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Dark textures in game...


XxShinra

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I'm not sure exactly why, because I have made several other items in my game that light right up, except this one. I'm gonna do it again, and give some step by step here. :) I'm not exactly sure why I do this stuff I just do it alot of it may not even be necessary so... I open blender and do this... File/Import/ NetImersegambryo ( nif ) I click my broadsheet.nif export it. I've noticed when it shows in blender it is interlapping. ( So I fixed that but it still doesn't work. ) Ok now I export it with export geometry only (.nif ) smoothen inter - object seams, and my collision options are cloth and solid...weapon body location is none basically this is all just default.

 

Ok now click ok. Then I copy that NIF I just saved, open up Nifscope and paste it into that location Data/textures/book.nifs.

 

Then I right click that flower and choose the texture c:users\name\desktop\gimpbookitems\broadsheet.dds shows up perfect in nifscope I play with the colors and try to gloss it and the gloss never works 4 some reason then ofcoarse I add it to the game and it's very dark colored as to where my other ones are lit up like christmas trees. I've played with the colors in nifscope as well, tried... Ambient, White, Diffuse, white, Specular, black, Emissive, black.

 

Or vise versa thanks anyone one who can help me out it is appreciated, Thnx!!!!

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The first three colors are the ones that matter, unless you're dealing with transparency and such. Did you add a normal map? Without it they'll have a mat look.

there is the nvidea Photoshop dds. plugin.. I don;t know about gimp. You can use the DDS converters as well and see what happens.

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That's the thing, I added a normal map. ( whatever that is ) in Gimp and yes I needed a plugin like Photoshop, you can also do this in paint.net. Not that you would really want to because you have photoshop, ( I wish I had photoshop ) :biggrin: What if I saved a file as dds several times, and then added maps later? Would that cause problems? Well I guess I can go try to see if it will cause a problem... I'll add a fresh dds with normal maps, if that doesn't work, I'll try to add a dds to a different nif, and if it works. Then the problem is with the broadsheet.nif, and maybe I hadn't really fixed the overlapping problem. Thnx I'll brb...

 

The first three colors are the ones that matter, unless you're dealing with transparency and such. Did you add a normal map? Without it they'll have a mat look.

there is the nvidea Photoshop dds. plugin.. I don;t know about gimp. You can use the DDS converters as well and see what happens.

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