SGTbayk47 Posted August 27, 2014 Share Posted August 27, 2014 Hi all, So whilst I was working on a small portion of my mod I encountered an AI problem. What happens is the NPC is enabled, comes to speak to you and attemps to kill you. Then if the player can persuade him not to he switches AI packages to go and sit down. Now this is all well and good in the GECK. The packages all switch properly. The problem comes with what the NPC is actually doing ingame. Ingame, instead of sitting in the designated chair the NPC will get up and go to the spot he was placed when initially disabled. I know the sit package is active and the correct chair is chosen because after waiting the NPC teleports to, and sits in, his chair but then just gets up and walks away. If anyone knows the source of the problem and a solution it will be greatly appreciated :DThanks Link to comment Share on other sites More sharing options...
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