goggles2 Posted May 20, 2010 Share Posted May 20, 2010 sorry this is the only way i know of to get my load order/modlist (the obmm load order text comes out in crazy lettering for some reason) anyway this i my current mod list/load order some of these mods/utilities are probably out of date by now (havent touched oblivion in awhile) but any help would be hugely appreciated Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Qarls_Harvest.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.6beta3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Kvatch Rebuilt.esm 08 HorseCombatMaster.esm 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E Shivering OOO.esp 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp 13 FCOM_Francescos.esp [Version 0.9.9] 14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 16 Natural_Weather_by_Max_Tael.esp 17 Natural_Habitat_by_Max_Tael.esp 18 Natural_Water_by_Max_Tael.esp 19 BetterImperfectWater.esp 1A AliveWaters.esp 1B AliveWaters - Koi Addon.esp 1C AliveWaters - Slaughterfish Addon.esp 1D Akatosh Mount By Saiden Storm.esp 1E Brighter_Torches.esp 1F Qarls_Harvest.esp 20 Qarls_Harvest addon.esp 21 Landmarks.esp 22 Assassin_Blade.esp 23 Blackrangercuirass.esp 24 Blades Ceremonial Armour.esp 25 DMACArmor.esp 26 Sauron_Armor_Chest.esp 27 The Butcher.esp 28 VA_DaedricPriestessArmour.esp 29 VA_FemmeDaedricHelmet.esp 2A Doomshard Bow.esp 2B MaleBodyReplacerV4.esp 2C TFF_Races_Base_RSM.esp 2D DMAC Armor.esp 2E TFF_Armor_Base.esp 2F TFF_Clothing_Base.esp 30 Arctic Gear Improved.esp 31 UFF & RM Black Plate Armor.esp 32 UFF & RM Dark Daedric Armor.esp 33 UFF & RM Vermillion and Silverthorn Robes.esp 34 UFF RM Ranger Armor.esp 35 Elven Armours.esp 36 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] 37 Bob's Armory Oblivion.esp 38 FCOM_BobsArmory.esp [Version 0.9.9] 39 Oblivion WarCry EV.esp 3A FCOM_WarCry.esp [Version 0.9.9] 3B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 3C OOO-Water_Weeds.esp [Version 1.33] 3D OOO-BirthSigns.esp [Version 1.33] 3E OOO-DaedraLord_Quests.esp [Version 1.33] 3F OOO-Magic_Effects+Enchantments.esp [Version 1.33] 40 OOO-Magic_Effects+Spells.esp [Version 1.33] 41 OOO-Magic_Game_Settings.esp [Version 1.33] 42 OOO-Potions.esp [Version 1.33] 43 FCOM_Convergence.esp [Version 0.9.9] 44 FCOM_RealSwords.esp [Version 0.9.9] 45 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 46 FCOM_SpawnRatesReduced.esp [Version 0.9.9] 47 FCOM_SaferRoads.esp [Version 0.9.9] 48 FCOM_LessRats.esp [Version 0.9.9] 49 FCOM_LessReaversInGates.esp [Version 0.9.9] 4A Mart's Monster Mod - Less Reavers.esp [Version 3.6Beta3] 4B Mart's Monster Mod - Less Bone Loot.esp [Version 3.6beta3] 4C Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3] 4D Mart's Monster Mod - Foxes.esp [Version 3.6Beta3] 4E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3] 4F FCOM_DiverseGuardUnity.esp [Version 0.9.9] 50 FCOM_BobsGuardUnity.esp [Version 0.9.9] 51 FCOM_HungersUnitySI.esp [Version 0.9.9] 52 FCOM_Archery.esp [Version 0.9.9] 53 FCOM_FriendlierFactions.esp [Version 0.9.9] 54 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 55 FCOM_MoreRandomItems.esp [Version 0.9.9] 56 Qarls_Harvest addon_MMM.esp 57 Shield on Back Plugin - OOO.esp 58 Nightshade_Armor.esp 59 LGD's Arena Enhanced.esp 5A Knights.esp 5B Mart's Monster Mod - City Defences.esp [Version 3.6Beta3] 5C FCOM_Knights.esp [Version 0.9.9] 5D xuldarkforest.esp 5E xulStendarrValley.esp 5F xulTheHeath.esp 60 XulEntiusGorge.esp 61 xulFallenleafEverglade.esp 62 xulColovianHighlands_EV.esp 63 xulChorrolHinterland.esp 64 xulBeachesOfCyrodiilLostCoast.esp 65 UL_BOC_LostCoast_1.0.esp 66 xulLushWoodlands.esp 67 xulAncientYews.esp 68 xulAncientRedwoods.esp 69 xulCloudtopMountains.esp 6A xulArriusCreek.esp 6B xulPatch_AY_AC.esp [Version 1.1] 6C xulRollingHills_EV.esp 6D xulRiverEthe.esp 6E xulImperialIsle.esp 6F Kvatch Rebuilt.esp 70 Kvatch Rebuilt - OOO Compatibility.esp 71 Kvatch Rebuilt - Leveled Guards - FCOM.esp 72 Natural_Vegetation_200%_by_Max_Tael.esp 