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Wyre Bash / OBMM help please


Rlburgendy

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18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp <-- Is this the fixed version? (link on "Popular Outdated Mods page")

B3 Natural_Vegetation_by_Max_Tael.esp <-- replace with Enhanced Vegetation (link on "Popular Outdated Mods page")

E1 Visual Enchantments LessFire.esp <-- shouldn't this be deactivated and merged? This is not from the mod I linked to you. That mod has a number of options too by the way.

DF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp <-- Replace with equivalent Bashed Patch tweaks (Globals > Timescale, Tweak Settings? > Respawn)

E5 EtInArkay-CheydinhalFalls patch.esp <-- Start of plugins that need to be placed into a more appropriate location. (Use the template on the "Load Ordering" page.)

D4 Smarter Mercantile Leveling - Multi.esp <-- You could use the Progress merchantile mod. (Available as a separate download on the Progress Nexus page.)

E6 Project Spartan.esp

E7 New worlds, Giant arena.esp

 

Your load order is full of script and magic mods that may conflict with each other. It looks chaotic, and I do not use enough of them to give you any hard advice.

 

Remember to rebuild your bashed patch after making changes to our LO.

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18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp <-- Is this the fixed version? (link on "Popular Outdated Mods page")

B3 Natural_Vegetation_by_Max_Tael.esp <-- replace with Enhanced Vegetation (link on "Popular Outdated Mods page")

E1 Visual Enchantments LessFire.esp <-- shouldn't this be deactivated and merged? This is not from the mod I linked to you. That mod has a number of options too by the way.

DF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp <-- Replace with equivalent Bashed Patch tweaks (Globals > Timescale, Tweak Settings? > Respawn)

E5 EtInArkay-CheydinhalFalls patch.esp <-- Start of plugins that need to be placed into a more appropriate location. (Use the template on the "Load Ordering" page.)

D4 Smarter Mercantile Leveling - Multi.esp <-- You could use the Progress merchantile mod. (Available as a separate download on the Progress Nexus page.)

E6 Project Spartan.esp

E7 New worlds, Giant arena.esp

 

Your load order is full of script and magic mods that may conflict with each other. It looks chaotic, and I do not use enough of them to give you any hard advice.

 

Remember to rebuild your bashed patch after making changes to our LO.

 

For natural Weather HDR darker nights i followed the BOSS sugestitions to find a updated version. Cant find " popular outdated mods page " if u could post a link please. Turning off fransiscos times because i found out i can do the same thing with cobl. BASH patch works on everything i check mostley exept for on the tweak page that modifrys horse turning / arrow speed and lots others something there crashes game as soon as u load a game so i turned that part off. For some reason Progress Mercantile leveling didnt work for me ( probley because i used before BOSS ) but i like the way this plugin handles the leveling more any way.. ( levels on how mutch u sell not how many ). Gonna put those mods in the bottom in better load order spots. Visual Enchantments looks like it has to be active outside of bash patch and it tells me if i try to mark mergable that it isnt.. ( it works well though ).

 

Another question after merging all my things i noticed the change in game from the wep damege change.. ( optional plug in i used ) my elven dagger damege went from 3 to 7 ( witch i think is normal ) but on Chillrend ( sword u get from a quest in chorrol ) the damege is 6.. im sure its supposed to be higher for a enchanted glass short sword then a elven dagger.. is leveled quest items conflicting with OOO.. do i even need that plugin ( is it included in OOO ). Also BOSS is saying that my Unofficial Oblivion Patch needs to be the MOBS version if im using FCOM ... ive looked for a while and cant find it. ( it does say that they have the same name tho does that mean there the same plugin)?

 

- any idea why Streamline's Streamsight will not turn off?

- also BOSS says to use Silverware Weapons - FCOM.esp instead, cant find this either, is it still out there or not needed anymore?

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Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods

 

Streamline - you need to use the Init from INI funciton in the SL menus, or go into the SL menu and turn it off there.

