dava4444 Posted August 27, 2014 Share Posted August 27, 2014 Hi I am aware this is a huge idea, and if you prefer, just sit back and read my story :smile: I am also looking for moddev's to write dialogue and storylines for, keep me in mind if you enjoyed my story. 'Dance into The Fire' After completing the Oblivion Walker achievement, you chance by Meridia's shrine, the ground shakes progressively until you are experiencing an earthquake.. She speaks to you and says 'Dragonborn, you have not banished the darkness! you were meant to be *my* champion, but instead you made 'the others' happy..but I am not without compassion, as I saw what they made you do.. go forth now and smite them in my name!!' Meridia opens an Oblivion portal.. as you approach the portal the information flashes up 'Travel to The Scuttling Void'.. you enter.. [load screen] Namira You emerge in a almost completely dark place with the sounds of strangely over-echoing footsteps, you use 'candlelight' and see what looks something like old Mora's plane, but instead of letters there is blood dripping..no.. seeping through and down the walls, at the bottom of each corner is a mouth collecting the blood and drinking it, you see the walls are like leather, but not leather.. human skin, you are shocked. But you recompose yourself and step outside this egg shaped room. Outside the room you see you are upon a huge floating skull, and the path ahead is made of skulls, human and troll skulls, they float as if connected, but you are aware they *do* move, if you were to stay on one too long (30 secs) without moving it will fall, and drop you into the boiling blood far below. ---[level design left to moddev] You are often attacked by deranged humans with mangled mouths, Chaurus and Chaurus Hunters..the humans have a strange kill move, where if your health gets too low they can bite your head off and eat.Giants also spawn here are mini bosses, without beards and the same mangled mouths as the humans. there kill move chance is very high, once you have less than 10% health. However, you discover the 'Dawnstar' to be VERY effective here, with '20+ light' on all dark creatures of this plane. It's renewed and it's original attack has been scaled to your present level. --- Once through the Void you approach Namira's Palace.. you see it from afar, it is like much here, a huge skull. Inside its resembles a tomb, draugr begin to be furiously conjured, but you cannot see where from. after you kill 10 of them, you hear Namira speak..''..how?? why?? did you venture to my plane where I am the ONLY ruler.. you are now my food!!' .. she descends within a pulsating ball of purple light, electricity but also blood specks surrounding her and being emitted from her, she is a female draugr wearing dragon preist dress. Grandiosely she says 'RIIISEE' the back of the room shakes, and the wall falls relieving a new room behind her.. 50 tombs and within ..an army of 50 draugr deathlords. They all come out at once, Namira herself is also casting 'curses' upon you, she prefers status effects and lightning, her curses are random and confusing. Once you have bested her 50 Deathlord Draugr, she descends to be within reach, armed with only the Dawnstar (no other spell or weapon will hurt her), you begin to battle, she uses dual cast lightning and drinks potions to make them stronger, and she is still cursing you with strange status effects. Somehow you not only survive but you best her, she cannot die being Daedra, but you can make her ashamed. You say to her.. 'This is over and you are smited, take your shame hang your head low and retreat further in the darkness.' she is ashamed but tries to answer.. but this angers you and you shout (a thu'um style shout without the extra power effect) shocked you shouted at her ..Namira becomes terrified creates an oblivion portal and runs away from you. Namira's closes, and new one is opened for you..this time the friendly words of 'Travel to Skyrim' appears within the portal and you are reassured and enter. [loading screen] You emerge from the portal and Meridia speaks.. 'You have done well my champion! if you wish to smite any vile daedra in my name.. return here and watch the sun rise upon their day of summoning and I will grant you access to their plane.' The End? each time you emerge, Meridia has a new piece of 'Aedric' Armor or weaponry, for fighting the Daedra. ahh that was hard to write but i think later tonight i'll enjoy reading it again. (its 8 am here ive been up all night.. time for a smoke!) Meridia seems like an Aedric prince who likes to intervene in mortal affairs, perhaps I would link her to Akatosh, dawn being a function of time. Link to comment Share on other sites More sharing options...
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