MaXiMiUS Posted May 24, 2010 Share Posted May 24, 2010 Since bg2408 said he wouldn't provide any support, I thought I'd try asking here. http://theelderscrolls.info/?go=dlfile&fileid=336 I have that mod installed. The load order is determined by BOSS (Better Oblivion Sorting Software), not me. I did what bg2408 suggested, "use Bash's import graphics function." I'm quite certain I did it correctly too (I'm not an idiot when it comes to modding, I know all about OMODs, BAIN, FCOM, and making mods myself).. yet, when I go in-game, I can't find ANY properly replaced shaders at all. For example, I have a sword with +20 Fire Damage Enchantment. With this mod installed, I'd expect it to have a nice fire shader, but that's not the case. Instead, it just looks like it's wrapped in orange/red cellophane. I don't have any other mods that I know edit shader or magic effects. The only other mod I can think of is Superior Magicka, and from what I can gather this mod should be compatible. This is what my +20 Fire Damage on Strike sword looks like in-game, with this mod enabled:http://img143.imageshack.us/img143/1060/missingshader.jpg Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 24, 2010 Share Posted May 24, 2010 Is your game patched to the latest version? What other mods are you using? Post Your Load Order - http://sites.google.com/site/oblivionpoinfo/troubleshooting/postlo Link to comment Share on other sites More sharing options...
MaXiMiUS Posted May 24, 2010 Author Share Posted May 24, 2010 Yes, it's patched to the latest version. Active Mod Files: 00 Oblivion.esm01 You Are Here.esm02 Francesco's Leveled Creatures-Items Mod.esm03 Francesco's Optional New Items Add-On.esm04 Cobl Main.esm [Version 1.72]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]06 Mart's Monster Mod.esm [Version 3.7b3p3]07 Enhanced Daedric Invasion.esm08 FCOM_Convergence.esm [Version 0.9.9a7]09 Armamentarium.esm [Version 1.35]0A Artifacts.esm [Version 1.1]0B Better Cities Resources.esm0C Progress.esm [Version 2.2]0D Unofficial Oblivion Patch.esp [Version 3.2.0]0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0F Oblivion Citadel Door Fix.esp10 DLCShiveringIsles.esp11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]12 Better Cities .esp13 Francesco's Optional Chance of Stronger Bosses.esp14 Francesco's Optional Chance of Stronger Enemies.esp15 Francesco's Optional Chance of More Enemies.esp16 Francesco's Optional Leveled Guards.esp17 Francesco's Dark Seducer Weapons Patch.esp18 FCOM_Francescos.esp [Version 0.9.9]19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1B Natural_Weather_HDR_by_Max_Tael.esp1C Natural_Habitat_by_Max_Tael.esp1D Enhanced Water v2.0 HD.esp1E Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]1F Symphony of Violence.esp20 MIS Low Wind.esp21 MIS New Sounds Optional Part.esp22 Atmospheric Oblivion.esp23 Storms & Sound.esp24 Book Jackets Oblivion.esp25 bgShaderStandAloneEV.esp [Version 1.0EV]26 Crowded Roads Revisited.esp [Version 1.1]27 DLCHorseArmor.esp28 DLCOrrery.esp29 DLCVileLair.esp2A DLCMehrunesRazor.esp2B DLCSpellTomes.esp** Book Jackets DLC.esp** GrimbotsSpellTomes.esp2C RustyItems.esp2D DLCThievesDen.esp2E ExnemRuneskulls.esp2F FCOM_ExnemRuneskulls.esp [Version 0.9.9]30 Cobl Glue.esp [Version 1.72]31 Cobl Si.esp [Version 1.63]32 OOO 1.32-Cobl.esp [Version 1.72]33 FCOM_Cobl.esp [Version 0.9.9]34 Bob's Armory Oblivion.esp35 FCOM_BobsArmory.esp [Version 0.9.9]36 Oblivion WarCry EV.esp37 FCOM_WarCry.esp [Version 0.9.9]38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]39 ArmamentariumLLVendors.esp [Version 1.35]3A ArmamentariumArtifacts.esp [Version 1.35]3B Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]3C FCOM_Convergence.esp [Version 0.9.9]3D FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]3E FCOM_RealSwords.esp [Version 0.9.9]3F Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]40 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]41 FCOM_SaferRoads.esp [Version 0.9.9]42 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]43 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]44 