 

Progress Mercantile may not work if you did not change the appropriate setting in the Progress INI. I cannot remember what that was, but you should be able to find it. You need to set the merc setting in the main Progress.ini to 0. It should mention, if you use merc mod do such and such... Progress Merc works the same way as the plugin you described, but it is more configurable of course.

 

Visually Enchanted: No, it should just be merged and deactivated or imported under graphics and deactivated, I do not remember which. Check the BOSS log, and remember to deactivate mods before rebuilding the bashed patch. There is no reason to have mods that will be deactivated active at all.

 

You do not need the MOBS version of the UOP. Grab the stand alone OMOBS files. And no, if two plugins have the same name, that only means they have the same name. They would not be the same plugin because that does not make sense.

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- Make sure to grab the OMOBS stand alone and not MOBS

The OMOBS plugins should be deactivated and imported only under stats. The optional combat plugin should be active.

 

Make sure you rerun BOSS before rebuilding the bashed patch. Otherwise, things will be screwy. For example, plugins loading after the bashed patch should not be merged. If you happened to have the visually enchanted plugins loaded after the bashed patch, they will not even show up in the bashed patch's merge section.

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Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods

 

Streamline - you need to use the Init from INI funciton in the SL menus, or go into the SL menu and turn it off there.

 

Progress Mercantile may not work if you did not change the appropriate setting in the Progress INI. I cannot remember what that was, but you should be able to find it. You need to set the merc setting in the main Progress.ini to 0. It should mention, if you use merc mod do such and such... Progress Merc works the same way as the plugin you described, but it is more configurable of course.

 

Visually Enchanted: No, it should just be merged and deactivated or imported under graphics and deactivated, I do not remember which. Check the BOSS log, and remember to deactivate mods before rebuilding the bashed patch. There is no reason to have mods that will be deactivated active at all.

 

You do not need the MOBS version of the UOP. Grab the stand alone OMOBS files. And no, if two plugins have the same name, that only means they have the same name. They would not be the same plugin because that does not make sense.

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- Make sure to grab the OMOBS stand alone and not MOBS

The OMOBS plugins should be deactivated and imported only under stats. The optional combat plugin should be active.

 

Make sure you rerun BOSS before rebuilding the bashed patch. Otherwise, things will be screwy. For example, plugins loading after the bashed patch should not be merged. If you happened to have the visually enchanted plugins loaded after the bashed patch, they will not even show up in the bashed patch's merge section.

 

If i try to mark Visually Enchanted mergable i get this Unmergable - Visual Enchantments LessFire.esp (New record 01004681 in block EFSH.) (its not the version u linked to me, its the version that includes effects for turn undead, abd everyother magic effect. ) It does work though.

 

I have the OMOD regular version installed of UOP i dont know what u mean by stand alone OMOBS files ( i cant even find MOBS ) i checked the link and went to the unofficial patch didnt see that as a file option. If i deactivate Visual Enchantments it doesnt turn off the bash patch and there is no place i found in there to merge it in ( i did recreate the patch) and do u absalutley have to turn off every mod to remake a bash patch?

 

I edited this but screwed it up see the bottom of the next post its different

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Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods

 

Streamline - you need to use the Init from INI funciton in the SL menus, or go into the SL menu and turn it off there.

 

Progress Mercantile may not work if you did not change the appropriate setting in the Progress INI. I cannot remember what that was, but you should be able to find it. You need to set the merc setting in the main Progress.ini to 0. It should mention, if you use merc mod do such and such... Progress Merc works the same way as the plugin you described, but it is more configurable of course.

 

Visually Enchanted: No, it should just be merged and deactivated or imported under graphics and deactivated, I do not remember which. Check the BOSS log, and remember to deactivate mods before rebuilding the bashed patch. There is no reason to have mods that will be deactivated active at all.

 

You do not need the MOBS version of the UOP. Grab the stand alone OMOBS files. And no, if two plugins have the same name, that only means they have the same name. They would not be the same plugin because that does not make sense.

