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Where Confusion Crosses To Insanity


Turkey74

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I've recently loaded Fallout 3 up and wanted something different from the vanilla game this time. So downloaded and put together quite a few mods for a new experience. I have the usual Overhaul Mods (ie. FWE, MMM, WMK) except I do not use FOOK. I downloaded these, grabbed some compatibility patches and everything seemed to run okay. But then I start reading about this GaryBash patch and FO3Edit merge patch and I'm at a total, total loss. When do you need to do these bash/merge patches? I'm assuming I should do this since BOSS gave me some Bash flags upon running it. Any enlightment on this would be greatly appreciated. Below is my current mod list but I want to add Project Beauty (that'll take a day to do) and I thought about adding EVE and Destructible Environments to the mix but I don't want to go adding anything else until I get a little better understanding of these merge and bash thingy's. Thanks for any help.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] StreetLights.esm

[X] DarNifiedUIF3.esp

[X] StreetLights - Wasteland.esp

[X] Fellout-pipboylight.esp

[X] CASM.esp

[X] CRAFT - Activation Perk.esp

[X] 1Animated Nightvision goggles.esp

[X] UndergroundHideout.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Realtime.esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] 1PipboyPDA.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] megalight.esp

[X] Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp

[X] Realistic Death Physics.esp

[X] xCALIBR_override_FWE5.esp

[X] FWE+WMK_weapons_xCALIBRified.esp

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The merge and bash thingys, as you put them, are entirely unnecessary in 90% of all situations.

You're load order actually looks comparatively sane and well organized, which is refreshing, Good job!

Also, feel free to add in EVE and destruction, but be warned that the more mods you have, the more likely it is that you'll start getting bugs. Welcome to the modding community!

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Thanks for the quick response Nadin, and thanks for the comment on my load order. :biggrin: I have read up on things until my eyes began to bleed but I was confident that my load order was par-for-the-course or somewhere close to being correct. I'm just confused as to all the compatibility patches and stuff that are available for download. As you can see from my load order above I'm running some CP's that allow WMK, FWE, etc to run nicely with each other but I would rather create my own CP to keep things tidy. On that note (and after reading stuff online), I'm assuming that I could use FO3Edit, put a check by mods I want to create the compatibility patch for, and create a CP for the mods? Which brings me to another question: I'm assuming that Compatibility Patches are entirely different than Merging mods together? Anyhow I'm off to read and I have a lot to learn. I'm doing this not because my game is unstable but because I like to know that everything is being loaded into the game and being used correctly, and I like tidy-ness..... :tongue:
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