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FCOM Textures


allant4489

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Hi

I'm having a tiny tiny issue with FCOM on Oblivion

 

Everything works fine, all the NPC function normally, no crashes, everything works

 

Except when an NPC is damaged or dies it turns green, some (not many) of the items have no textures everything works the meshes show when the NPC is alive except when they are killed. even standard people and meshes (like mythic dawn assassins at start) also turnn green when they die. I could in fact play the game dispite the problem but its still annoying

 

I know its a problem with the tex's and mesh's but I'm not sure what the problem is or where it is located in either OOO meshes or MMM or FCOM or so on

 

please help me out

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Could you please post a pic of the problem?

(go to user/ducoments/my games/oblivion, there you'll find a .txt document, in that change Ballowscreenshot 0 to 1, you can now take screens in game using your print screen button, the screens will be located in boot/program files/bethesda softworks/oblivion)

ALso, please post your load order.

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You need to rename the MMM BSA. If you use Shivering Isles, rename it to "DLCShiveringIsles - MMM.bsa"; otherwise, rename it to "FCOM_Convergence_MMM.bsa". Do you want me to check your FCOM LO as well. If so, post it with Wrye Bash. (Right-click on the "File" tab and choose "List mods.")
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