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- Make sure to grab the OMOBS stand alone and not MOBS

The OMOBS plugins should be deactivated and imported only under stats. The optional combat plugin should be active.

 

Make sure you rerun BOSS before rebuilding the bashed patch. Otherwise, things will be screwy. For example, plugins loading after the bashed patch should not be merged. If you happened to have the visually enchanted plugins loaded after the bashed patch, they will not even show up in the bashed patch's merge section.

 

If i try to mark Visually Enchanted mergable i get this Unmergable - Visual Enchantments LessFire.esp (New record 01004681 in block EFSH.) (its not the version u linked to me, its the version that includes effects for turn undead, abd everyother magic effect. ) It does work though.

 

I have the OMOD regular version installed of UOP i dont know what u mean by stand alone OMOBS files ( i cant even find MOBS ) i checked the link and went to the unofficial patch didnt see that as a file option. If i deactivate Visual Enchantments it doesnt turn off the bash patch and there is no place i found in there to merge it in ( i did recreate the patch) and do u absalutley have to turn off every mod to remake a bash patch?

Also are u completley sure i do not need MOBS UOP ... BOSS is pretty clear about it "Remember to use the 'MOBS' version when using Francesco's or FCOM." maybe its outdated or something tho. It also wants me to download a hotfix.

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Plugins with new records are not mergeable. You just have to leave it active. I do not know what that is really, so I cannot help much with that. I think you should use the version I linked if you want frost, lightning and fire effects enhanced.

 

I linked the Downloading Mods page. Just do a search (ctrl+f) for "OMOBS".

 

Bashed Patch: I did not say turn off every plugin. I said leave plugins that are going to be deactivated deactivated. Those would be all green-text, purple-text and/or italicized-text plugins. You are not turning them off. You are LEAVING them deactivated. Deactivating those mods should not deactivate the bashed patch because there was no reason for them to be active in the first place. The bashed patch is not dependent on them. It just contains some of their records. I do not know what you are doing. Please post your load order after following these directions. I cannot speak for all random versions of Visually Enchanted. Just because some tags apply to one mod, that does not mean the same tags apply to another mod with a similar name.

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Also on streamline i went to "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Streamline\INI" Files and "set SLv.Streamsight to 0 ; Turn on Streamsight? (FPS enhancer)" to turn it off but i still get a fog and can not see the distance
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Plugins with new records are not mergeable. You just have to leave it active. I do not know what that is really, so I cannot help much with that. I think you should use the version I linked if you want frost, lightning and fire effects enhanced.

 

I linked the Downloading Mods page. Just do a search (ctrl+f) for "OMOBS".

 

Bashed Patch: I did not say turn off every plugin. I said leave plugins that are going to be deactivated deactivated. Those would be all green-text, purple-text and/or italicized-text plugins. You are not turning them off. You are LEAVING them deactivated. Deactivating those mods should not deactivate the bashed patch because there was no reason for them to be active in the first place. The bashed patch is not dependent on them. It just contains some of their records. I do not know what you are doing. Please post your load order after following these directions. I cannot speak for all random versions of Visually Enchanted. Just because some tags apply to one mod, that does not mean the same tags apply to another mod with a similar name.

 

Here is the visual enchantments i used the author describes it as a update of the version ( original version not the fix ) that u linked to http://www.tesnexus.com/downloads/file.php?id=19396

I left the ones deactivated like u said i was just confused on what u said earlier ill post my LO again...

Also if u know were to find the FCOM version of silverwere weps please post.

Read the 2 earlier post above this ( sorry about that ) for what going on with streamline

and the one 2 post above this is talking about the UOP

 

thanks again for helping so mutch.

