ApocNizmith Posted August 25, 2014 Share Posted August 25, 2014 Hey guys I am working on my first mod and it may take a while. It will have a few new meshes and a quest line, but right now I am having a issue. I want the interior to play music I made instead of the basic default, dungeon etc WITHOUT overwriting the music that exists. I want it to be unique to the interior of my mod, and I was wondering if anyone knew how to accomplish this?Any help given would be FANTASTIC and immensely appreciated!!! This is the "Citadel of Souls" [WIP] http://i1134.photobucket.com/albums/m618/TribeVengeance/2014-08-25_00001.jpg http://i1134.photobucket.com/albums/m618/TribeVengeance/2014-08-25_00002.jpg Link to comment Share on other sites More sharing options...
ApocNizmith Posted August 25, 2014 Author Share Posted August 25, 2014 UPDATE!!! LOL I was using stereo .wav files, they MUST BE MONO!!! If you want them to play when a event occurs you must have a simple script to play that sounds...Scriptname *insert new sound name here* Short PlayOnce Begin OnActivate if [PlayOnce ==0] PlaySound *blah* Set PlayOnce to 1 EndIfEnd If you want it to be continual it must be created using a MONO .wav file... Sorted XD!! Link to comment Share on other sites More sharing options...
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