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char/npc eyes missing texture/meshes


goggles2

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sorry this is the only way i know of to get my load order/modlist (the obmm load order text comes out in crazy lettering for some reason)

 

anyway this i my current mod list/load order some of these mods/utilities are probably out of date by now (havent touched oblivion in awhile) but any help would be hugely appreciated

 

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm
02  Francesco's Optional New Items Add-On.esm
03  Qarls_Harvest.esm
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.6beta3]
06  FCOM_Convergence.esm  [Version 0.9.9a7]
07  Kvatch Rebuilt.esm
08  HorseCombatMaster.esm
09  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0B  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0E  Shivering OOO.esp
0F  Francesco's Optional Chance of Stronger Bosses.esp
10  Francesco's Optional Chance of Stronger Enemies.esp
11  Francesco's Optional Chance of More Enemies.esp
12  Francesco's Optional Leveled Guards.esp
13  FCOM_Francescos.esp  [Version 0.9.9]
14  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
16  Natural_Weather_by_Max_Tael.esp
17  Natural_Habitat_by_Max_Tael.esp
18  Natural_Water_by_Max_Tael.esp
19  BetterImperfectWater.esp
1A  AliveWaters.esp
1B  AliveWaters - Koi Addon.esp
1C  AliveWaters - Slaughterfish Addon.esp
1D  Akatosh Mount By Saiden Storm.esp
1E  Brighter_Torches.esp
1F  Qarls_Harvest.esp
20  Qarls_Harvest addon.esp
21  Landmarks.esp
22  Assassin_Blade.esp
23  Blackrangercuirass.esp
24  Blades Ceremonial Armour.esp
25  DMACArmor.esp
26  Sauron_Armor_Chest.esp
27  The Butcher.esp
28  VA_DaedricPriestessArmour.esp
29  VA_FemmeDaedricHelmet.esp
2A  Doomshard Bow.esp
2B  MaleBodyReplacerV4.esp
2C  TFF_Races_Base_RSM.esp
2D  DMAC Armor.esp
2E  TFF_Armor_Base.esp
2F  TFF_Clothing_Base.esp
30  Arctic Gear Improved.esp
31  UFF & RM Black Plate Armor.esp
32  UFF & RM Dark Daedric Armor.esp
33  UFF & RM Vermillion and Silverthorn Robes.esp
34  UFF RM Ranger Armor.esp
35  Elven Armours.esp
36  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]
37  Bob's Armory Oblivion.esp
38  FCOM_BobsArmory.esp  [Version 0.9.9]
39  Oblivion WarCry EV.esp
3A  FCOM_WarCry.esp  [Version 0.9.9]
3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
3C  OOO-Water_Weeds.esp  [Version 1.33]
3D  OOO-BirthSigns.esp  [Version 1.33]
3E  OOO-DaedraLord_Quests.esp  [Version 1.33]
3F  OOO-Magic_Effects+Enchantments.esp  [Version 1.33]
40  OOO-Magic_Effects+Spells.esp  [Version 1.33]
41  OOO-Magic_Game_Settings.esp  [Version 1.33]
42  OOO-Potions.esp  [Version 1.33]
43  FCOM_Convergence.esp  [Version 0.9.9]
44  FCOM_RealSwords.esp  [Version 0.9.9]
45  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
46  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]
