AltreU Posted August 21, 2014 Share Posted August 21, 2014 I'm trying to get back into modding FO3, but it's been a while and I'm not quite sure of what issues I had before I quit playing. One persistent issue that makes it difficult to advance my character is that enemies have infighting and wind up dead by the time I reach them, leaving me with about one enemy to get XP from instead of 3+ enemies. I would very much appreciate any advice anyone can give me on what to do. I've tried removing mods that modify enemy behavior, damage, and factions with no success. The only thing that worked was disabling all mods and enabling ones that I thought caused the problem, but none of them ended up being the issue. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1HairPack.esm=1UCO-UrbanCombatOverhaul.esm=1CALIBR.esm=1Mart's Mutant Mod.esm=1Unofficial Fallout 3 Patch.esm=1Abbreviated Effects.esm=1RWD-PowerArmorFix(The Pitt).esp=0RWD-PowerArmorFix.esp=1RWD-PowerArmorFix(BrokenSteel).esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1CALIBRxMerchant.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1PowerArmorTraining.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Master Menu Module.esp=1NAPA.esp=0BLTC.esp=1BLTC Immersion Patch.esp=0BLTC Less Addictions.esp=1BLTC No Visual Effects.esp=0BLTC No Overdosing.esp=0CrossRepairArmor.esp=0Slower Degradation (-80%).esp=1MTC Wasteland Travellers.esp=1CMF-NewStart.esp=1SP Auto Health Regen.esp=1ACE2-1b.esp=1Max Level 99 V2.esp=1Melee-UnarmedPACKeng.esp=1Error Fixes V1.5.esp=1QZ Perks Pack 1.esp=1QZ No VATS Radial Blur.esp=1QZ Perks Redux.esp=1QZ Traits.esp=1RealPhysicsWithCarExplosions.esp=1WeightRebalance.esp=0VendorCapsIncreased20X.esp=0MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1F3ProjectRealityMkI.esp=11PipboyPDA.esp=0pater_NoTrace.esp=1pater_NoTraceNoBullet.esp=1VATS - MCE.esp=1vmce uninstall.esp=0Accurate Sniper Rifles.esp=0Big and Small.esp=1Realistic Stealth Overhaul.esp=1Mart's Mutant Mod - Natural Selection.esp=1BLTC Hypo Fix.esp=1UCOHotfix1.esp=1CaravanUpgrades.esp=1Explosive Entry.esp=1Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp=1Fallout Safe Exit v1.1.esp=1Skill_Points_Increase.esp=1Stealth Kills Enabled - Pitt Compatibility.esp=0Stealth Kills Enabled.esp=1VATS Normal Weapon Degradation.esp=1RWD-ThePitt.esp=1RWD-PointLookout.esp=1RWD-MothershipZeta.esp=1RWD-BrokenSteel.esp=1RWD.esp=1Sprint Mod.esp=0Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Requested by Fans .esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Bashed Patch, 0.esp=1hair_add_npc.esp=0CombatEnhanced-Package.esp=1 Link to comment Share on other sites More sharing options...
Purr4me Posted August 22, 2014 Share Posted August 22, 2014 (edited) I'm trying to get back into modding FO3, but it's been a while and I'm not quite sure of what issues I had before I quit playing. One persistent issue that makes it difficult to advance my character is that enemies have infighting and wind up dead by the time I reach them, leaving me with about one enemy to get XP from instead of 3+ enemies. I would very much appreciate any advice anyone can give me on what to do. I've tried removing mods that modify enemy behavior, damage, and factions with no success. The only thing that worked was disabling all mods and enabling ones that I thought caused the problem, but none of them ended up being the issue. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1 HairPack.esm=1UCO-UrbanCombatOverhaul.esm=1CALIBR.esm=1Mart's Mutant Mod.esm=1 Unofficial Fallout 3 Patch.esm=1 <---------Loading twice, see bellow. Abbreviated Effects.esm=1 RWD-PowerArmorFix.esp=1RWD-PowerArmorFix(BrokenSteel).esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1CALIBRxMerchant.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1 WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1 Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1PowerArmorTraining.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Master Menu Module.esp=1 BLTC.esp=1 BLTC Less Addictions.esp=1Slower Degradation (-80%).esp=1MTC Wasteland Travellers.esp=1CMF-NewStart.esp=1SP Auto Health Regen.esp=1ACE2-1b.esp=1Max Level 99 V2.esp=1Melee-UnarmedPACKeng.esp=1 Error Fixes V1.5.esp=1 <------------------------------In conflict with bellow, loading twice. QZ Perks Pack 1.esp=1QZ No VATS Radial Blur.esp=1QZ Perks Redux.esp=1QZ Traits.esp=1RealPhysicsWithCarExplosions.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1 F3ProjectRealityMkI.esp=1 <--------------------------------------Goes last, it's a weather mod. pater_NoTrace.esp=1pater_NoTraceNoBullet.esp=1VATS - MCE.esp=1 Big and Small.esp=1Realistic Stealth Overhaul.esp=1Mart's Mutant Mod - Natural Selection.esp=1BLTC Hypo Fix.esp=1UCOHotfix1.esp=1CaravanUpgrades.esp=1Explosive Entry.esp=1 Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp=1 <---- Goes above as stated by author's and is in conflict "Duplicating data."Loading twice, see above Redundant. Fallout Safe Exit v1.1.esp=1Skill_Points_Increase.esp=1Stealth Kills Enabled - Pitt Compatibility.esp=0Stealth Kills Enabled.esp=1VATS Normal Weapon Degradation.esp=1RWD-ThePitt.esp=1 <---------------------------------------------------RWD-PointLookout.esp=1 <-------------------------------------------RWD-MothershipZeta.esp=1 <----------------------------------------RWD-BrokenSteel.esp=1 <---------------------------------------------Out of orderRWD.esp=1 Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Requested by Fans .esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1 <----------------All MMM data goes together.Bashed Patch, 0.esp=1 CombatEnhanced-Package.esp=1 clean that up then try again. start over.kitty Edited August 22, 2014 by Purr4me Link to comment Share on other sites More sharing options...
AltreU Posted August 23, 2014 Author Share Posted August 23, 2014 Thanks! I'll give that a try and let you know the results.Oddly this is the load order that I get from LOOT... Link to comment Share on other sites More sharing options...
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