VGfallout Posted May 19, 2010 Share Posted May 19, 2010 i've been putting this off for a while too, might as well give it a go, ive been messing with tints all evening and my eyes are bleeding ;'+ ill start on it now and let you know what happens, as well as upload if its all good, ill tell you how to do it as well Link to comment Share on other sites More sharing options...
VGfallout Posted May 19, 2010 Share Posted May 19, 2010 (edited) from a glance it only an single autoscale_gxa file with only a single entry under a single ID that affects only critters (lol?)so instead im gonna see what i can do with diffsettings.gda since ive never messed with it, ill let you know what happens edit1 that diffsettings file controls damage capping on the different difficulty levels, so indeed autoscale and difficulty gda are the main files to mess with ill duplicate those settings from the loot mod, and that way you can try it out with risking losing DLC items, or at least an idea of it, he also edited the items and those control the weapon animation speed, damage, etc a lot of stuff, i could also merge that one just give me till the morning cause i need to crash tonight for somethin important lp in the meantime download an app called "gdaapp or gda app", this will allow you to read that format and make chart edits then go into your Dragon Age\packages\core\data directory and extract the 2DA.erf into a folder of your choice the autoscale and difficulty gdas are there, that way you acn compare the ones from your favorite mod and try to mimic/adjust as needed, its just to give you an idea Edited May 19, 2010 by veteran_gamer Link to comment Share on other sites More sharing options...
en4cer Posted May 19, 2010 Author Share Posted May 19, 2010 I took your advice and i think i have worked it out and it goes like this.Yes you can go way above level 20 with enemies without any glitches at all, in fact i encountered a Revenant that was level 40 lol (took me 5 mins of constant bashing to bring the sucker down) .However there is one problem with the whole thing, only random enemies and non essentials so to speak can be level altered.Every creature that was somehow entwined into the story itself cannot be changed or so it appears.Seems to me that Bioware placed a maximum level cap at 20 which is somehow incorporated into the engine itself preventing any changes to GDA taking effect.I could be wrong but i tested it so many times in so many different ways and still zippo, Anyway thanks for all your help tell me what you think of this and how you went.Take care :) Edit: Well it looks like i did work it out and all the critters can be leveled way way past level 40 even those i originally thought wouldn't ! however here is another complication.I don't know how to make them use the talents they would normally use in Awakenings such as Rain of arrows and such ............any ideas ? Link to comment Share on other sites More sharing options...
VGfallout Posted May 20, 2010 Share Posted May 20, 2010 hey buddy, sorry i vanished on ya, some sudden-life-stuff came outta nowhere and i had to take care of business im gonna take a good amount of time to see what can be done with this today, and post/share any findings quick question for ya though - do you have the toolset installed by any chance? no specific reason just so i dont reference stuff from in there if you cant access it as for them using regular talents, im guessing that will eb found within the creature_core script from awakenings (if it even has its own) or perhaps a little .utc (creature file with stats/loadout) modification which hopefully isnt the case, cause then each one would be done by hand, i have seen the genlock rouges use the "soul stab" on me/party members, it could be "awakening plus" mod i have somewher ein my override im gonna start experimenting with whatever i can and let you know if i get good results, glad you got started on your own too perhaps you'll end up helping me instead :D see you here in a while Link to comment Share on other sites More sharing options...
en4cer Posted May 21, 2010 Author Share Posted May 21, 2010 Great thanks for your help and no i never bothered with the tool set i just dont want to be another" THIS WILL BE A 60 HOUR ADVENTURE PACKED WITH NEW MONSTERS AND SPELLS blah blah blah" moder and yet i have never seen any of those finished :P Btw i had to reinstall the whole game coz i stuffed something up lmao Look into those level changes again for us if you can coz i lost it all (silly me ! )and keep us posted so THANKS AGAIN ! have a good one :) PS. so much for me helping you hahaha Link to comment Share on other sites More sharing options...
VGfallout Posted May 21, 2010 Share Posted May 21, 2010 i know this cant be as easy as it looks especially because its too good to be true and im sure 250 people would have already released the "levelcap" removal were it as easy as what im about to show youbut i'll crap myself if this actually works, gonna run it after i post and finish copying and pasting 30 where the 5's go hehahh this isnt gonna work :p this chart is from the area data.xls and as you see ive spammed 30 where 5s and 20s used to be im nearly certain that a script or two or 20 has to be involved to get this to work properly, but hey who knows ill find out soon enough, no news = very bad news :ptill then buddy Link to comment Share on other sites More sharing options...
en4cer Posted May 21, 2010 Author Share Posted May 21, 2010 Yeah i'v done a similar thing but with GDA files .........leveled all the critters to maximum level 40 ........i found out that indeed about 60 % of critters do level up to that but some still stay at their designated levels (much much lower) Anyway i think we're getting somewhere here ........ill work on those GDA's some more and you have a crack at those files your playing with now. PS. ultimately i'd love to find a way not only to level up all the critters past level 20 (natural progression with the player's level) but to also have the same abilities and talents as they do in Awakenings and of course use them on regular basis. That would be a great mod i reckon changing Origins in a lot of subtle ways.Next step would be to export all the new monsters from Awakenings into Origin but thats something that may or may not be done, dont know. Till we meet again bud, good luck and god speed :) Link to comment Share on other sites More sharing options...
VGfallout Posted May 21, 2010 Share Posted May 21, 2010 perhaps it doesnt work with the standard .gda because there is an "extra" tab that says Maxlevel 20 PRE compile, which i saw no listing of with the gda app, of course i could be mistaken but this would definitely be crucial if it does what it hints, the master level cap for standard areas in DAO, i set it to 50, redid everything else to 50, as well as a few other things, and unless i was hallucinating...it seemed to be working if my theory is correct even if you set the max level to to 30-50, unless the initial "id/reference" is declared with 30-50 as limit the values would probably become null and the engine would revert to "default" settings (20) i hate being ignorant, heh to be absolutely sure, i am starting a new game here within a few minutes and ill confirmand..if you feel a little extra motivated, try it yourself remember, only *newly* discovered areas will take effect, and there's a chance that (slim but i cant confirm true or false) any "creature" files loaded that are Shared across multiple maps (genlock for ex.) in previously discovered areas may carry stats on over, this is why im starting a new game, it felt like half of them were able to kill me and the other half felt like "critters", and are not in such rank point is, new save, new start, wish me luck and i as well for you if you try the file out goes in your override -launches dragon age Link to comment Share on other sites More sharing options...
VGfallout Posted May 21, 2010 Share Posted May 21, 2010 dude, i refuse to believe its that simple as much as anyone else, it cant have been this simple start a new game with human noblelevel up to level 30 before the "night scene howe takeover" after you're done setting up character, proceed to the castle siege/next levelthe soldiers have killed me 3 or 4 times so far, close battles i may be jumping the gun, but we'll see in the kokari wilds as well as lothering i am sure certain things would be needed for -full- support, like level lists/exp rewards/loot lists maybebut as far as HP/damage/difficulty, im level 30 and feeling a nice challenge, at kings camp now i still refuse to believe this is working haha, nothing is ever this simple Link to comment Share on other sites More sharing options...
en4cer Posted May 22, 2010 Author Share Posted May 22, 2010 lol your a legend ...........Well done my friend well done indeed, just tried it out and it is working just fine :) Seems the first obstacle has been solved now for bigger and grander things ! :P Lets try to get those leveled creatures using higher level (Awakenings) abilities Rain of arrows ect. Feel up to the challenge ? (chuckle) Link to comment Share on other sites More sharing options...
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