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Any mod I install= Missing textures for other Mods...


FadeAttano

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Any mod I install it makes other mods miss textures and I can't close pop up menus were you can only select ok. The problem is any mod I install it conflicts with the rest don't know why.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
ACM Mannequins.esm
Advanced Recon Tech.esm
Detect Traps.esm
Interior Lighting Overhaul - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm
NevadaSkies.esm
Project Nevada - Core.esm
JIP Selective-Fire.esm
Project Nevada - Equipment.esm
CFWNV.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
REZBajaIslandHome.esp
Rancho Villa.esp
Frys_Freehold.esm
Ravens Nest.esp
PhoenixPoint.esp
Vault-HQ1_NV.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
UWHNV-Core.esm
FNVD_Ritas_Cafe.esm
Survivalist Bunker.esm
ACM Armory.esm
SpeedyResources.esm
Weapons.of.the.New.Millenia.esm
XRE - CARS!.esm
CFW-DLC.esp
Advanced Recon Range Finder.esp
NevadaSkies - Brighter Nights.esp
Advanced Recon Tech.esp
Advanced Recon Desert Ranger Helmet.esp
Alternative Blood Spout.esp
WastelandGourmet.esp
aRezBajaIslandFireworks.esp
Better Game Performance.esp
The Mod Configuration Menu.esp
Clanf_NoWeaponsRemove.esp
Detect Traps - Perk.esp
Advanced Recon Tech - Detect Traps.esp
FlashlightNVSE.esp
CasinoBankMoney.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
MannaroTB_HoloPipBoy4000.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
QS_Blackwolf_NV_Backpackmod.esp
RRP.esp
ShilohDS-Color Maps and Icons.esp
The Weapon Mod Menu.esp
Ultimate Invisible Wall Remover.esp
Detect Traps - DLC.esp
Detect Traps - Traponator 4000.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
YangtzeCompound.esp
Refuge.esp
Redrock Wild Wasteland Version 6 WIP.esp
WeaponModsExpanded.esp
xrocket.esp
Grave_Digger_v021.esp
WMX-DLCMerged.esp
Project Nevada - WMX.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Project Nevada - All DLC.esp
Advanced Recon Riot Gear Helmet.esp
Animated Eating and drinking.esp
NVNovacApartament.esp
7dcZionAutumnEstate.esp
Stonerest.esp
HARES.esp
ColdDeckGiftShopStripEdition.esp
sjs_housemod_vgreen.esp
Bonds Skyrim Lodge.esp
Light My Flare.esp
Advanced Recon Armor.esp
Advanced Recon Gear.esp
Advanced Recon Gear - Project Nevada.esp
PrimmClearRoad.esp
FalloutShelter-gear-v1-5.esp
UWHNV-Addon-FollowerHome.esp
FF_Entry_Fix.esp
Liberty Loft.esp
TimeCapsule.esp
CornucopiaGroceryStore.esp
Hedszot's Weapon Pack.esp
Bonds Hacienda del Sol.esp
CasinoHeistPack.esp
RealSmokes.esp
WMX-POPMerged.esp
FF_Armory.esp
FNVD_Ritas_Cafe_ESM_Helper.esp
The 5 Books.esp
FalloutShelter-nogear-v1-45.esp
FalloutShelter-gear-v1-45.esp
XRE - CARS!Goliath.esp
FreesideStudio.esp
NAPA-NV 0.1.esp
FC-DesertEagle - GS.esp
Magnum Sniper Rifle.esp
Advanced Recon Armor-Location Doc Mitchell.esp
Advanced Recon Gear-Locations Doc Mitchell.esp
XRE - CARS! ArmyBratt.esp
ACM Armory GoodSprings Entrance.esp
ACM Armory Mannequins.esp
XRE - CARS! ADDON TEMPLATE.esp
ASG.esp
FuturisticAssaultRifle.esp
LuxuriousShelter.esp
FNNsysNV.esp
UWHNV-Addon-Time for Bed NV.esp
TitanFallout.esp
FF_Trophys.esp
FF-Glock 20 -Alternative.esp
UHNV.esp
Kriss.esp
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
Ghost Rider Mysterious Stranger.esp
XRE - CARS!.esp
SR556.esp
Scout.esp
Catalyst AAS NV.esp
WastelandLoaderShack.esp
BOSAlphaBunker.esp
No Weapon Remove Dead Money.esp
Raul Quest Fix Pills.esp
Total active plugins: 136
Total plugins: 148
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From what I've seen people start having difficulties at different points, so I'm not sure there is a specific answer on that one. I've never felt the need to install that many mods myself, so I never ran into the problem.

 

There is another hard limit that I can say with certainty is a fact though. You can install no more than 255 plugins, because the game stores all ID's in 32 bit. Only 8 of those are used for the mod index and 2^8 = 256, and 00 is reserved for the base game.

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It could be 90 mods, it could be ~145 or so (my max case) , it seems to be based on your system. 139 seems the common limit for most people. Things do start to act weird over 100 usually, it might be subtle things but they are usually there none the less.

 

Also plugins that are present but not active get loaded or enumerated in some way, so you should remove those by hand and see if that makes any difference.

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