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Add Plot for Specific background


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i am trying to create a plot that is only accessible to a PC of Mage origins. can someone guide me on how to do that. i am new to this. thank you.

 

What i plan is that when i talk to a person named desmond (whom i have already placed in denerim) he sould be able to identify me as a mage. so if the PC is not a mage that he will simply not talk about the plot.

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i am trying to create a plot that is only accessible to a PC of Mage origins. can someone guide me on how to do that. i am new to this. thank you.

 

What i plan is that when i talk to a person named desmond (whom i have already placed in denerim) he sould be able to identify me as a mage. so if the PC is not a mage that he will simply not talk about the plot.

 

 

I'm not sure if this will be of any help, but look in the toolset at the characters specific to the side quests like the Mages Board quest. I know that there are characters spread around in the game that will not talk to you unless you have specifically been given their quest from one of the various side quest givers. There is a mage specifically on the Frostback Mountain Pass that is a mage looking over wares at on of the shops before you enter Orzammar itself. Hope this at least points you in the right direction. Might also ask someone like Kamajii if there is some sort of tutorial about this out there.

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i am trying to create a plot that is only accessible to a PC of Mage origins. can someone guide me on how to do that. i am new to this. thank you.

 

What i plan is that when i talk to a person named desmond (whom i have already placed in denerim) he sould be able to identify me as a mage. so if the PC is not a mage that he will simply not talk about the plot.

 

 

I'm not sure if this will be of any help, but look in the toolset at the characters specific to the side quests like the Mages Board quest. I know that there are characters spread around in the game that will not talk to you unless you have specifically been given their quest from one of the various side quest givers. There is a mage specifically on the Frostback Mountain Pass that is a mage looking over wares at on of the shops before you enter Orzammar itself. Hope this at least points you in the right direction. Might also ask someone like Kamajii if there is some sort of tutorial about this out there.

 

i have tried that but have found it really hard to decipher all the tons of data, as i said i am new to this thing, in fact this is first mod. Waht i want to do is to adda quest where the PC from mage origins is looking for jowan. so i want the quest giver to check if the PC is a mage or not. i do not know how to make a script that will do it, or some other method that can have a similar outcome.

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i am using this script BTW, is it correct?

 

 

#include "PLT_DESMD_DEN_RTH"
#include "PLT_GEN00PT_BACKGROUNDS"
#include "wrappers_h"

void main()
{
if (WR_GetPlotFlag(PLT_GEN00PT_BACKGROUNDS, GEN_BACK_HUMAN_NOBLE) == TRUE)
{
if (WR_GetPlotFlag(PLT_DESMD_DEN_RTH, DESMOND_ADDED_TO_TOWN) == FALSE)
{
	object oTown = GetObjectByTag("den400d");

	vector vDesmdLocation = Vector(27.4093f,88.8333f,0.654165f);
	CreateObject(OBJECT_TYPE_CREATURE, R"desmond_rth.utc", Location(oTown, vDesmdLocation, -56.0f));

	vector vDesmdtlkLocation = Vector(29.4964f,87.643f,0.673711f);
	CreateObject(OBJECT_TYPE_CREATURE, R"desmd_talk_rth.utc", Location(oTown, vDesmdtlkLocation, 117.1f));

	vector vDesmdtlk1Location = Vector(27.7351f,86.7643f,0.671027f);
	CreateObject(OBJECT_TYPE_CREATURE, R"desmd_talk1_rth.utc", Location(oTown, vDesmdtlk1Location, 166.6f));

	WR_SetPlotFlag("desmd_den_rth", DESMOND_ADDED_TO_TOWN, TRUE);
}
}
}

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