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Full Metal Alchemy Mod???


blacksmithkazuma

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I love full metal alchemist, well not love but it's a good show when I get the chance to watch it, So,,, with that said is there a mod out there by chance that implements such Alchemy? I'd rather ask before I ask the Mod Detectives or such ya know... if not then I could maybe request or help someone make one...I'm learning blender and stuff. *wooohooo.... ~Bangs forehead as he tries to find more info on how to learn Blender...~*
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Well, most of those are about armor, uniforms and esthetic things.. Not my field.

Automail gets mentioned several times, but beside the picture what it looks like, I have no idea what it does.

Expanded alchemy and 'drawing' (more like spawning, as I can't player-animate) will be added to my mod.... Not sure if has anything to do with FMA though :l

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Ok here it goes... it's basically being able to bound items many items, not just weapons and armour from many inanimate objects through out the world.. like say you find an iron ore vain instead of just mining the ore you can touch it * Like with a animation of frost touch* with both hands and out comes an iron sword or sield, ect... or like an iron staff.. repair hammer... ok... transmutation spells at a whim... like with the mahunz razor DLC i remember finding a few scrolls in the underground city that turned a few iron ores into gold nugget or silver* if anyone has played that* I run Oblivion both for 360 and PC, I get all the Offical DLC's from the 360 and use more unquie mods with the PC..

 

A bigger question is since I am trying my luck at modding, heavy modding. Would something like that talk alot of scripting or just a few tweaks with animations and spells with the CS?

 

EDIT!!!

 

lol Ok out of all the *here* links only one other person had the same idea and a good one at that...

http://thenexusforums.com/index.php?showtopic=158870

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Well, it's possible to some degree, but I can't think of another way than 'placeatme' to make these scripts... This would mean that it is indeed possible, but VERY unstable. Every action making a new object would cause save-game-bloating, making it a bit pointless...

 

More than tweaks and stuff, but not too hard either. You could either do it yourself, or wait for someone to make something similar..

 

I am making something A BIT similar, but would not be the exact same. Nor would there be any references to FMA. If you're still interested, wait a month or two and look for Lucifer. If you want to make it yourself, I suggest you goto cs.elderscrolls.com and check out the commandlist to try your hand at scripting yourself.

If you can't work it out, feel free to PM me with any questions.

 

Lucifer

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