0magma0 Posted May 20, 2010 Share Posted May 20, 2010 reverse-pickpocketing normal grenades causes them to explode someone's pants... reverse-pickpocketing a modded grenade (in my case) causes a bug that keeps the grenade mark active, the NPC to continuesly searching for the grenade, etc... is it possible to change the modded grenades behavior to explode (explosion is non-lethal, keep it that way) and changes the target AI package (duration for atleast 1 ingame day)? Link to comment Share on other sites More sharing options...
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