b133d4u Posted August 23, 2014 Share Posted August 23, 2014 i modeled a sword in 3ds max and added a texture in mudbox, but when i link the texture in nifskope, it shows up as a bunch of boxes. how can i fix this? Link to comment Share on other sites More sharing options...
Ranx31 Posted August 29, 2014 Share Posted August 29, 2014 Have you got your texture in the right format? All textures must adhere to a few rules to be game-compatible... It must be in .dds format and saved in one of its variations (DXT1-5). It must be of a size that follows the 'Power of 2' rule ie. 64 x 64 (26), 256 x 256 (28), etc.. If it's going to be an in-game item, it must have mip maps saved within the .dds file. Fail to follow the above rules and you're going to have problems like the one you state. To learn more, search the Net for detailed info... Good luck! Link to comment Share on other sites More sharing options...
b133d4u Posted September 1, 2014 Author Share Posted September 1, 2014 Thanks, but my texture follows all those rules. Link to comment Share on other sites More sharing options...
JDGameArt Posted October 31, 2014 Share Posted October 31, 2014 Were you using PTex to paint? Open the mesh in nifSkope, right click the mesh and go to texture > edit UV. Do the UV islands look like a bunch of little boxes and not like how you unwrapped it? Link to comment Share on other sites More sharing options...
b133d4u Posted November 12, 2014 Author Share Posted November 12, 2014 I'm using mudbox Link to comment Share on other sites More sharing options...
JacketteFarcryer Posted April 14, 2015 Share Posted April 14, 2015 I'm using mudboxDon't know if this will help, but at least worth a look: Online Tuts [Many] http://www.cgonlinetutorials.com/resources/mudbox/ Cheers, Link to comment Share on other sites More sharing options...
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