp

D4 Smarter Mercantile Leveling - Multi.esp

D5 ProgressMBSP.esp [Version 2.0]

D6 ProgressSBSP.esp [Version 1.0]

D7 ProgressRacial.esp

D8 ProgressArmorer.esp [Version 1.0]

D9 RealisticLeveling.esp

DA All+5AttributeModifiers.esp

DB Legendary Abilities-Fortify Health MOJ.esp

DC Grandmaster of Alchemy.esp

DD Dark Dungeons.esp

++ M.O.E. - Unlocked Hairstyles.esp [Version 1]

DE Beautiful People.esp

DF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

++ [GFX]_Initial_Glow-self.esp

E0 Chameleon-NoRefraction-2411.esp

++ Detect Life Shader.esp

E1 Visual Enchantments LessFire.esp

E2 Bashed Patch, 0.esp

++ CybBPcompatibility.esp

E3 Streamline 3.1.esp

E4 Assassin's Creed 2 Revisited.esp

E5 EtInArkay-CheydinhalFalls patch.esp

E6 Project Spartan.esp

E7 New worlds, Giant arena.esp

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