radioactivefellout Posted August 28, 2014 Share Posted August 28, 2014 Been on a new play-through of vegas for about 6 hours in total, all the mods active have been used in the same load order in previous play-through s, all supposedly verified by BOSS. But now when I load up (I'm at the followers outpost) and play for around 30 seconds I crash. Really don't know what's going on... NVSE is up to date, stutter remover is installed and even playing on minimum settings... My drivers are all up to date, I checked twice. MS visual and directx all got redownloaded... Anyways, here's my load order just for reference: Thanks for the help in advance FalloutNV.esm ActiveDeadMoney.esm ActiveContains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.HonestHearts.esm ActiveContains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.OldWorldBlues.esm ActiveContains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.LonesomeRoad.esm ActiveContains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.GunRunnersArsenal.esm ActiveContains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.ClassicPack.esm ActiveMercenaryPack.esm ActiveTribalPack.esm ActiveCaravanPack.esm ActiveCompanionInfAmmo.esm ActiveMilitary Explansion Program.esm ActiveMore Perks.esm Version 2.0.0 ActiveMore Perks for Companions.esm Version 1.0.0 ActiveMore Perks for Dead Money.esm Version 1.0.0 ActiveMore Perks for Honest Hearts.esm Version 1.0.0 ActiveMore Perks for Old World Blues.esm Version 1.0.0 ActiveMore Traits.esm Version 1.0.0 ActiveNevadaSkies.esm ActiveNVInteriors_Core.esm Version 2.0 ActiveNVInteriors_ComboEdition.esm Version 1.3 ActiveRequires: NVInteriors_Core.esmNote: Merge of NVInteriors_WastelandEdition, NVInteriorsUrbanEdition, and NVInteriors_TweeksIncompatible with: NVInteriors_ComboEdition_AWOP.esmBash Tag suggestion(s): {{BASH: Graphics}}NVR-Strip.esm ActiveProject Nevada - Core.esm ActiveBash Tag suggestion(s): {{BASH: Invent}}Project Nevada - Equipment.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Delev, Graphics, Invent, Names, Relev, Scripts, Stats}}Requires: New Vegas Script Extender and Project Nevada - Core.esmWeapons.of.the.New.Millenia.esm ActiveWMVM.esm Version 3.2.3 ActiveELECTRO-CITY - CompletedWorkorders.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Destructible, Invent, Names, NpcFaces, Stats}}ELECTRO-CITY - Highways and Byways.esm ActiveProject Nevada - Rebalance.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Stats}}Project Nevada - Cyberware.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}FalloutNV_lang.esp ActiveNote: Translation file.Mission Mojave - Ultimate Edition.esp Version 10 ActiveBash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.espMMUE POP.esp ActiveRequires: Mission Mojave - Ultimate Edition.espMMUE-CP-Electrocity.esp ActiveRequires: ELECTRO-CITY - CompletedWorkorders.esmMMUE-CP-NVInteriors.esp ActiveRequires: NVInteriors_ComboEdition.esmThe Mod Configuration Menu.esp Version 1.5 ActiveFNV_MoreVendorCaps.esp ActivePortable Tent.esp Version 2.21 ActiveNVR-NPCs.esp ActiveNVR-Version_10.esp ActivePerkEveryLevel.esp ActiveProject Nevada - Dead Money.esp ActiveIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Honest Hearts.esp ActiveIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Old World Blues (No Cyberware).esp ActiveNote: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not bothProject Nevada - Lonesome Road.esp ActiveProject Nevada - Gun Runners' Arsenal.esp ActiveMMUE-CP-PNALLDLC.espRequires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Core.esm, Project Nevada - Equipment.esp, Mission Mojave - Ultimate Edition.espMMUE-CP-PNCore.esp ActiveRequires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esmMMUE-CP-PNRebalance.esp ActiveRequires: DeadMoney.esm OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.espMMUE-CP-PNEquipment.esp ActiveRequires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojave - Ultimate Edition.espMore Perks Update.esp Version 2.4.6 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS}}More Perks for Companions Update.esp Version 1.0.6 ActiveMore Perks for Dead Money Update.esp Version 1.0.9 ActiveRequires: More Perks.esm, DeadMoney.esm, and More Perks for Dead Money.esmMore Perks for Honest Hearts Update.esp Version 1.0.9 ActiveRequires: More Perks.esm, HonestHearts.esm, and More Perks for Honest Hearts.esmMore Perks for Old World Blues Update.esp Version 1.0.5 ActiveRequires: More Perks.esm, OldWorldBlues.esm and More Perks for Old World Blues.esmMore Traits Update.esp Version 1.1.5 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS}}CompanionInfAmmoOptional.espCompanionInfAmmoCheat.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp ActiveWeapons.of.the.New.Millenia.Leveled.Lists.esp ActiveWeapons.of.the.New.Millenia.Store.esp ActiveBash Tag suggestion(s): {{BASH: C.Light, Sound}}DragsModernGunslinger.esp ActiveLeatherBackpack - eng.esp ActiveLeather backpack - rus.espLFox Bottle That Water.esp ActiveBash Tag suggestion(s): {{BASH: Names, Scripts}}WeaponModsExpanded.esp Version 1.1.2 ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.espProject Nevada - WMX.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}Requires: WeaponModsExpanded.esp, Project Neavda - Core.esm, Project Nevada - Equipment.esmWMX-DLCMerged.esp Version 1.0 ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Names, Relev, Sound, Stats, WeaponMods}}WMX-POPMerged.esp Version 1.0 ActiveBash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}MMUE-CP-WMX.esp ActiveRequires: Mission Mojave - Ultimate Edition.esp, WeaponModsExpanded.espNevadaSkies - Ultimate DLC Edition.esp Version 1.4.2. Active The New Bison Steve Hotel.esm Version 107 ActiveCasinoHeistPack.esp ActiveCasinoBankMoney.espKriss.esp ActiveRemington870SO.esp ActiveNevadaSkies - TTW Edition.esp Version 1.4.2.NevadaSkies - Basic Edition.esp Version 1.4.2. ActiveNevadaSkies - Darker Nights.esp Active Link to comment Share on other sites More sharing options...
radioactivefellout Posted August 28, 2014 Author Share Posted August 28, 2014 Additional tip, it normally crashes when I shoot an npc and that npc turns hostile before they die... Link to comment Share on other sites More sharing options...
Darkfighter101 Posted August 30, 2014 Share Posted August 30, 2014 Do you have 4gb NV you have a lot of mods and it might be a limitation of the memory usage, also try running in windowed mode: it is strange but the game is much more stable in that mode Link to comment Share on other sites More sharing options...
Hemingway308 Posted August 31, 2014 Share Posted August 31, 2014 The first thing to try is disabling all your mods except FalloutNV and DLC. If it becomes stable then it must be a problem mod, try re-enabling your mods in batches, starting with half until you narrow down the problem one. Then check for updates and if none, report the issue to the author. You also try in the main menu open console and type:scof "debuglog.txt"Then enabling debug for all mods and if it crashes, check that log in your FNV directory. However, this relies on the problem mod having good debug. Link to comment Share on other sites More sharing options...
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