 

00 Oblivion.esm

01 GTAesgaard_2.esm

02 Cybiades.esm [Version 2.0]

03 Windfall.esm

04 Jog_X_Mod.esm

05 Francesco's Leveled Creatures-Items Mod.esm

06 Francesco's Optional New Items Add-On.esm

07 Children Of Rourken.esm

08 Cobl Main.esm [Version 1.72]

09 Qarls_Harvest.esm

0A Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

0B Mart's Monster Mod.esm [Version 3.7b1]

0C TamrielTravellers.esm [Version 1.39c]

0D FCOM_Convergence.esm [Version 0.9.9MB3]

0E Kvatch Rebuilt.esm

0F AFC v2 Core.esm

10 Progress.esm [Version 2.0]

11 DA Run Fatigue.esm

12 HorseCombatMaster.esm

13 Unofficial Oblivion Patch.esp [Version 3.2.6]

14 Francesco's Optional Chance of Stronger Bosses.esp

15 Francesco's Optional Chance of Stronger Enemies.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

** LoadingScreens.esp

17 LoadingScreensAddOn.esp

18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp

19 Natural_Habitat_by_Max_Tael.esp

1A Enhanced Water v2.0 HD.esp

1B Better Bell Sounds.esp

++ Symphony of Violence.esp

1C MIS.esp

1D MIS Low Wind.esp

1E Cities Alive At Night.esp

1F WindowLightingSystem.esp

20 AFC v2 Combo Chains.esp

21 AFC v2 Combat Moves.esp

22 AFC v2 Damage Text.esp

23 Book Jackets Oblivion.esp

24 ClocksOfCyrodiil.esp

25 DaggerfallBooks.esp

26 ES4_Alchemists Reference.esp

27 Oblivion Collectible Cards.esp

28 Qarls_Harvest.esp

++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01]

29 Reznod_Mannequin.esp

2A Wyverex's - Runes.esp

2B C&C - The Blackwood Company.esp

2C Landmarks, w Wells.esp [Version 1.11]

2D HouseMapMarkersOnlyBought.esp

2E Expanded Hotkeys and Spell Delete V2.esp

2F 1AzuSeraphimSet.esp

30 Ancient Silver Armor.esp

31 DMACArmor.esp

32 Dreadweave Complete_Light.esp

33 ElegantVests.esp

34 HelmetCollection.esp

35 KDDwemerSpectacles.esp

36 M.O.E. - New Staffs, Blight and Ashstorms.esp [Version 2]

37 New Frostmourne Sword by Jojjo v1_0.esp

38 PTArtifacts.esp

39 SentientWeapon.esp [Version 3]

3A SilverwareWeapons.esp

3B tda_ScytheModv1.2.esp

3C Tyrael Armor.esp

3D VA_UniqueKatana1.esp

++ VA_UniqueKatana1Replace.esp

3E Thieves Arsenal.esp

3F Dude Wheres My Horse.esp

40 ExnemRuneskulls.esp

++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]

41 Cobl Glue.esp [Version 1.72]

42 OOO 1.32-Cobl.esp [Version 1.72]

++ FCOM_Cobl.esp [Version 0.9.9]

43 Bob's Armory Oblivion.esp

44 FCOM_BobsArmory.esp [Version 0.9.9]

45 Oblivion WarCry EV.esp

46 FCOM_WarCry.esp [Version 0.9.9MB3]

47 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

48 FCOM_Convergence.esp [Version 0.9.9Mb3]

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

49 FCOM_RealSwords.esp [Version 0.9.9]

4A FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]

++ FCOM_NoReaversInGates.esp [Version 0.9.9]

++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]

4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]

4C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]

4D TamrielTravellers4OOO.esp [Version 1.39c]

++ FCOM_TamrielTravelers.esp [Version 0.9.9]

++ FCOM_Archery.esp [Version 0.9.9]

++ FCOM_FriendlierFactions.esp [Version 0.9.9]

4E FCOM_MoreRandomSpawns.esp [Version 0.9.9]

4F FCOM_MoreRandomItems.esp [Version 0.9.9]

