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mod questions


darlaten1

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do they have to be in a separate omod mod or can they be added to an existing one both the textures and the dragon,dds are for the Akatosh Mount these are in separate archives. i wont to do it right it takes both of thees and the Akatosh Mount to look right. this is the last thig I'll ask you to night OK
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do they have to be in a separate omod mod or can they be added to an existing one both the textures and the dragon,dds are for the Akatosh Mount these are in separate archives. i wont to do it right it takes both of thees and the Akatosh Mount to look right. this is the last thig I'll ask you to night OK

Please, ask questions. The number does not really matter. As long as you are actually reading my responses, I'm fine. I would rather you do that, than do something to "break" your game.

 

Anyhow, stick to one mod per OMOD. One mod can consist of multiple archives, okay? However, even when dealing with one mod, there are occasions where you should not add multiple archives to the OMOD. The safest thing to do is to always add one archive to each OMOD, unless directed otherwise, until you understand how to do it that is. Let's see...

 

In cases where the mod is not already marked OMOD-Ready (If it's OMOD-ready, you should pack the OMOD-Ready archive into its own OMOD, unless otherwise directed) if a mod is split into multiple archives (part 1 and part 2, or meshes, textures and plugins) it is fine to pack them into the same OMOD.

 

Now, can I see your OMOD list and load order. Are you running BOSS on your LO every time you install new mods? As long as the BOSS log is not showing any unknowns, you should be fine doing whatever it is you are doing, haha. Just remember to add slowly, so that you can more easily figure out which mod is responsible for a give inconsistency or conflict in your game.

 

 

Let me know if you have more questions.

- Tomlong54210

 

 

Edit: It was 2:19 AM here when you posted that, by the way, haha...

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here is my omod list

 

<

Akatosh Mount By Saiden Storm 2.1.omod

Bowling Alley 1.0.omod

Chitin Weapons 1.0.omod

CLS-Craftybits 1.0.omod

CM Partners 1.9.omod

Crowded Roads Revisited 1.0.omod

Deadlier Sneaking 1.1 1.0.omod

Faregyl 1.0.omod

FashionAnvil 1.0.omod

Flame Titan 1.0.omod

Geomancy & Gem Dust OOO 1.1.omod

GlenvarCastle 1.0.omod

Harvest [Flora] 3.0.1.omod

Immersive Mining 1.0.omod

kuertee Clean-up 0.55.omod

MOBS 1.0.omod

nVidia Black Screen Fix 1.0.omod

Optimised_Distant_Land_MAX_1_1_OMOD-15278.omod

OTCF 1.0.omod

Real Walk for Females by Mur_Zik 1.2.omod

Short Grass V3 1.0.omod

SM Encumbrance and Fatigue 1.0.omod

StartChoices 1.0.omod

True_Orcs_OMOD-28129.omod

Unofficial Oblivion Patch 1.0.omod

Unofficial_Oblivion_Patch_v3_2_0_OMOD_Version-5296.omod

>

 

can i have some help eith this mod Oscuro's Oblivion Overhaul

 

which load order do you want to see. how do i know which one im using, i only know how to open boos. i know very little about bash i know that Grey boxs om mod and saves means mising files and on the right is the info on tme mods and saves is there a link to really detailed instruction with out loking thou lots of pages. i was successful in combining the Akatosh files into one omod it works fine and one of the mod that used to cradh oblivion works fine now.

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I have given you the instructions many times *sights*: Wrye Bash > Right-click on File tab > Choose 'List Mods'

 

Your OMOD list looks good, but what is the UOP 1.0 OMOD? If that is the v3.2.6 supplemental, could you please edit that OMOD, change the version to v3.2.6 and delete that 1.0 thing. As for OOO, I can help with that. Do you think you are pretty comfortable with OMODs now?

 

What do you mean by gray boxes? Wrye Bash does not have gray boxes...

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i did fix uop. i am color blind so learning some of the colors is hard meanly defrent shads of colors.

 

as for the ooo mad after extracting it has sub folders inside a folder that doesn't look like the kind i normally install or in an archive. if i new how to make a picture of whats on screen i would show you. sorry if this is not clear

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I'll think about the color problem. With Wrye Bash, you do not need to rely on the colors. Right-click on the File tab and choose 'List Mods' which provides all of the same information about the state of plugins without color.

 

check = activated

plus = merged

dot = import only

 

Do not extract OOO, any of it.

 

OOO Installation Guide - http://sites.google.com/site/oblivionpoinfo/walkthroughs/oooinstall

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It is not. The only thing you have yet to do is add a script, and that is just a matter of choosing 'Edit script' (during the OMOD creation process) and copying the script I have written there.
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