73 Harvest [Flora].esp [Version 3.0.0] 74 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 75 RenCorpseMod.esp 76 Dude Wheres My Horse.esp 77 OOO-Level_Stock.esp [Version 1.33] 78 actors_in_charge.esp 79 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 7A OOO-Respawn_Week.esp [Version 1.33] 7B KoldornsImprovedLava.esp ** Mart's Monster Mod - Resized Races.esp ** TFF_Races_Base.esp 7C Beautiful PeopleV22 - MaleReplacerV4.esp 7D TFF ROBERT Cosmetic Compilation.esp 7E Bashed Patch, 0.esp 7F Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 80 waffen_nazgul_sword.esp 81 UFF God of War Armor.esp 82 The Bow of Blades.esp 83 UFF Armor of Gaia.esp 84 Dark Rose Armor.esp 85 RingwraithArmorDaedric.esp 86 Akorithi's Jade Bow.esp 87 Mirage_Maple.esp 88 Spirit Blade.esp 89 Multicolored_Glass.esp 8A UFF & ROBERT Noviere's Gray Fox Armor.esp 8B adelina.esp 8C Kahuna_TrueDevilSlicer v1.1.esp 8D Black Luster.esp 8E UFF Armour of Hades.esp 8F DaedricCrescentBlade.esp 90 Evantal's Dual Wielding.esp 91 Tycho's Shield On Back v2.0 Full.esp 92 xulBravilBarrowfields.esp 93 xulPantherRiver.esp 94 ImperialCityHouse.esp 95 Capucines_Beautiful People.esp 96 DeadlyReflex 5 - Combat Moves.esp *proper load order posted* :sweat: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 20, 2010 Share Posted May 20, 2010 Oh no... First, edit your post, and post your load order with Wrye Bash. Please replace the 'codebox' tags with 'spoiler' tags when you do. To post your LO with Wrye Bash, right-click on the File tab, and choose 'List Mods.' Your LO is a disaster right now, and the issue you are describing sounds like overlapping cosmetic mods (not meaning mods that only add new races). You should not run many of those together, or you are asking for trouble... Link to comment Share on other sites More sharing options...
goggles2 Posted May 21, 2010 Author Share Posted May 21, 2010 i figured as much :wacko: any ideas which ones specifically might be causing it and how to fix it? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 From the top: Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- See the suggestions about Natural Weather and Natural Vegetation. Also, when you remove those plugins, you should do so by reinstalling Natural Environments without them, or you may see unpleasant side effects. OOO Full does not support these add-ons, so remove them.3D OOO-BirthSigns.esp [Version 1.33]3E OOO-DaedraLord_Quests.esp [Version 1.33]3F OOO-Magic_Effects+Enchantments.esp [Version 1.33]40 OOO-Magic_Effects+Spells.esp [Version 1.33]41 OOO-Magic_Game_Settings.esp [Version 1.33]42 OOO-Potions.esp [Version 1.33] Mods Affecting the Vanilla Races (of which you have way too many.) The way cosmetic compilations work is that you have to choose one. You really do. Of the mods below, some of them do not even use the same eye mesh, so there should be major problems. First of all, I am pretty sure you only need one TFF Base plugin. Verify that with the Read Me(s) but it would make more sense if you only had to use 2C. Those are not cosmetic compilation mods, but if you were not using a bashed patch, those would conflict as well. Okay, so choose one of those. Next, you have four other mods affecting the vanilla races. One of which, Beautiful People, uses the Elaborate Eyes mesh. (There are lots of compatibility issues you need to be aware of when choosing to use that mod because any mod that adds its own eyes made with the vanilla eye mesh will need a compatibility patch, and many will not offer one.) The MMM races mod is fine if you keep it imported into the bashed patch. My choice would be to drop all of these except for that MMM plugin and the TFF Robert Cosmetic Compilation plugins. That compilation uses Cap's eyes (along with a few others) and those use the vanilla mesh. You'll have lots of choices, practically no compatibility issues (cosmetics-wise) and you'll have the changes required by TFF and Robert's male mod merged in too. Dropping the other would