** LoadingScreens-OOO.esp

50 C&C - The Blackwood Company - OOO.esp

51 KnightlyArmory.esp

52 Castle Ravenpride.esp [Version 1.01]

53 Ivellon.esp [Version 1.8]

54 Amajor7 Imperial Furniture.esp

55 Artefacts of the Ancestors.esp

56 AyleidArrows.esp [Version 1.8]

57 Better Dark Brotherhood Sanctuary.esp

58 BHC_Expanded.esp [Version 1.2]

59 BravilSeaDomes.esp

5A castleofnight.esp

5B The Contented Prisoner V 2.esp

5C COR-Episode1 Secret of Enourk.esp

5D Demonhunter.esp

5E DexwoodsHideout.esp

5F Dwemer_Skyship_1_1_0.esp

60 FuseFruitMachine.esp [Version 1.0]

61 FuseSnailRacing.esp

62 GB_Oblivion Tournament.esp

63 GTAesgaard.esp

64 GTAesgaard_2.esp

65 Gates To Aesgaard 2 Delayer.esp [Version 1.0]

66 HauntedHouse.esp

67 Jagnot- Imperial City Library V1.3.esp

68 JolardHome.esp

69 Kvatch Rebuilt.esp

++ Kvatch Rebuilt - OOO Compatibility.esp

6A Kvatch Rebuilt - Leveled Guards - FCOM.esp

6B EiAmod.esp [Version 1.1]

6C OldCrowInn.esp

6D GlenvarCastle.esp

6E LetThePeopleDrink.esp [Version 2.5]

6F LostSwordOfTheAylied.esp

70 LostSwordOfTheAylied - OBSE Add-On.esp

71 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6]

72 MadMagesTower.esp

73 Malevolent.esp

74 ME_DAEDRIC_RECON.esp [Version 1.4]

75 MountainTower.esp [Version 6.0]

76 Museum.esp

77 Nascosto Isles 3.esp

78 Quest For The Elements.esp

79 Region Revive - Lake Rumare.esp

7A ScarletMonastery.esp

7B Septim Mansion.esp

7C Servant of the Dawn.esp

7D The Ayleid Steps.esp [Version 3.3.2]

7E TheForgottenShields.esp

7F TheStorytellersBrotherQuest.esp

80 Thievery.esp

81 Trial of Achilles.esp

82 VaultsofCyrodiil.esp

83 VHBloodlines 1.2.esp [Version 1.4]

84 WOTFH_1.3.esp

85 Windfall.esp

86 za_bankmod.esp

87 24HrArenaAliveV2.esp

88 Ash's DB Kah'Lil Quest.esp

89 Cybiades.esp [Version 2.1]

8A CybiadesDungeon.esp [Version 2.1]

8B TOTF.esp

8C The Lost Spires.esp

8D Mighty Umbra.esp

8E Ungarion1TheWelkyndSword.esp [Version 1.51]

8F Blood&Mud.esp

90 Lost Paladins of the Divines.esp

91 MannimarcoRevisited.esp

92 MannimarcoRevisitedOOO.esp [Version 0.1]

93 Shadowcrest_Vineyard_COBL.esp

++ FCOM_MightyUmbra.esp [Version 0.9.9]

++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]

94 BrewHouse.esp

95 ElsweyrAnequina.esp

96 Reaper's Esmeralda's Desert Manor.esp

97 xuldarkforest.esp [Version 1.0.5]

98 LostSpires-DarkForest patch.esp

99 xulTheHeath.esp

9A XulEntiusGorge.esp

9B xulFallenleafEverglade.esp [Version 1.3.1]

9C LostSpires-Everglade patch.esp [Version 1.2]

9D Anequina-Fallenleaf-Patch.esp

9E mythsandlegends.esp

9F xulLushWoodlands.esp [Version 1.3]

A0 xulAncientYews.esp [Version 1.4.2]

A1 SentientWeaponII-AncientYews patch.esp

A2 xulAncientRedwoods.esp [Version 1.6]

A3 xulCloudtopMountains.esp [Version 1.0.3]

A4 MadMagesTower-CloudtopMountains patch.esp

A5 xulRollingHills_EV.esp [Version 1.3.2]

A6 NakedNord.esp

A7 xulImperialIsle.esp [Version 1.6.5]