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]45 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]46 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]47 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]48 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]49 FCOM_DiverseGuardUnity.esp [Version 0.9.9]4A FCOM_BobsGuardUnity.esp [Version 0.9.9]4B FCOM_HungersUnitySI.esp [Version 0.9.9]** FCOM_FriendlierFactions.esp [Version 0.9.9]4C FCOM_MoreRandomSpawns.esp [Version 0.9.9]4D FCOM_MoreRandomItems.esp [Version 0.9.9]4E Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]4F ArmamentariumLL4OOO.esp [Version 2.01]50 ArmamentariumLLMagicOOO.esp [Version 1.35]51 OOO-WaterFish.esp [Version 1.34]52 MMM-Cobl.esp [Version 1.69]53 Artifacts.esp [Version 1.1]54 Artifacts - ArmaCompleteAddon.esp [Version 1.0]55 DLCBattlehornCastle.esp56 DLCFrostcrag.esp57 Knights.esp58 RTT.esp59 The Lost Spires.esp5A Mighty Umbra.esp5B Blood&Mud.esp5C Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]5D FCOM_MightyUmbra.esp [Version 0.9.9]5E FCOM_Blood&Mud.esp [Version 0.9.9]5F FCOM_Knights.esp [Version 0.9.9]60 FCOM_Ruin.esp [Version 0.9.9]61 Enhanced Daedric Invasion.esp62 FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]63 Natural_Vegetation_by_Max_Tael.esp64 Salmo the Baker, Cobl.esp [Version 3.08]65 ScriptIcon_Replacer.esp66 Storms & Sound - Blood&Mud.esp67 Storms & Sound - The Lost Spires.esp68 Storms & Sound - Better Cities.esp** SRJIrresponsibleHorses.esp69 Quest Award Leveller.esp6A Quest Award Leveller - Battlehorn Castle.esp6B Quest Award Leveller - Vile Lair.esp6C Quest Award Leveller - Mehrunes Razor.esp6D Quest Award Leveller - Knights of the Nine.esp6E Alternate Start Revamped.esp6F RealisticFatigue.esp70 RealisticHealth.esp71 RefScope.esp [Version 2.0.2]72 SupremeMagicka.esp [Version 0.90]73 SM_ShiveringIsles.esp [Version 0.86]74 SM_DLCSpellTome.esp [Version 0.80]75 SM_OOO.esp [Version 0.89]76 SM_MMM.esp [Version 0.89]77 SM_COBL.esp [Version 0.86]78 SM_EnchantStaff.esp [Version 0.80]79 SM_UnlockSpells.esp [Version 0.70]7A SM_Scrolls.esp [Version 0.84]7B SM_SigilStone.esp [Version 0.83]7C EnchantmentRestore.esp7D EnchantmentRestore_Wells.esp7E MerchantFriendsBuysStolen.esp [Version 2.0]7F SM Bounty.esp [Version 1.22c]80 Enhanced Mercantile Progress.esp [Version 1.0a]81 ProgressGSD.esp [Version 2.0]82 ProgressMBSP.esp [Version 2.0]83 ProgressSBSP.esp [Version 1.0]84 ProgressRBSP.esp [Version 1.0]85 ProgressRacial.esp86 ProgressArmorer.esp [Version 1.0]87 RealisticLeveling.esp88 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]89 Cobl Races.esp [Version 1.52]** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]8A Cobl Races - Balanced.esp [Version 1.52]8B Better Cities Full - B&M Edition.esp8C Better Cities - Ruined Tail's Tale.esp8D Better Cities Full - B&M Edition FPS Patch.esp8E Better Imperial City.esp8F Better Imperial City FPS Patch.esp90 Better Cities - COBL.esp [Version 2]91 KoldornsImprovedLava2.esp92 Cobl Silent Equip Misc.esp [Version 01]93 Bashed Patch, 0.esp94 Oblivion Graphics Extender Support.esp [Version 0.2]95 Streamline 3.1.esp96 PrimesHealthRegen.esp97 Feed Your Vampire.esp98 FrostcragBetterFamiliars.esp Edit: I think bg2408 may of screwed up his magic effect settings in his mod somehow (for the Fire Damage enchant, at least). Going to adjust the settings and check it out in-game. Edit 2: Haha! I was right! He screwed up the Magic Effects for Fire Damage in his mod :P Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 24, 2010 Share Posted May 24, 2010 2E ExnemRuneskulls.esp <-- Included in MMM 3.7, remove2F FCOM_ExnemRuneskulls.esp [Version 0.9.9] <-- remove 96 PrimesHealthRegen.esp <-- These all need to be moved somewhere else97 Feed Your Vampire.esp98 FrostcragBetterFamiliars.esp You should merge all mods that are mergeable (green), and import all importable mods (purple | italicized). Otherwise, you have many things being overwritten that do not need to be. Make sure you have the mods checked in the graphics section of the Bashed Patch that you want tagged there. Link to comment Share on other sites More sharing options...
