MoonDew1 Posted August 28, 2014 Share Posted August 28, 2014 (edited) I know that, due to an engine bug, New Vegas can only support about 135 plugins, but I was wondering if radio station plugins count against that total or not. I apologize if this seems like a stupid question but I really want to add new radio stations but I don't want to break my game. Edited August 28, 2014 by MoonDew1 Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 (edited) Every active plugin file - whether it's an .esp or .esm file - is another file in your load order. So yes, it doesn't matter what the mod does, if it's an .esp or .esm file, it counts against that total. Edited August 28, 2014 by Ladez Link to comment Share on other sites More sharing options...
MoonDew1 Posted August 28, 2014 Author Share Posted August 28, 2014 So yes, which means they'll screw up my game if I add too many, right? Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 Yes. Link to comment Share on other sites More sharing options...
MoonDew1 Posted August 28, 2014 Author Share Posted August 28, 2014 Damn shame about that bug, so there's no patch for it, right? Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 I don't know of any way to fix it. If it's a bug in the engine itself, then there's no easy way to fix it. It might even be impossible. You just have to be conservative and not run that many mods. 130 is still a lot of mods, and a lot of them is bound to be small ones that can easily be merged. Look into FNVEdit if you haven't already, as this will allow you to do that. Link to comment Share on other sites More sharing options...
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