zeppelin1717 Posted September 1, 2014 Share Posted September 1, 2014 (edited) I'm about to test this: <%f 0.0> <%f 0.0> <%f 0.0> <%f 0.0> Edited September 2, 2014 by zeppelin1717 Link to comment Share on other sites More sharing options...
rdngmikey Posted September 2, 2014 Author Share Posted September 2, 2014 I'm about to test this: <%f 0.0> <%f 0.0> <%f 0.0> <%f 0.0>Ya, that'll give you jet black, I tried putting a - in front of some numbers to see if I could bring it down, but it didn't have any effect. Link to comment Share on other sites More sharing options...
zeppelin1717 Posted September 2, 2014 Share Posted September 2, 2014 (edited) well.. that's weird. I assumed alpha being 0 would mean transparency... but I guess not. so that actually gives you the same colors as <%f 0.0> <%f 0.0> <%f 0.0> <%f 1.0>? if so that's kind of silly. i'll see if maybe it needs to be white with an alpha of 0 to get transparency. edit: well my game crashed so I'm checking to see if maybe i forgot to close some brackets or something.edit2: crashed again after changing the alpha values to 0.1. I guess it doesn't like anything other than 1.0 Edited September 2, 2014 by zeppelin1717 Link to comment Share on other sites More sharing options...
rdngmikey Posted September 2, 2014 Author Share Posted September 2, 2014 I played around a bit with the alpha number and I don't remember it doing much of anything. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted September 2, 2014 Share Posted September 2, 2014 (edited) Maybe this will seem completely useless to some people... but *IF* the Wiki-Article documenting this huge quest for truth ever is created by anyone, a referencing visual summary could be necessary; http://s11.postimg.org/wc3qu4f6r/Hyperion_Armors_00_32_Sheet_11x3.png I still have every individual (336x675) images found on this sheet should it be needed too.Simply Right-Click and "Save Image As..." from your browser windows if you want it now! :smile: PS; #01 & #13 wouldn't stand still when i took these "Photographs"... :woot: Edited September 2, 2014 by Zyxpsilon Link to comment Share on other sites More sharing options...
Drakous79 Posted September 2, 2014 Share Posted September 2, 2014 (edited) I wonder if the game would allow negative numbers... and they would become less shiny? haha Tried manually hex editing -1.0 (00 00 80 BF) and also all Cs and got white color. Thank you, thank you, thank you Drakous for translating my post into something a little more understandable. <snip> I got my start from here.http://wiki.tesnexus.com/index.php/Color_Palettes_-_XCOM:EU_2012 It's been a pleasure. Helped me as well to see it side by side with your text. Edit: Wanted to say, that 00 00 00 50 (8589934592.0) as shown on a picture in the article is insane :smile: edit: well my game crashed so I'm checking to see if maybe i forgot to close some brackets or something.edit2: crashed again after changing the alpha values to 0.1. I guess it doesn't like anything other than 1.0 Are you patching the correct relative offset? Just put back backup or verify game's cache with Steam. I changed alpha too, but the game runs ok. It had no effect on color tint as rdngmikey said. Edited September 2, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
zeppelin1717 Posted September 2, 2014 Share Posted September 2, 2014 (edited) ok i fixed it.I'm quite frustrated at the difference between 0.01 and 0.0. 0.0 gives some really strange black color that looks awful, whereas .01 is just extremely dark gray. Also a lot of the color scaling is way off. for example I've been using a color chart and the colors you get there don't even come close to matching in game (which makes sense), but it means getting the right color takes a LOOOOOONG time of trial and error, otherwise you end up with glowy armor everywhere (if using 1.0) Edited September 2, 2014 by zeppelin1717 Link to comment Share on other sites More sharing options...
Zyxpsilon Posted September 2, 2014 Share Posted September 2, 2014 (edited) If anyone wants to use the information that I have posted, please remember that I am using info that I have obtained from others...*Now* i recall who it was that started it all by answering an oldish post of mine -- Drakous79!! :geek:Whom also created the initial Wiki Article. Edited September 2, 2014 by Zyxpsilon Link to comment Share on other sites More sharing options...
Drakous79 Posted September 2, 2014 Share Posted September 2, 2014 (edited) Also a lot of the color scaling is way off. Yes, seems there is more to it than simple multiply/divide by 255 formula. I spent an hour looking for the answer, but found nothing. *Now* i recall who it was that started it all by answering an oldish post of mine -- Drakous79!! :geek:Whom also created the initial Wiki Article. The article was created by Peasly Wellbott :smile: I remember we tried some tricks in DefaultContent.ini in the past, but no idea the Wiki page existed until today. Edited September 2, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
Zyxpsilon Posted September 2, 2014 Share Posted September 2, 2014 (edited) If you say so... can't seem to find that specific Nexus post anyway (must be in some buried thread around December last year or so). As i somehow recall though, Dubious even requested (Peasly) that stuff for the Wiki at the time. Bof, that's history now - nothing like the present progress this community makes. I too glimpsed over wGhost81's trailing Float-Value sets and they felt strange in some cases -- it's as if resulting RGB are "re-cycled" by another tricky function somewhere, somehow before being dispatched on the Modeling routine. The UI, even has plenty of fine-tuning texturing devices as you surely know... specular, diffuse & what else are freely tied with continual re-processing objects. SWF, UPK, TPF -- it's all mind-boggling for specialized artists like silly me. I had my fair share of programming adventures in the past but i consider anything beyond VB, Basic, HTML or XML a big bowl of hot and spicy noodles (Yep, looking at you C++ & Pascal) !! Gaming is sooooooo much fun though - when we can adapt *IT* with custom stuff. My side of that equation is "Graphics". And obviously, colors. :cool: Edited September 2, 2014 by Zyxpsilon Link to comment Share on other sites More sharing options...
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