MaXiMiUS Posted May 24, 2010 Author Share Posted May 24, 2010 Just to explain what was wrong with bg2408's mod: He had bgEnchantFireDamage set as the Effect Shader for Fire Damage (should of been effectFireDamage)and effectEnchantFireDamage set as the Enchant Effect for Fire Damage (should of been bgEnchantFireDamage) About ExnemRuneskulls.esp, I'll have to look into that, thanks. About the 3 mods that "need to be moved somewhere else" .. no, they don't, PrimesHealthRegen only adds stuff, doesn't change ANYTHING, and the other two mods I made myself and I -want- them to overwrite everything else. Edit: I'm terribly confused about Exnem Runeskulls.ExnemRuneskulls.espFCOM_ExnemRuneskulls.espMart's Monster Mod - Diverse Runeskulls Loot.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - Diverse Runeskulls Loot OOO.esp .. Which of these am I supposed to use, exactly, with FCOM? I should note that, aside from a metric TON of Runeskulls I found in the starting ship (Alternate Start.esp, "A New Life" option), I have NEVER found ANY runeskulls. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 24, 2010 Share Posted May 24, 2010 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp <-- You should only have this runeskulls plugin installed Have you deactivated and merged the plugins I suggested. That should help with compatibility. Looking at your load list, the way it is, there is a good chance that the shader mod's changes are being overwritten. You need to make sure it is tagged in Import Graphics and that other plugins tagged in that section are not overriding its changes. You can figure that out easily with TES4Edit. Edit: You need to make sure to use Bash's leveled lists option, or you are going to miss out on a lot more content, outside of runeskulls... Link to comment Share on other sites More sharing options...
MaXiMiUS Posted May 24, 2010 Author Share Posted May 24, 2010 They're not being overwritten, the mod was broken. I fixed it myself about an hour ago (and explained the changes I made in post #5), and the fire shader shows up properly now. I'm making the Runeskulls changes now, thanks. I'm kind of reluctant to merge patches where I don't need to, as rebuilding the Bashed Patch takes a couple minutes on my computer and is a bit of a bother when I want to test out new mods. If I was closer to the 255 mod limit I'd have to merge obviously, but I don't need to currently (and before you ask, yes, I know exactly how to use the Bashed Patch, why it's necessary, and all that.) Edit: To clarify further, this appears to of been a typo bg2408 made in the English version of his mod. No idea if the same error exists in the German version or not (probably not, judging from his screenshots) This is what it looks like after I corrected the MGEF in the esp and rebuilt my Bashed Patch:http://img340.imageshack.us/img340/7258/missingshaderfixed.jpg Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 25, 2010 Share Posted May 25, 2010 Merging will help with compatibility, and it is safe to merge anything loading before the bashed patch. Merging does not alter mods' content, and merged patches still obey load order. There's no magic with that function. Link to comment Share on other sites More sharing options...
FrozenORB Posted June 20, 2010 Share Posted June 20, 2010 A stupid question:How do I download? I don't understand German. Link to comment Share on other sites More sharing options...
Nexus Set Posted June 20, 2010 Share Posted June 20, 2010 download it here. But as Maximius posted, it is bugged in the release. Link to comment Share on other sites More sharing options...
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