GameGal32 Posted August 29, 2014 Share Posted August 29, 2014 (edited) I think I want to start a new Skyrim playthrough and I have a list of mods that I want, but I'm not sure if it will be too much and cause problems later.System specs:amd fx 6300 cpuamd r9 280x 3gb gpu1 tb harddrive8 gb ramwindows 7 The mods list in no particuar order:unnofficial patchesthe new ria by beansracismclassic classesthe hunting gamelive another lifewyrmstoothhelgen rebornguard dialogue overhaulbellyaches new dragon speciesenhanced skyrim faction (companions requirements only)lakeview manor upgrade (steam)some privacy pleaseteg solsthiem (steam)werewolves unleashedwerewolf masteryimmersive weapons AND armorsVini's legit food and restAmazing follower tweaksalpha horses (steam)whistlealthir's camping toolsspouses can live everywherers children overhauldragon blooddragon soul relinquishmentcutting room floorskyrim shadow striping fixlegionnettesmore salt pleaseknapsack backpackssell stones of barenziahthe parthurnaax dilemmarebalanced potion weighttraining dummies and targetslovely hairstylestrue eyesno more stupid dog comments (steam)immersive patrolsinteresting npcsextra encountersa magic overhaul mod This looks like a lot to me though I know people can run a lot more. I'm mostly worried about running too many scripts because I don't know how many is okay. I'm willing to listen on suggestions on cuttingdown... if need be. I'm also really concerned about the 3.1 cap. I crashed a lot as I got deeper into my last playthrough and there was never any warning. After I removed a bunch of textures that cleared up. Also, I don't use SKSE or anything that requires it. Thanks for the help :smile:. Edited August 29, 2014 by GameGal32 Link to comment Share on other sites More sharing options...
ArtMurder Posted August 29, 2014 Share Posted August 29, 2014 Scripts mods, in my experience depend more on the quality scripts, then the quantity. Big, complex scripts are a problem, poorly written ones are a problem, conflicting scripts are a problem. Really, about all you can do is try it out and see. I run a LOT of really big, script heavy mods, but they are all very well made, expertly scripted mods that do not conflict, so I experience very minimal issues. if you install several mods which script things revolving around magic, magic will likely start to bug out, if you install a big complex script mod that is not made by someone who knows EXACTLY what they are doing, you will likely have a problem. If you install multiple mods that fires scripts non stop all the time, then you will likely have a problem. Balance and tuning is key. Papyrus is very finicky and picky. If you are very smart about it, you can actually install quite a few script heavy mods. I wouldn't say there is a 'limit' to script mods by any means, or if there is, my massively complex load order of over 200 .esps and something like 400 mods hasn't managed to hit it yet! Link to comment Share on other sites More sharing options...
GameGal32 Posted August 29, 2014 Author Share Posted August 29, 2014 Well, I guess I can always just try a character out and if things go haywire give up. The problem is getting into deeper levels and enjoying myself to have things decide they no longer like playing together. Ha, I've never even reached a hundred .esps with any stability. Link to comment Share on other sites More sharing options...
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