MoonDew1 Posted August 22, 2014 Share Posted August 22, 2014 I'm planning on modding my copy of New Vegas and, after looking around, I found the following mods (plus all official DLCs): The Someguy seriesFallout: BrazilProject NevadaAlternate RepairingMonster ModRun the Lucky 38Improved ThrowingMore PerksFOOK - New VegasMission Mojave - Ultimate EditionPerk Every Level4GB Fallout New Vegas This is not all of the mods I'm interested in, but that's where I want to get started with. Are these mods compatible with each other? If not, which ones should I use? Link to comment Share on other sites More sharing options...
Ladez Posted August 23, 2014 Share Posted August 23, 2014 If you plan on running both FOOK and Project Nevada, you might want to take a look at FOOK-PN Convergence. Project Nevada has its own repair system which is incompatible with Alternative Repairing, but it is disabled by default. Just something to keep in mind, don't enable Project Nevada's repair system, and it should be fine. Perk Every Level is redundant since both Project Nevada and FOOK lets you adjust this on the fly in-game. Link to comment Share on other sites More sharing options...
MoonDew1 Posted August 23, 2014 Author Share Posted August 23, 2014 Any mods that get rid of the game's level cap, or does PN or FOOK cover that? Link to comment Share on other sites More sharing options...
Ladez Posted August 23, 2014 Share Posted August 23, 2014 (edited) Project Nevada has a slider for maximum level, but it only goes to 50. There are other level cap mods out there that'll allow you to go higher. Edited August 23, 2014 by Ladez Link to comment Share on other sites More sharing options...
MoonDew1 Posted August 23, 2014 Author Share Posted August 23, 2014 Okay, I've found the mods, but many of them have a buttload of compatibility patches that sound similar to each other. Here are the mods: A Definitive Armor ModMission Mojave - Ultimate EditionNew Vegas Anti CrashDiversified Mojave WastelandFOOKImproved ThrowingMax Level Adjustment - Max Level 255More PerksProject NevadaWeapon Mods ExpandedKing of the RingNew Vegas Stutter RemoverThe Someguy SeriesEssential Visual EnhancementsA World of PainProject BrazilNew Vegas Bounties I & IINew Vegas KillerRun The Lucky 38The InheritanceElectro CityInterior Lighting Overhaul 6.6NV Interiors (Original and Urban Editions)Zan AutoPurge Crash Protector In these mods which patches should I use? Link to comment Share on other sites More sharing options...
Ladez Posted August 23, 2014 Share Posted August 23, 2014 I'm not going to go into all of those mod pages and study what patches are needed for you, most of them I don't use myself so I don't have the information memorized. Maybe someone else can help you off the top of their head, but your best bet is simply to read what info and what patches are available for those mods, one by one. I would also advise against installing everything in one go, if that's what you're planning. That'll make it difficult to narrow down the problem if something breaks your game. Start by installing one mod, load your game, check that everything works fine, then move on to the next one. Link to comment Share on other sites More sharing options...
PapaDookie Posted August 23, 2014 Share Posted August 23, 2014 might want to get NVSE aswell Link to comment Share on other sites More sharing options...
Ladez Posted August 23, 2014 Share Posted August 23, 2014 might want to get NVSE aswell Well, that's a given for some of the mods he listed. Link to comment Share on other sites More sharing options...
bben46 Posted August 23, 2014 Share Posted August 23, 2014 You get no guarantees for compatibility quality or even if the mod will work at all - They are FREE and all made by amateurs not professional game designers. Even you could create a mod and upload it here. :cool: However, there is a feature that will allow you to make a better judgement of each mod, and that is endorsements - if the mod has a lot of endorsements it probably works. Please remember that a new mod will not have very many endorsements yet. But you should still always read the readme and description for each mod. Not all mods even install the same way. And the author will tell you in the description. If there are known compatibility issues they will usually try to let you know so you can avoid trying to install mods that are just not compatible with each other. I do recommend several utility programs - Most of these are not mods and do not install like mods - so read the instructions. :thumbsup: A mod manager - NMM isn't the only choice, there are several others with different features. NMM is the simplest though.Check out Gpphers tutorial if you do want to use it. LOOT - this will HELP you set up a working load orderNVSE (New Vegas Script Extender - REQUIRED for some mods and highly recommendedWrye Flash - a little hard for neophytes, you can hold off on this one for a while4GB Fallout New Vegas - a workaround for allowing the game to use more RAM when used with 64bit Windows.NVAC - New Vegas Anti Crash - helps prevent some (not all) crashesFNVEdit - advanced graphical module viewer/editor and conflict detector ( more technical than some)Fallout New Vegas ArchiveInvalidation Invalidated - Not needed if using NMM or some other mod managers Link to comment Share on other sites More sharing options...
MoonDew1 Posted August 23, 2014 Author Share Posted August 23, 2014 I need WMX-DeadMoney.esp, but I can't find it any where! Link to comment Share on other sites More sharing options...
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