47  FCOM_SaferRoads.esp  [Version 0.9.9]
48  FCOM_LessRats.esp  [Version 0.9.9]
49  FCOM_LessReaversInGates.esp  [Version 0.9.9]
4A  Mart's Monster Mod - Less Reavers.esp  [Version 3.6Beta3]
4B  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.6beta3]
4C  Mart's Monster Mod - Vindasel.esp  [Version 3.6Beta3]
4D  Mart's Monster Mod - Foxes.esp  [Version 3.6Beta3]
4E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.6Beta3]
4F  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
50  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
51  FCOM_HungersUnitySI.esp  [Version 0.9.9]
52  FCOM_Archery.esp  [Version 0.9.9]
53  FCOM_FriendlierFactions.esp  [Version 0.9.9]
54  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
55  FCOM_MoreRandomItems.esp  [Version 0.9.9]
56  Qarls_Harvest addon_MMM.esp
57  Shield on Back Plugin - OOO.esp
58  Nightshade_Armor.esp
59  LGD's Arena Enhanced.esp
5A  Knights.esp
5B  Mart's Monster Mod - City Defences.esp  [Version 3.6Beta3]
5C  FCOM_Knights.esp  [Version 0.9.9]
5D  xuldarkforest.esp
5E  xulStendarrValley.esp
5F  xulTheHeath.esp
60  XulEntiusGorge.esp
61  xulFallenleafEverglade.esp
62  xulColovianHighlands_EV.esp
63  xulChorrolHinterland.esp
64  xulBeachesOfCyrodiilLostCoast.esp
65  UL_BOC_LostCoast_1.0.esp
66  xulLushWoodlands.esp
67  xulAncientYews.esp
68  xulAncientRedwoods.esp
69  xulCloudtopMountains.esp
6A  xulArriusCreek.esp
6B  xulPatch_AY_AC.esp  [Version 1.1]
6C  xulRollingHills_EV.esp
6D  xulRiverEthe.esp
6E  xulImperialIsle.esp
6F  Kvatch Rebuilt.esp
70  Kvatch Rebuilt - OOO Compatibility.esp
71  Kvatch Rebuilt - Leveled Guards - FCOM.esp
72  Natural_Vegetation_200%_by_Max_Tael.esp
73  Harvest [Flora].esp  [Version 3.0.0]
74  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
75  RenCorpseMod.esp
76  Dude Wheres My Horse.esp
77  OOO-Level_Stock.esp  [Version 1.33]
78  actors_in_charge.esp
79  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
7A  OOO-Respawn_Week.esp  [Version 1.33]
7B  KoldornsImprovedLava.esp
**  Mart's Monster Mod - Resized Races.esp
**  TFF_Races_Base.esp
7C  Beautiful PeopleV22 - MaleReplacerV4.esp
7D  TFF ROBERT Cosmetic Compilation.esp
7E  Bashed Patch, 0.esp
7F  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
80  waffen_nazgul_sword.esp
81  UFF God of War Armor.esp
82  The Bow of Blades.esp
83  UFF Armor of Gaia.esp
84  Dark Rose Armor.esp
85  RingwraithArmorDaedric.esp
86  Akorithi's Jade Bow.esp
87  Mirage_Maple.esp
88  Spirit Blade.esp
89  Multicolored_Glass.esp
8A  UFF & ROBERT Noviere's Gray Fox Armor.esp
8B  adelina.esp
8C  Kahuna_TrueDevilSlicer v1.1.esp
8D  Black Luster.esp
8E  UFF Armour of Hades.esp
8F  DaedricCrescentBlade.esp
90  Evantal's Dual Wielding.esp
91  Tycho's Shield On Back v2.0 Full.esp
92  xulBravilBarrowfields.esp
93  xulPantherRiver.esp
94  ImperialCityHouse.esp
95  Capucines_Beautiful People.esp
96  DeadlyReflex 5 - Combat Moves.esp

