Ex0rdium Posted August 29, 2014 Share Posted August 29, 2014 I just need a little aid to add a script to a trigger box so that when you enter the trigger box it turns off the collision, but then will turn back on the collision when I leave the trigger box. The basic reasoning for this is a want part of a floor, when the character walks over it, to fall through into the floor below. Link to comment Share on other sites More sharing options...
Ghaunadaur Posted August 29, 2014 Share Posted August 29, 2014 So far I know, collision can't be toggled on-the-fly. You could place two objects, one that with collision one without, then switch between these objects. I don't know how to remove collision from a mesh, so that would need to be answered by someone else. If it's just for disabling/enabling a floor tile, that would be fairly easy. Link to comment Share on other sites More sharing options...
Ex0rdium Posted August 30, 2014 Author Share Posted August 30, 2014 Yeah I dont want to disable the floortile. That would leave a hole in the floor. I simply want my player to fall through like he is a ghost. Link to comment Share on other sites More sharing options...
sneoghost Posted January 28, 2019 Share Posted January 28, 2019 i know this thread is old, but i would like to know as well. i have in mind to use it for a flying mod i want to make. If i come across it ill list a name here. Link to comment Share on other sites More sharing options...
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