chronosmagus Posted May 18, 2010 Share Posted May 18, 2010 I've been working on my house-mod 'Adrift Sanctuary' for a while now (since august or so) and am feeling quite comfortable working in the construction set by now. Most problems so far I could script my way out of by either using common sense or by looking at other solutions, but right now I'm stuck with an odd bug that doesn't seem to make any sense. I've added a simple lever that, once activated, will play its animation and such and then 'moveto' your character to a mark. I've used such code before in the way more advanced teleportation portal in the same mod, and the problem seems to lie in the destination. The switch teleports you back and forth between basement and first floor. If I try to use it in the basement and I haven't yet been to the first floor since starting the game (so it hasn't been loaded in memory yet), it'll get stuck on the loading screen at 0%(!). If I have been at the first floor it'll simply teleport me instantly. It works fine for loading remote destinations such as Anvil, just not for the house itself (the same applies to teleporting from first floor). Could someone try to load the mod (see link), coc to AdriftBasement and see if the same error happens to them when they try the switch on the wall? Or is this some known issue? Kinda sucks getting stuck on such a minor issue, but I'm a bit of a perfectionist. http://tesnexus.com/downloads/file.php?id=26228 -> Adrift Sanctuary 2_0 Alpha Link to comment Share on other sites More sharing options...
chronosmagus Posted August 24, 2010 Author Share Posted August 24, 2010 No-one that has experience with (solving) this issue? I haven't really worked on the mod since I got stuck on this :S Link to comment Share on other sites More sharing options...
QQuix Posted August 24, 2010 Share Posted August 24, 2010 MoveTo has some eccentricities that are hard to understand. You may try using doors, instead, to get the same effect. Place a door in the basement and other in the first floor. Place then out of sight somewhere. Connect them and give them names (EditorIDs), Say, Door0 for the basement and Door1 for the first floor. Position the yellow door markers at the marks you want the player to be teleported. Replace the "Player.MoveTo FirstFloorMark" with "Door0.activate player 1" Hope it helps Link to comment Share on other sites More sharing options...
David Brasher Posted August 26, 2010 Share Posted August 26, 2010 I downloaded the mod and tested it. It does crash 100% of the time under the conditions you describe. I fixed the mod. I used a twisted method sort of like QQuix suggested. There is now a pair of doors that look and act exactly like switches. They have a script and play sounds and magical shaders and use a delay before teleporting you. They pretty much use your original script. You would never know these things are doors by looking at them. Send me a personal message with your e-mail address if you would like me to send the mod to you. Link to comment Share on other sites More sharing options...
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