teklanika Posted May 14, 2010 Share Posted May 14, 2010 I don't know if I'm just not looking in the right place, but when I load the Oblivion.esm with CS and try to set a mesh/texture to a custom item, a TON of default NIF's are gone. For example: Create a custom clothing item (an amulet) and give it a custom name etc.Then, when I go to assign it a mesh and texture from a DEFAULT Oblivion item (lets just say the Necromancer leveled amulet) there is no NIF file in the specified folder. However, when I go to the ACTUAL item (the real Necromancer amulet) it says the file path is Data/Meshes/Clothing/Amulet/Necromancerblablabla.NIF What the hell? Why when I create a new item the mesh isn't there, but with the old item it clearly has a set file path? Link to comment Share on other sites More sharing options...
chaospearl Posted May 14, 2010 Share Posted May 14, 2010 The missing NIFs are squished inside the BSA (Bethesda Softworks Archive) files in the Oblivion Data folder. They're sorta like the equivalent of zip archives; they hold a lot of files that are compressed to save space. You need to use a program like BSA Commander to unpack the bsa files and get the NIFs out so you can mess with them. I can give you a step by step if you need it, but you sound like you know what you're doing, you just weren't aware that most of the default meshes and textures are compressed into bsa's. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 14, 2010 Share Posted May 14, 2010 In order to do what you are trying, download TES4Edit so that you can copy and past the file paths easily, or write the file paths down, and manually type in the file paths (starting from the appropriate folder, such as "Clothing".) Link to comment Share on other sites More sharing options...
teklanika Posted May 14, 2010 Author Share Posted May 14, 2010 Oh THAT'S where they are! Haha, thanks Chaos, that really helped me out. :) Tom, I got the file paths fairly easily already, my problem was simply that the files I was looking for weren't in the given paths :P I'm going to get the BSA unpacker and go from there; then I should be golden. Thanks again Chaos and Tom! :D Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 14, 2010 Share Posted May 14, 2010 Oh THAT'S where they are! Haha, thanks Chaos, that really helped me out. :) Tom, I got the file paths fairly easily already, my problem was simply that the files I was looking for weren't in the given paths :P I'm going to get the BSA unpacker and go from there; then I should be golden. Thanks again Chaos and Tom! :DJust use OBMM to unpack the BSAs... Link to comment Share on other sites More sharing options...
teklanika Posted May 14, 2010 Author Share Posted May 14, 2010 I used the unpacker from tesnexus and it worked just as well, no problems. :) Link to comment Share on other sites More sharing options...
KOREGEK123 Posted September 13, 2010 Share Posted September 13, 2010 I found a cool mod called shadow_dragon you are able to make a dark knight, but not a death knight yet. There is a missing nif files b_n_sdrow_f_head04.nif and some other ones does anyone know where i can get that. Link to comment Share on other sites More sharing options...
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