 

*proper load order posted* :sweat:

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Oh no... First, edit your post, and post your load order with Wrye Bash. Please replace the 'codebox' tags with 'spoiler' tags when you do. To post your LO with Wrye Bash, right-click on the File tab, and choose 'List Mods.' Your LO is a disaster right now, and the issue you are describing sounds like overlapping cosmetic mods (not meaning mods that only add new races). You should not run many of those together, or you are asking for trouble...
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From the top:

 

Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- See the suggestions about Natural Weather and Natural Vegetation. Also, when you remove those plugins, you should do so by reinstalling Natural Environments without them, or you may see unpleasant side effects.

 

OOO Full does not support these add-ons, so remove them.

3D OOO-BirthSigns.esp [Version 1.33]

3E OOO-DaedraLord_Quests.esp [Version 1.33]

3F OOO-Magic_Effects+Enchantments.esp [Version 1.33]

40 OOO-Magic_Effects+Spells.esp [Version 1.33]

41 OOO-Magic_Game_Settings.esp [Version 1.33]

42 OOO-Potions.esp [Version 1.33]

 

Mods Affecting the Vanilla Races (of which you have way too many.) The way cosmetic compilations work is that you have to choose one. You really do. Of the mods below, some of them do not even use the same eye mesh, so there should be major problems. First of all, I am pretty sure you only need one TFF Base plugin. Verify that with the Read Me(s) but it would make more sense if you only had to use 2C. Those are not cosmetic compilation mods, but if you were not using a bashed patch, those would conflict as well. Okay, so choose one of those. Next, you have four other mods affecting the vanilla races. One of which, Beautiful People, uses the Elaborate Eyes mesh. (There are lots of compatibility issues you need to be aware of when choosing to use that mod because any mod that adds its own eyes made with the vanilla eye mesh will need a compatibility patch, and many will not offer one.) The MMM races mod is fine if you keep it imported into the bashed patch. My choice would be to drop all of these except for that MMM plugin and the TFF Robert Cosmetic Compilation plugins. That compilation uses Cap's eyes (along with a few others) and those use the vanilla mesh. You'll have lots of choices, practically no compatibility issues (cosmetics-wise) and you'll have the changes required by TFF and Robert's male mod merged in too. Dropping the other would mean, uninstalling the other completely, except for Robert's male mod and TFF. You need the resources of the latter two, so you would only be deleting their plugins. (If you are using OBMM, that would mean right-clicking on the plugin in OBMM's window, choosing 'Unlink' and then choosing 'Delete'.) Bashed patch or no bashed patch, you can only run one cosmetic compilation that touches the vanilla races. Mods that only add new hairs or new eyes can be imported, mods that add entirely new races do not have plugin conflicts (but can have compatibility issues if you use Elaborate Eyes or BP) and mods that affect just males or females or only modify some aspect of race data (i.e., Robert's, MMM Resized Races) can be Bash imported as well.

2B MaleBodyReplacerV4.esp

2C TFF_Races_Base_RSM.esp <-- If this is a Robert compatibility version, remove the original Robert plugin.

** Mart's Monster Mod - Resized Races.esp

** TFF_Races_Base.esp

7C Beautiful PeopleV22 - MaleReplacerV4.esp

7D TFF ROBERT Cosmetic Compilation.esp

95 Capucines_Beautiful People.esp

 

36 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] <-- This requires KD Circlets OOOOptimized

 

Deactivate all green-text, purple-text or italicized-text plugins and rebuild your bashed patch. Those plugins often should not be active and should not be active for greatest compatibility.

 

FCOM Installation Guide - http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide <-- Basically, your entire FCOM setup is outdated (MMM), mismatched (MMM/FCOM) or wrong (OOO/FCOM)... Use this guide to reinstall FCOM properly. Follow the OBMM track please. Also, Fran is okay, but read the part about converting it into an OMOD anyway, as you should probably rename its BSA, which you will see a line for in the instructions. You may also just want to have it conveniently packed in a BSA. After renaming the BSA, regenerate the Oblivion.ini. (If you do not know how to do that, look for the related page under Troubleshooting in the sidebar.)

 

 

These mods are in the wrong place. It looks like you need to upgrade BOSS, and you may have to hand-place some of these (if BOSS does not recognize them.) None of these belong after the bashed patch, and most belong nowhere near the end of your load order. See the Load Ordering page as a template that you can reference when trying to place the (BOSS) unknowns: http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder

80 waffen_nazgul_sword.esp

81 UFF God of War Armor.esp

82 The Bow of Blades.esp

83 UFF Armor of Gaia.esp

84 Dark Rose Armor.esp

85 RingwraithArmorDaedric.esp

86 Akorithi's Jade Bow.esp

87 Mirage_Maple.esp

88 Spirit Blade.esp

89 Multicolored_Glass.esp

8A UFF & ROBERT Noviere's Gray Fox Armor.esp

8B adelina.esp

8C Kahuna_TrueDevilSlicer v1.1.esp

8D Black Luster.esp

8E UFF Armour of Hades.esp

8F DaedricCrescentBlade.esp

90 Evantal's Dual Wielding.esp

91 Tycho's Shield On Back v2.0 Full.esp

92 xulBravilBarrowfields.esp

93 xulPantherRiver.esp

94 ImperialCityHouse.esp

95 Capucines_Beautiful People.esp

96 DeadlyReflex 5 - Combat Moves.esp

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ugh so basically im better off just starting from scratch with the latest versions :wacko:

I forgot to mention the DR 5 hotfix. Grab it from the bottom of the main page, and just install it on top of everything. I think it's just a plugin fix.

 

...FCOM? Basically...

 

 

Edit: I can check your LO over after you reinstall and whatnot. For me, installing FCOM takes about as much time as it does to download the files. If you are pretty comfortable with the installation, then going through that guide will only be a matter of how long it takes you to download and read the warnings. Until then... ^___^

 

 

Happy reading!

- Tomlong54210

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