Deleted3619564User Posted August 29, 2014 Share Posted August 29, 2014 Dear friends,i realized a new OBSE plugin for Oblivion: Enhanced Grass. After several years after the release date, Oblivion at today remains one of the best video games in the world.The Bethesda Softworks made an incredible work creating a series of games that can be modded and the OBSE Team gave a giant contribution creating the OBSE main plugin. Oblivion has several limitation, and lot of them have been removed by modders. Now it is the time to remove the grass distance cap!And so it is! There are so many threads on the grass distance, but now i can tell us this:- a cell is 4096 units- the grass distance is CAPPED to the 3x3 cell (not 5x5 as many of us think)- the fGrassEndDistance in the ini file is 8000 for a reason: just a little bit of 2 cells (the player cell + 1 cell in front - or around -)- the max possibile value fGrassEndDistance is 8192 because even if you raise that value, the grass is not rendered over the 3x3 grid- raising the uGridToLoad (7 or 9) doesn't help because the limit is CABLED in the executable I rewrote the Oblivion grass engine. Now, by the Enhanced Grass plugin, the grass is rendered up to the normal LOD (the uGridToLoad):- uGridToLoad at 5 > max fGrassEndDistance = 12288- uGridToLoad at 7 > max fGrassEndDistance = 16384- uGridToLoad at 9 > max fGrassEndDistance = 20480 I'm testing the stability, performance and conflicts. By now it seems everything ok.I will make a final test in this weekend and i will publish it on next week. Link to comment Share on other sites More sharing options...
Deleted3619564User Posted September 16, 2014 Author Share Posted September 16, 2014 Published. Link to comment Share on other sites More sharing options...
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