lenyeto Posted May 23, 2010 Share Posted May 23, 2010 When ever i play fallout 3 with FOOK2 with and with out the level up fix it crashes when ever i level up or go from the vault to the out side.And on my load order report it says fook-main.esp says it can not find the fook-main.esm or caliber.esm, is it suppose to say that, if not, how would i fix it?In the picture it shows my current load order report and the files i'm loading on FOMM. Link to comment Share on other sites More sharing options...
fap6000 Posted May 24, 2010 Share Posted May 24, 2010 You've got like 400 custom player made "brand name" weapons inside FOOK2, then you poop all over that with near generic vanilla weapons only craftable thanks to WMK. This is beside the point because you are always going to have problems using WMK with any other mod which changes lists, namely loot lists. FOOK2 ain't no joke. It's huge, difficult to work with, and touches on just about 82% of the vanilla game's content. (meaning it's going to conflict with everything else) That being said it still has it's own conflicts with itself (seen in the hotfix add on stuff you added) However the last update of FOOK2 was a public version, meaning it's moved somewhat away from the beta. If it were me using it, I would have pretty much just followed the instructions for the public install. Hotfix problems would only get installed if I were having the problem or if the new update said to. Then WMK has been updated alot as well, but there's nothing that says it would even work at all with FOOK2. Back in the day WMK was a nice clean simple mod, but it conflicted with other mods the most. I saw one guy that had 7 FOIP patches just so that WMK could work. All the FO3edit advanced fixing would allow you to use any mod with any other mod, and in any order you like, but it's a long process of learning how to use the tool. Take FOOK2 for example, it would take me about 2-3 days working 8 hours a day, just to fix all the conflicts/issues FOOK2 had inside a list of 80 mods which have already been fixed. It's a real drag, but totally worth it. The only way I can stand it is to seperate the workload, fix for a while, then test for a longer while, slowly building up a load order. Then anytime I have a problem I'm looking at the last 4 mods I installed rather than the whole list (because I already fixed an tested that part) The FO3edit guide by CSB would be where to start http://fallout3nexus.com/downloads/file.php?id=9616 Link to comment Share on other sites More sharing options...
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