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How many scripts are too many?


GameGal32

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I think I want to start a new Skyrim playthrough and I have a list of mods that I want, but I'm not sure if it will be too much and cause problems later.

System specs:
amd fx 6300 cpu
amd r9 280x 3gb gpu
1 tb harddrive
8 gb ram
windows 7

 

The mods list in no particuar order:
unnofficial patches
the new ria by beans
racism
classic classes
the hunting game
live another life
wyrmstooth
helgen reborn
guard dialogue overhaul
bellyaches new dragon species
enhanced skyrim faction (companions
requirements only)
lakeview manor upgrade (steam)
some privacy please
teg solsthiem (steam)
werewolves unleashed
werewolf mastery
immersive weapons AND armors
Vini's legit food and rest
Amazing follower tweaks
alpha horses (steam)
whistle
althir's camping tools
spouses can live everywhere
rs children overhaul
dragon blood
dragon soul relinquishment
cutting room floor
skyrim shadow striping fix
legionnettes
more salt please
knapsack backpacks
sell stones of barenziah
the parthurnaax dilemma
rebalanced potion weight
training dummies and targets
lovely hairstyles
true eyes
no more stupid dog comments (steam)
immersive patrols
interesting npcs
extra encounters

a magic overhaul mod


This looks like a lot to me though I know people can run a lot more. I'm mostly worried about running too many scripts because I don't know how many is okay. I'm willing to listen on suggestions on cutting
down... if need be. I'm also really concerned about the 3.1 cap. I crashed a lot as I got deeper into my last playthrough and there was never any warning. After I removed a bunch of textures that cleared up.
Also, I don't use SKSE or anything that requires it. Thanks for the help :smile:.

Edited by GameGal32
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Scripts mods, in my experience depend more on the quality scripts, then the quantity. Big, complex scripts are a problem, poorly written ones are a problem, conflicting scripts are a problem. Really, about all you can do is try it out and see. I run a LOT of really big, script heavy mods, but they are all very well made, expertly scripted mods that do not conflict, so I experience very minimal issues. if you install several mods which script things revolving around magic, magic will likely start to bug out, if you install a big complex script mod that is not made by someone who knows EXACTLY what they are doing, you will likely have a problem. If you install multiple mods that fires scripts non stop all the time, then you will likely have a problem.

 

Balance and tuning is key. Papyrus is very finicky and picky. If you are very smart about it, you can actually install quite a few script heavy mods. I wouldn't say there is a 'limit' to script mods by any means, or if there is, my massively complex load order of over 200 .esps and something like 400 mods hasn't managed to hit it yet!

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Well, I guess I can always just try a character out and if things go haywire give up. The problem is getting into deeper levels and enjoying myself to have things decide they no longer like playing together.

 

Ha, I've never even reached a hundred .esps with any stability.

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