A8 Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp

A9 xulCheydinhalFalls.esp [Version 1.0.1]

AA Blood&Mud-CheydinhalFalls patch.esp

AB GiftOfKynareth-CheydinhalFalls patch.esp

AC TearsOfTheFiend-CheydinhalFalls patch.esp

AD KvatchRebuilt-CheydinhalFalls patch.esp

AE CastleRavenpride-CheydinhalFalls patch.esp

AF DungeonsOfIvellon-CheydinhalFalls patch.esp

B0 bartholm.esp

B1 Moriarcis.esp

B2 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]

B3 Natural_Vegetation_by_Max_Tael.esp

B4 Harvest [Flora].esp [Version 3.0.0]

B5 Bag of Alchemy.esp

B6 Bottled_Explosions.esp

B7 M.O.E. - Travel Services.esp [Version 3]

++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1]

B8 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7]

B9 Salmo the Baker, Cobl.esp [Version 3.08]

BA Toggleable Quantity Prompt.esp [Version 3.1.1]

BB Werewolf-Legends.esp

BC Quest Award Leveller.esp [Version 2.0.1]

BD M.O.E. - Hunger Effects.esp [Version 1]

BE DA Fatigued Running.esp

BF DA Sprint.esp

C0 M.O.E. - Vampire Clan Raelu.esp [Version 6]

C1 M.O.E. - Vampire Players Scarier.esp [Version 2]

C2 M.O.E. - Ethereal State Spell.esp [Version 1]

C3 M.O.E. - Mythic Dawn Powers.esp [Version 1]

C4 PJs Spell Compendium - Spell Requirements.esp

C5 SupremeMagicka.esp [Version 0.89]

++ SM_OOO.esp [Version 0.89]

++ SM_MMM.esp [Version 0.89]

++ SM_COBL.esp [Version 0.86]

C6 SM_EnchantStaff.esp [Version 0.80]

++ SM_UnlockSpells.esp [Version 0.70]

++ SM_NoSpellLights.esp [Version 0.70]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

C7 MidasSpells.esp

C8 Midas OscuroGems.esp

++ Midas Betterholy.esp

++ Mart's Monster Mod - Midas Creature Ingredients.esp

++ Midas Tigernolevel OBSE.esp

C9 Midas BeastFortify Fix OBSE.esp

++ LightSpellWhiteDimmer.esp

CA Faster Spells.esp

CB EnchantmentRestore.esp

CC StealthOverhaul.esp

CD M.O.E. - Realistic Law Enforcement - Part One.esp [Version 1]

CE M.O.E. - Realistic Law Enforcement - Part Two.esp [Version 2]

CF No psychic guards v1.2.esp

D0 JM's Bar Fights.esp

D1 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

D2 DeadlyReflex 5 - Combat Moves.esp

++ SM_DeadlyReflex.esp [Version 0.86]

D3 Deadly Reflex Bow Sway.esp

D4 Smarter Mercantile Leveling - Multi.esp

D5 ProgressMBSP.esp [Version 2.0]

D6 ProgressSBSP.esp [Version 1.0]

D7 ProgressRacial.esp

D8 ProgressArmorer.esp [Version 1.0]

D9 RealisticLeveling.esp

DA All+5AttributeModifiers.esp

DB Legendary Abilities-Fortify Health MOJ.esp

DC Grandmaster of Alchemy.esp

** Dark Dungeons.esp

++ M.O.E. - Unlocked Hairstyles.esp [Version 1]

DD Beautiful People.esp

++ [GFX]_Initial_Glow-self.esp

DE Chameleon-NoRefraction-2411.esp

DF Detect Life Shader.esp

E0 Visual Enchantments LessFire.esp

E1 Bashed Patch, 0.esp

++ CybBPcompatibility.esp

E2 Streamline 3.1.esp

E3 EtInArkay-CheydinhalFalls patch.esp

E4 Assassin's Creed 2 Revisited.esp

E5 Project Spartan.esp

E6 New worlds, Giant arena.esp

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