darlaten1 Posted May 23, 2010 Author Share Posted May 23, 2010 do they have to be in a separate omod mod or can they be added to an existing one both the textures and the dragon,dds are for the Akatosh Mount these are in separate archives. i wont to do it right it takes both of thees and the Akatosh Mount to look right. this is the last thig I'll ask you to night OK Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 do they have to be in a separate omod mod or can they be added to an existing one both the textures and the dragon,dds are for the Akatosh Mount these are in separate archives. i wont to do it right it takes both of thees and the Akatosh Mount to look right. this is the last thig I'll ask you to night OKPlease, ask questions. The number does not really matter. As long as you are actually reading my responses, I'm fine. I would rather you do that, than do something to "break" your game. Anyhow, stick to one mod per OMOD. One mod can consist of multiple archives, okay? However, even when dealing with one mod, there are occasions where you should not add multiple archives to the OMOD. The safest thing to do is to always add one archive to each OMOD, unless directed otherwise, until you understand how to do it that is. Let's see... In cases where the mod is not already marked OMOD-Ready (If it's OMOD-ready, you should pack the OMOD-Ready archive into its own OMOD, unless otherwise directed) if a mod is split into multiple archives (part 1 and part 2, or meshes, textures and plugins) it is fine to pack them into the same OMOD. Now, can I see your OMOD list and load order. Are you running BOSS on your LO every time you install new mods? As long as the BOSS log is not showing any unknowns, you should be fine doing whatever it is you are doing, haha. Just remember to add slowly, so that you can more easily figure out which mod is responsible for a give inconsistency or conflict in your game. Let me know if you have more questions.- Tomlong54210 Edit: It was 2:19 AM here when you posted that, by the way, haha... Link to comment Share on other sites More sharing options...
darlaten1 Posted May 23, 2010 Author Share Posted May 23, 2010 here is my omod list <Akatosh Mount By Saiden Storm 2.1.omodBowling Alley 1.0.omodChitin Weapons 1.0.omodCLS-Craftybits 1.0.omodCM Partners 1.9.omodCrowded Roads Revisited 1.0.omodDeadlier Sneaking 1.1 1.0.omodFaregyl 1.0.omodFashionAnvil 1.0.omodFlame Titan 1.0.omodGeomancy & Gem Dust OOO 1.1.omodGlenvarCastle 1.0.omodHarvest [Flora] 3.0.1.omodImmersive Mining 1.0.omodkuertee Clean-up 0.55.omodMOBS 1.0.omodnVidia Black Screen Fix 1.0.omodOptimised_Distant_Land_MAX_1_1_OMOD-15278.omodOTCF 1.0.omodReal Walk for Females by Mur_Zik 1.2.omodShort Grass V3 1.0.omodSM Encumbrance and Fatigue 1.0.omodStartChoices 1.0.omodTrue_Orcs_OMOD-28129.omodUnofficial Oblivion Patch 1.0.omodUnofficial_Oblivion_Patch_v3_2_0_OMOD_Version-5296.omod> can i have some help eith this mod Oscuro's Oblivion Overhaul which load order do you want to see. how do i know which one im using, i only know how to open boos. i know very little about bash i know that Grey boxs om mod and saves means mising files and on the right is the info on tme mods and saves is there a link to really detailed instruction with out loking thou lots of pages. i was successful in combining the Akatosh files into one omod it works fine and one of the mod that used to cradh oblivion works fine now. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 I have given you the instructions many times *sights*: Wrye Bash > Right-click on File tab > Choose 'List Mods' Your OMOD list looks good, but what is the UOP 1.0 OMOD? If that is the v3.2.6 supplemental, could you please edit that OMOD, change the version to v3.2.6 and delete that 1.0 thing. As for OOO, I can help with that. Do you think you are pretty comfortable with OMODs now? What do you mean by gray boxes? Wrye Bash does not have gray boxes... Link to comment Share on other sites More sharing options...
darlaten1 Posted May 23, 2010 Author Share Posted May 23, 2010 i thik im ok on omods but not the oter stuff I'v been messing with omod for about two months Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 That should help. Have you taken care of the UOP yet, and is there anything specific you want me to explain before I link the OOO Installation Guide? Link to comment Share on other sites More sharing options...
darlaten1 Posted May 23, 2010 Author Share Posted May 23, 2010 i did fix uop. i am color blind so learning some of the colors is hard meanly defrent shads of colors. as for the ooo mad after extracting it has sub folders inside a folder that doesn't look like the kind i normally install or in an archive. if i new how to make a picture of whats on screen i would show you. sorry if this is not clear Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 I'll think about the color problem. With Wrye Bash, you do not need to rely on the colors. Right-click on the File tab and choose 'List Mods' which provides all of the same information about the state of plugins without color. check = activatedplus = mergeddot = import only Do not extract OOO, any of it. OOO Installation Guide - http://sites.google.com/site/oblivionpoinfo/walkthroughs/oooinstall Link to comment Share on other sites More sharing options...
darlaten1 Posted May 23, 2010 Author Share Posted May 23, 2010 i read a few pages and got lost on it. is it that much different then the other omods i did Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 It is not. The only thing you have yet to do is add a script, and that is just a matter of choosing 'Edit script' (during the OMOD creation process) and copying the script I have written there. Link to comment Share on other sites More sharing options...
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