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effects on reverse pickpocketing grenades


0magma0

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reverse-pickpocketing normal grenades causes them to explode someone's pants...

 

reverse-pickpocketing a modded grenade (in my case) causes a bug that keeps the grenade mark active, the NPC to continuesly searching for the grenade, etc...

 

is it possible to change the modded grenades behavior to explode (explosion is non-lethal, keep it that way) and changes the target AI package (duration for atleast 1 ingame day)?

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