chibievil Posted May 24, 2010 Share Posted May 24, 2010 well i decided i wanted to change the angles of some cameras to some minor cutscenes so here they are, to me they look fine i want your opinion and if you want i can upload them here Sleeping with a templar Kiss from a king my favourite i done was the last kiss, i moved there heads closer so they actually kiss proper, i have no idea how to make their lips move so it just stuck closed lols Link to comment Share on other sites More sharing options...
danscott84 Posted May 24, 2010 Share Posted May 24, 2010 For the first I might suggest less camera movement making less choppy, but good idea. The second video is really good. As for the lips, I don't know if the animation for the face making the "mmmm" animation would help or not. I think it's called something like cs_f_aod_m, or something similar to that anyway. Link to comment Share on other sites More sharing options...
chibievil Posted May 24, 2010 Author Share Posted May 24, 2010 thanks i will try less camera movement for first and see if i can find animation for lip movement Link to comment Share on other sites More sharing options...
danscott84 Posted May 24, 2010 Share Posted May 24, 2010 thanks i will try less camera movement for first and see if i can find animation for lip movement While you are looking, in that same area are several facial expressions, some with just sounding a letter like "a", "o", and more that involve both mouth and eyes movements. It can be hit/miss, but worth looking at. Also farther on the list are expressions in the male selection, but work the same for both genders. They have animations like cs_male_f_eyesclosed. Anything with the "_f_" are facial expressions only. I remember seeing animations for kisses, but cannot remember if they are just facial or full body animations. Right now the computer I am using does not have the toolset, so I can't look them up. That computer is back at the house. ;/ Link to comment Share on other sites More sharing options...
chibievil Posted May 24, 2010 Author Share Posted May 24, 2010 thanks for the help, some reason when i export alistair dialog it crashes Link to comment Share on other sites More sharing options...
danscott84 Posted May 24, 2010 Share Posted May 24, 2010 thanks for the help, some reason when i export alistair dialog it crashes Weird about the dialogue. But I just thought of something. When you look, on one of the tracks use the speak line option. I know there are kissing sounds, but not sure if they are specific to characters. If they are, then the Alistair face would animate speaking the kiss sounds. Not sure if it's there, but just a thought. Link to comment Share on other sites More sharing options...
chibievil Posted May 24, 2010 Author Share Posted May 24, 2010 i'll try it, do u know the number code of it or anything Link to comment Share on other sites More sharing options...
danscott84 Posted May 24, 2010 Share Posted May 24, 2010 i'll try it, do u know the number code of it or anything Not off the top of my head. When you set the track to speak line, in the object viewer are two boxes near the bottom, one for the the source dialogue and below it the source line. I am thinking Bella in the Redcliffe tavern might have one, and maybe Morrigan. Even if it's a female voice, with the proximity of the faces I don't think it will make much difference if you put the line on Alistair since his mouth appeared to be the one that needed to move. Link to comment Share on other sites More sharing options...
chibievil Posted May 24, 2010 Author Share Posted May 24, 2010 i couldnt find any, but i found one with ' mouth open' and 'eyes closed' eyes closed is fine but mouth open is not smooth and no idea how to get it to smooth Link to comment Share on other sites More sharing options...
danscott84 Posted May 25, 2010 Share Posted May 25, 2010 i couldnt find any, but i found one with ' mouth open' and 'eyes closed' eyes closed is fine but mouth open is not smooth and no idea how to get it to smooth Ok, I am back home and on the computer that has the toolset. The facials are cs_f.aod_a through cs_f.aod_wloop2. Then there after the f.aod all the way to cs_f.drkspn.roar. Now, when you open the object viewer window, and select animation, are you just going by the list in the selection window? In that window at the bottom under custom animation is a square with three dots. Click that and it will bring up another window that has every animation in the game, and it's huge. Link to comment Share on other sites More sharing options...
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