Deleted4363562User Posted August 28, 2014 Share Posted August 28, 2014 I have the Geck power up 1.4 and NVSE installed. Likewise I am running the GECK via a desktop shortcut to the NVSE-Loader with the line "-editor" added to the shortcut. Still...the Geck won't compile scripts. I haven't done this in a while, is there something I am forgetting? Link to comment Share on other sites More sharing options...
drithius Posted August 28, 2014 Share Posted August 28, 2014 You copied the powerup NVSE plugin to the appropriate directory? Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 28, 2014 Author Share Posted August 28, 2014 Yeah: F:\Steam\steamapps\common\Fallout New Vegas\Data\nvse\plugins The install instructions for the GECK powerup are pretty straight forward: Unzip, drag and drop everything into the New Vegas directory. But to be sure I just double checked. The plugin is in there. Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 It's really hard to tell from so little information. What scripts are you writing? Does the powerup give you any warnings? Does it only happen with NVSE functions? Are you sure you're not referencing some unknown editor ID in the GECK? Is your script syntactically correct? Are you using a reference with a leading number in its name? Try and post a script that won't compile here so we can see if it's an error in the script itself. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 28, 2014 Author Share Posted August 28, 2014 I did just notice that there are two "source" folders in my New Vegas directory. F:\Steam\steamapps\common\Fallout New Vegas One that says "sources" which has all the GECK power up stuff in it. And then one that says "Source" that has all the 4GB NV stuff. Should I merge these? EDIT: Just tried, it didn't do anything. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 28, 2014 Author Share Posted August 28, 2014 It's really hard to tell from so little information. What scripts are you writing? Does the powerup give you any warnings? Does it only happen with NVSE functions? Are you sure you're not referencing some unknown editor ID in the GECK? Is your script syntactically correct? Are you using a reference with a leading number in its name? Try and post a script that won't compile here so we can see if it's an error in the script itself. I am opening some of the scripts for JIP CCC companion mod. I know nothing about scripting. I just translate in-game text in order to localize mods. But JazziParis scripts work just fine. But If I simply open one of them, edit NOTHING, and then try to hit save, the GECK will not compile. I get an "unknown script variable" error, which can't be the case, because I haven't even modified anything. I'm fairly sure it has something to do with NVSE not being accessed. Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 (edited) Are you using an old version of NVSE or the latest from their website? Edited August 28, 2014 by Ladez Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 28, 2014 Author Share Posted August 28, 2014 Are you using and old version on NVSE or the latest from their website?I'm using the latest one. 4.2 beta Link to comment Share on other sites More sharing options...
Ladez Posted August 28, 2014 Share Posted August 28, 2014 Just to confirm NVSE is in fact working, can you save the script below? scn TestNVSE BEGIN GameMode GetNVSEVersion END Link to comment Share on other sites More sharing options...
jazzisparis Posted August 28, 2014 Share Posted August 28, 2014 aloot, Make sure you have ccc_plugin.dll in \Data\NVSE\plugins. Link to comment Share on other sites More sharing options...
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