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Ogre warrior specilisation...


SpellAndShield

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I was thinking about this because I have used the shapeshifter mod where you can turn into an ogre and I have to say it was my favourite form but at 2000+ health and 500+ damage per NORMAL attack...it was a little overpowered. Well, I don't know if this is implementable or even feasable (I am a tech-idiot as all who 'know' me here, know) but here is my idea...to make a powerful but not overpowerful warrior specialisation that is fun and cool at the same time.

 

Background

 

Ogrelon

 

In the deepest, most forlorn areas of the Frostback mountains one can find with greater frequency the mightiest of the darkspawn; the savage and powerful ogres. Grey Wardens have always recognised these as the darkspawn which are potentially the greatest threat, if only because of their immense size and power and thus some centuries ago, several Grey Wardens journeyed to the most barren and hidden areas of the Frostback mountains and Deep Roads where it was said that the Ogres of Ferelden were to be found in greater abundance and they began to...study them in all their aspects; they fought them, sneaking about they observed them and they even studied their blood. They saw the differences, not just between ogres and other darkspawn but between all darkspawn and saw in the tainted blood greater potential than had been previously thought. Soon after these Grey Wardens sought out practicioners of blood magic and with them they refashioned the tainted ogre blood into something new and powerful. Having mastered their own darkspawn taint, the combined power of blood magic and their own will allowed them to transform...first gaining greater strength and endurance and evenetually through meditation and mastery they gained the ability to transform their bodies into those of mighty ogres themselves. These days Grey Warden Ogrelons are rare; for one because the journey to the deepest recesses of the Deep Roads within the Frostback Mountains is extremely arduous and only a select few manage it and because of the nature of the Ogrelons themselves; they have conjoined blood magic with the taint within themselves to become something greater and whilst this gives new meaning to the concept of fighting fire with fire, many, even within the Grey Wardens, consider it evil.

 

Specialisation

 

Ogrelon

 

Warrior

 

Effects: +2 strength, +2 constitution, +20% physical resistance

 

Grey Wardens who have combined the darkspawn taint within themselves with blood magic and the conjoining of ogre blood; Ogrelons are the mightiest of warriors and perhaps the most savage and bloodthirsty of the Grey Wardens as well. Due to the constraints of becoming an Ogrelon, none but a Grey Warden may become one and then only a select few.

 

Savage Blood

 

Passive

 

The first step in their mastery of their ogre nature, taking this grants permanent bonuses to the Ogrelon.

 

+5 Strength, +5 Constitution, +2 Armour Bonus, +10 health bonus

 

Rage

 

Sustained

 

Requires Level 10

 

When an Ogrelon rages, he gains large bonuses to damage, cannot be knocked down or stunned as well as bonuses to critical chance.

 

+10 damage bonus, +10% critical chance, immune to knockdown and stun

 

Savage Mastery

 

Passive

 

Requires Level 12

 

Nearing the pinnacle of his chosen calling, the Ogrelon becomes even more powerful.

 

+10 Strength, +10 Constitution, +5 armour bonus, +20 health

 

Ogre Form

 

Activated

 

Requires Level 14

 

Combining his own taint with that of the ogres, as well as dark blood magic, the Ogrelon's body twists and mutates as he becomes a savage and mighty ogre.

 

Gains ability to transform into an ogre, gaining all abilities of an ogre, grab, boulder hurl, stomp, etc. as well as bonuses to strength, constitution, damage, health and armour.

 

When in this form the Ogrelon gains +20 strength, +20 Constitution, +10 armour, +50 health as well as +20 damage bonus; this is cumulative with all the other gains from the specialisation and can be combined with rage.

 

Anyway, it's just an idea but I think it could make for a cool and fun specialisation to strive for with an interesting background. Tell me what you think!

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not bad, not bad at all

initially i said "what, ogre? ok someone's been smoking something".....but was surprisingly corrected and put in place from your concept which legitimized it all and put it into a pretty applicable layout

 

i think this is pretty damn cool, i say why the hell not?

 

it seems pretty much on-track with bioweezies methods, no foreign elements that stand out or seem odd

 

with some cost/buff ratio experimentation, and customized "talent" activator -visual- effects (definitely adds to individuality, making it feel "seperate" not recycled as far as graphics or whatever), i would Definitely choose this over the berserk clas which i dont care for, more so because it seems more fitting, universally fitting to any character type due to the blood mag./darkspawn taint, etc, if it was up to me, i'd replace berserkh with this entirely haha.

 

hey, awesome job/thinking!

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not bad, not bad at all

initially i said "what, ogre? ok someone's been smoking something".....but was surprisingly corrected and put in place from your concept which legitimized it all and put it into a pretty applicable layout

 

i think this is pretty damn cool, i say why the hell not?

 

it seems pretty much on-track with bioweezies methods, no foreign elements that stand out or seem odd

 

with some cost/buff ratio experimentation, and customized "talent" activator -visual- effects (definitely adds to individuality, making it feel "seperate" not recycled as far as graphics or whatever), i would Definitely choose this over the berserk clas which i dont care for, more so because it seems more fitting, universally fitting to any character type due to the blood mag./darkspawn taint, etc, if it was up to me, i'd replace berserkh with this entirely haha.

 

hey, awesome job/thinking!

 

Thank you. I have some good ideas, just no tool set talent to implement them...

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Man that is a brilliant IDEA whatever your smoking to enhance that imagination of yours I WANT SOME !!!!!

I hope that someone will take advantage of your idea and make it into a mod which shouldn't be too hard to do considering that most of the other similar mods make almost 90% of your ideas requirements so it would be just a matter of changing and adjusting i reckon.

 

Bloody hell, once again top idea mate :)

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Forgot to add .......and if its too hard to do at least give the warrior same abilities as the ogre (SLAM,GRAB) it would be awesome to grab a darkspawn and beat the crap out of it holding it with one hand and then toss it down finishing it with your sword :)
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  • 2 weeks later...

Man that is a brilliant IDEA whatever your smoking to enhance that imagination of yours I WANT SOME !!!!!

I hope that someone will take advantage of your idea and make it into a mod which shouldn't be too hard to do considering that most of the other similar mods make almost 90% of your ideas requirements so it would be just a matter of changing and adjusting i reckon.

 

Bloody hell, once again top idea mate :)

 

Thank you. I am planning to have a 3 new specialisations for each base class as ideas by the end of the week. I will revise some of the abilities of the ones I already suggested. Anyway, there should be a total of 9 by the end of the week if I can find the time.

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Outstanding! Simply outstanding! But I think you need to lower the Constitution for +20 to +15 that way he won't have such an enormous health pool.

 

Over the next few days I will be revising this and all the other specialties. Most likely making them slightly less powerful but still useful and fun to play.

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