mean, uninstalling the other completely, except for Robert's male mod and TFF. You need the resources of the latter two, so you would only be deleting their plugins. (If you are using OBMM, that would mean right-clicking on the plugin in OBMM's window, choosing 'Unlink' and then choosing 'Delete'.) Bashed patch or no bashed patch, you can only run one cosmetic compilation that touches the vanilla races. Mods that only add new hairs or new eyes can be imported, mods that add entirely new races do not have plugin conflicts (but can have compatibility issues if you use Elaborate Eyes or BP) and mods that affect just males or females or only modify some aspect of race data (i.e., Robert's, MMM Resized Races) can be Bash imported as well.2B MaleBodyReplacerV4.esp2C TFF_Races_Base_RSM.esp <-- If this is a Robert compatibility version, remove the original Robert plugin.** Mart's Monster Mod - Resized Races.esp** TFF_Races_Base.esp7C Beautiful PeopleV22 - MaleReplacerV4.esp7D TFF ROBERT Cosmetic Compilation.esp95 Capucines_Beautiful People.esp 36 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] <-- This requires KD Circlets OOOOptimized Deactivate all green-text, purple-text or italicized-text plugins and rebuild your bashed patch. Those plugins often should not be active and should not be active for greatest compatibility. FCOM Installation Guide - http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide <-- Basically, your entire FCOM setup is outdated (MMM), mismatched (MMM/FCOM) or wrong (OOO/FCOM)... Use this guide to reinstall FCOM properly. Follow the OBMM track please. Also, Fran is okay, but read the part about converting it into an OMOD anyway, as you should probably rename its BSA, which you will see a line for in the instructions. You may also just want to have it conveniently packed in a BSA. After renaming the BSA, regenerate the Oblivion.ini. (If you do not know how to do that, look for the related page under Troubleshooting in the sidebar.) These mods are in the wrong place. It looks like you need to upgrade BOSS, and you may have to hand-place some of these (if BOSS does not recognize them.) None of these belong after the bashed patch, and most belong nowhere near the end of your load order. See the Load Ordering page as a template that you can reference when trying to place the (BOSS) unknowns: http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder80 waffen_nazgul_sword.esp81 UFF God of War Armor.esp82 The Bow of Blades.esp83 UFF Armor of Gaia.esp84 Dark Rose Armor.esp85 RingwraithArmorDaedric.esp86 Akorithi's Jade Bow.esp87 Mirage_Maple.esp88 Spirit Blade.esp89 Multicolored_Glass.esp8A UFF & ROBERT Noviere's Gray Fox Armor.esp8B adelina.esp8C Kahuna_TrueDevilSlicer v1.1.esp8D Black Luster.esp8E UFF Armour of Hades.esp8F DaedricCrescentBlade.esp90 Evantal's Dual Wielding.esp91 Tycho's Shield On Back v2.0 Full.esp92 xulBravilBarrowfields.esp93 xulPantherRiver.esp94 ImperialCityHouse.esp95 Capucines_Beautiful People.esp96 DeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
goggles2 Posted May 21, 2010 Author Share Posted May 21, 2010 ugh so basically im better off just starting from scratch with the latest versions :wacko: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 ugh so basically im better off just starting from scratch with the latest versions :wacko:I forgot to mention the DR 5 hotfix. Grab it from the bottom of the main page, and just install it on top of everything. I think it's just a plugin fix. ...FCOM? Basically... Edit: I can check your LO over after you reinstall and whatnot. For me, installing FCOM takes about as much time as it does to download the files. If you are pretty comfortable with the installation, then going through that guide will only be a matter of how long it takes you to download and read the warnings. Until then... ^___^ Happy reading!- Tomlong54210 Link to comment Share on other sites More sharing options...
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